22544 cards found
War Room

War Room

Land
{T}: Add {C}.
{3}, {T}, Pay life equal to the number of colors in your commanders' color identity: Draw a card.
A speech to stir the Brothers of Steel, a speech to bring the Enclave to heel, a speech to rouse a robotic ideal.
War Screecher

War Screecher {1}{W}

Creature - Bird
Flying
{5}{W}, {T}: Other creatures you control get +1/+1 until end of turn.
Soaring over Vitu-Ghazi, New Prahv, and Orzhova, the Conclave's trained falcons provided critical intelligence.
1/3
War Squeak

War Squeak {R}

Enchantment - Aura
Enchant creature
When War Squeak enters, target creature an opponent controls can't block this turn.
Enchanted creature gets +1/+1 and has haste.
Dangers sharper than thorns can hide among flowers.
Related card: Recruit Instructor
  • Bloomburrow
War of the Last Alliance

War of the Last Alliance {3}{W}

Enchantment - Saga
I, II — Search your library for a legendary creature card, reveal it, put it into your hand, then shuffle.
III — Creatures you control gain double strike until end of turn. The Ring tempts you.
Related cards: The Ring The Ring Tempts You
War of the Spark

War of the Spark {3}{B}

Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Each player may put a planeswalker or Zombie card from War of the Spark from their hand or graveyard onto the battlefield.
II — Sacrifice any number of creatures and/or planeswalkers. Each opponent sacrifices that many creatures and/or planeswalkers.
III — Exile up to one target Bolas. Proliferate three times.
  • 2019 Heroes of the Realm
War's Toll

War's Toll {3}{R}

Enchantment
Whenever an opponent taps a land for mana, tap all lands that player controls.
If a creature an opponent controls attacks, all creatures that opponent controls attack if able.
Razia, archangel of war, demands total commitment.
War-Name Aspirant

War-Name Aspirant {1}{R}

Creature - Human Warrior
Raid — War-Name Aspirant enters with a +1/+1 counter on it if you attacked this turn.
War-Name Aspirant can't be blocked by creatures with power 1 or less.
No battle means more to a Mardu warrior than the one that earns her war name.
2/1
War-Trained Slasher

War-Trained Slasher {3}{R}

Creature - Wolverine Dinosaur
Menace
Whenever War-Trained Slasher attacks a battle, double its power until end of turn.
"That's my girl. Just don't eat it—wouldn't want you getting an upset stomach again."
—Jalina, Ikorian bonder
4/3
  • March of the Machine
Warbeast of Gorgoroth

Warbeast of Gorgoroth {4}{R}

Creature - Beast
Whenever Warbeast of Gorgoroth or another creature you control with power 4 or greater dies, amass Orcs 2.
Drums rolled, fires leaped, and great engines drawn by beasts crawled across the field.
5/4
  • The Lord of the Rings: Tales of Middle-earth 152 603
Warbriar Blessing

Warbriar Blessing {1}{G}

Enchantment - Aura
Enchant creature you control
When Warbriar Blessing enters, enchanted creature fights up to one target creature you don't control.
Enchanted creature gets +0/+2.
Warbringer

Warbringer {3}{R}

Creature - Orc Berserker
Dash costs you pay cost {2} less.
Dash {2}{R}
3/3
  • Dragons of Tarkir
Warchanter Skald

Warchanter Skald {2}{W}

Creature - Dwarf Cleric
Whenever Warchanter Skald becomes tapped, if it's enchanted or equipped, create a 2/1 red Dwarf Berserker creature token.
"Who will be the hero of my tale?"
2/3
Warchief Giant

Warchief Giant {3}{R}{R}

Creature - Giant Warrior
Haste
Myriad
5/3
Warcry Phoenix

Warcry Phoenix {3}{R}

Creature - Phoenix
Flying, haste
Whenever you attack with three or more creatures, you may pay {2}{R}. If you do, return Warcry Phoenix from your graveyard to the battlefield tapped and attacking.
War begins with one red ember.
2/2
Ward Sliver

Ward Sliver {4}{W}

Creature - Sliver
As Ward Sliver enters, choose a color.
All Slivers have protection from the chosen color.
The first wave of slivers perished from the Riptide wizards' magic. The second wave shrugged off their spells like water.
2/2
Warded Battlements

Warded Battlements {2}{W}

Creature - Wall
Defender
Attacking creatures you control get +1/+0.
In dire times, even a place of refuge can become a weapon of war.
0/3
  • Core Set 2021
Warden

Warden {3}{W}{U}

Sorcery
Create a 4/4 white and blue Sphinx creature token with flying and vigilance.
Card has other part: Warrant
Warden of Evos Isle

Warden of Evos Isle {2}{U}

Creature - Bird Wizard
Flying
Creature spells with flying you cast cost {1} less to cast.
On Evos Isle, the swift and formidable aven enforce the will of the ruling sphinxes.
2/2
Warden of Geometries

Warden of Geometries {4}

Creature - Eldrazi Drone
Vigilance
{T}: Add {C}.
The wastelands disorient even the most experienced scouts, making them easy prey for Kozilek's drones.
2/3
Warden of the Beyond

Warden of the Beyond {2}{W}

Creature - Human Wizard
Vigilance
Warden of the Beyond gets +2/+2 as long as an opponent owns a card in exile.
He draws strength from a vast source few mortals can fathom. Designed by Isaiah Cartwright
2/2
  • Magic 2015
Warden of the Chained

Warden of the Chained {1}{R}{G}

Creature - Minotaur Warrior
Trample
Warden of the Chained can't attack unless you control another creature with power 4 or greater.
"Strength, skill, rage—all have their limits, but patience can be infinite."
4/4
  • Theros Beyond Death
Warden of the Eye

Warden of the Eye {2}{U}{R}{W}

Creature - Djinn Wizard
When Warden of the Eye enters, return target noncreature, nonland card from your graveyard to your hand.
The wardens guard the sacred documents of Tarkir's history, though they are forbidden to read the words.
3/3
Warden of the First Tree

Warden of the First Tree {G}

Creature - Human
{1}{W/B}: Warden of the First Tree becomes a Human Warrior with base power and toughness 3/3.
{2}{W/B}{W/B}: If Warden of the First Tree is a Warrior, it becomes a Human Spirit Warrior with trample and lifelink.
{3}{W/B}{W/B}{W/B}: If Warden of the First Tree is a Spirit, put five +1/+1 counters on it.
1/1
Warden of the Inner Sky

Warden of the Inner Sky {W}

Creature - Human Soldier
As long as Warden of the Inner Sky has three or more counters on it, it has flying and vigilance.
Tap three untapped artifacts and/or creatures you control: Put a +1/+1 counter on Warden of the Inner Sky. Scry 1. Activate only as a sorcery.
1/2
  • The Lost Caverns of Ixalan Promos 43p 43s
  • The Lost Caverns of Ixalan 43 359
Warden of the Woods

Warden of the Woods {4}{G}{G}

Creature - Treefolk
Vigilance
Whenever Warden of the Woods becomes the target of a spell or ability an opponent controls, you may draw two cards.
Weak and strong alike seek shelter beneath its branches.
5/7
  • Core Set 2021