25990 cards found
Streetwise Negotiator

Streetwise Negotiator {1}{G}

Creature - Cat Citizen
Backup 1
This creature assigns combat damage equal to its toughness rather than its power.
Like the laws, the rules of engagement always seem to bend in the Brokers' favor.
0/2
  • March of the Machine
Strength from the Fallen

Strength from the Fallen {1}{G}

Enchantment
Constellation — Whenever Strength from the Fallen or another enchantment enters the battlefield under your control, target creature gets +X/+X until end of turn, where X is the number of creature cards in your graveyard.
  • Journey into Nyx
Strength in Numbers

Strength in Numbers {1}{G}

Instant
Until end of turn, target creature gains trample and gets +X/+X, where X is the number of attacking creatures.
"The hermit dies. The outcast dies. The lone wolf dies. Only those who stick together survive this world."
—Uros, Pendelhaven elder
Strength of Arms

Strength of Arms {W}

Instant
Target creature gets +2/+2 until end of turn. If you control an Equipment, create a 1/1 white Human Soldier creature token.
"We fight not for Avacyn, but for her ideals; not for the church, but for its people."
—Thalia, Guardian of Thraben
Strength of Cedars

Strength of Cedars {4}{G}

Instant - Arcane
Target creature gets +X/+X until end of turn, where X is the number of lands you control.
"No sooner had the beast collapsed under the blows of Takeno's sword than the earth rippled and the creature rose again to face him."
—Battle of Akagi River: A Survivor's Tale
  • Champions of Kamigawa
Strength of Isolation

Strength of Isolation {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+2 and has protection from black.
Madness {W}
Don't mistake isolation for safety.
  • Torment
Strength of Lunacy

Strength of Lunacy {1}{B}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+1 and has protection from white.
Madness {B}
Don't confuse lunacy with courage.
  • Torment
Strength of Night

Strength of Night {2}{G}

Instant
Kicker {B}
Creatures you control get +1/+1 until end of turn. If this spell was kicked, Zombie creatures you control get an additional +2/+2 until end of turn.
Strength of Solidarity

Strength of Solidarity {G}

Sorcery
Choose target creature you control. Put a +1/+1 counter on it for each creature in your party.
"This expedition doesn't succeed unless we all succeed!"
  • Zendikar Rising
Strength of Unity

Strength of Unity {3}{W}

Enchantment - Aura
Enchant creature
Domain — Enchanted creature gets +1/+1 for each basic land type among lands you control.
All Dominarians agreed on one thing: they would not go down without a fight.
  • Invasion
Strength of the Coalition

Strength of the Coalition {G}

Instant
Kicker {2}{W}
Target creature you control gets +2/+2 until end of turn. If this spell was kicked, put a +1/+1 counter on each creature you control.
"Root and wing, claw and sword; this will be a memorable stand, indeed."
—Lyra Dawnbringer
  • Dominaria United
Strength of the Pack

Strength of the Pack {4}{G}{G}

Sorcery
Put two +1/+1 counters on each creature you control.
The pack that ambushes, eviscerates, and devours together stays together.
Strength of the Tajuru

Strength of the Tajuru {X}{G}{G}

Instant
Multikicker {1}
Choose target creature, then choose another target creature for each time this spell was kicked. Put X +1/+1 counters on each of them.
Strict Proctor

Strict Proctor {1}{W}

Creature - Spirit Cleric
Flying
Whenever a permanent entering the battlefield causes a triggered ability to trigger, counter that ability unless its controller pays {2}.
"You might believe being dead for centuries has made me more lenient. I think you'll find the opposite to be true."
1/3
Strider Harness

Strider Harness {3}

Artifact - Equipment
Equipped creature gets +1/+1 and has haste.
Equip {1}
"Because the giant, implacable death lizard wasn't scary enough already."
—Captain Brinely Rage
Strider, Ranger of the North

Strider, Ranger of the North {2}{R}{G}

Legendary Creature - Human Ranger
Landfall — Whenever a land enters the battlefield under your control, target creature gets +1/+1 until end of turn. Then if that creature has power 4 or greater, it gains first strike until end of turn.
The greatest traveler and huntsman of this age of the world.
4/4
  • The Lord of the Rings: Tales of Middle-earth 232 683
Strike It Rich

Strike It Rich {R}

Sorcery
Create a Treasure token.
Flashback {2}{R}
A few coins soon grow into an obsession.
Striking Sliver

Striking Sliver {R}

Creature - Sliver
Sliver creatures you control have first strike.
You're too busy recoiling in fear to realize that it's already hit you.
1/1
String of Disappearances

String of Disappearances {U}

Instant
Return target creature to its owner's hand. Then that creature's controller may pay {U}{U}. If the player does, they may copy this spell and may choose a new target for that copy.
  • Modern Horizons
Strionic Resonator

Strionic Resonator {2}

Artifact
{2}, {T}: Copy target triggered ability you control. You may choose new targets for the copy.
Its tines cannot be rung by mere physical force. Only magic of great power can start its eldritch resonance.
Strip Bare

Strip Bare {W}

Instant
Destroy all Auras and Equipment attached to target creature.
"All glamers lifted, all lies revealed, all flesh exposed."
—Awylla, elvish safewright
  • Shadowmoor
Strip Mine

Strip Mine

Land
{T}: Add {C}.
{T}, Sacrifice Strip Mine: Destroy target land.
Related card: Golgothian Sylex
Striped Bears

Striped Bears {3}{G}

Creature - Bear
When Striped Bears enters the battlefield, draw a card.
"The bear is never cautious—which is why it wasn't born a human."
—Mirri of the Weatherlight
2/2
Striped Riverwinder

Striped Riverwinder {6}{U}

Creature - Serpent
Hexproof
Cycling {U}
The denizens of the Luxa River woke angry on the currents of blood.
5/5
Strixhaven Stadium

Strixhaven Stadium {3}

Artifact
{T}: Add {C}. Put a point counter on Strixhaven Stadium.
Whenever a creature deals combat damage to you, remove a point counter from Strixhaven Stadium.
Whenever a creature you control deals combat damage to an opponent, put a point counter on Strixhaven Stadium. Then if it has ten or more point counters on it, remove them all and that player loses the game.