29661 cards found
Eaten by Piranhas

Eaten by Piranhas {1}{U}

Enchantment - Aura
Flash
Enchant creature
Enchanted creature loses all abilities and is a black Skeleton creature with base power and toughness 1/1.
It is ill-advised to swim where even the River Heralds do not.
  • The Lost Caverns of Ixalan
Echo Storm

Echo Storm {3}{U}{U}

Sorcery
When you cast this spell, copy it for each time you've cast your commander from the command zone this game. You may choose new targets for the copies.
Create a token that's a copy of target artifact.
An organized and methodical reproduction.
Echo of Eons

Echo of Eons {4}{U}{U}

Sorcery
Each player shuffles their hand and graveyard into their library, then draws seven cards.
Flashback {2}{U}
The present is a matter of perspective.
Echoing Equation
Augmenter Pugilist

Echoing Equation {3}{U}{U}

Sorcery
Choose target creature you control. Each other creature you control becomes a copy of it until end of turn, except those creatures aren't legendary.
"Any good experiment is repeatable."
Card has other part: Augmenter Pugilist
Echoing Truth

Echoing Truth {1}{U}

Instant
Return target nonland permanent and all other permanents with the same name as that permanent to their owners' hands.
A single lie unleashes a tide of disbelief.
Eel Umbra

Eel Umbra {1}{U}

Enchantment - Aura
Flash
Enchant creature
Enchanted creature gets +1/+1.
Totem armor
Eerie Procession

Eerie Procession {2}{U}

Sorcery - Arcane
Search your library for an Arcane card, reveal that card, put it into your hand, then shuffle.
"Though in years past speculation was not encouraged about the strange ways of kami, now we must understand their motivations, if such is even possible to the mortal mind."
—Lady Azami
  • Champions of Kamigawa
Efficient Construction

Efficient Construction {3}{U}

Enchantment
Whenever you cast an artifact spell, create a 1/1 colorless Thopter artifact creature token with flying.
For some of Ghirapur's aerowrights, building thopters is a byproduct of larger construction efforts.
Ego Erasure

Ego Erasure {2}{U}

Tribal Instant - Shapeshifter
Changeling
Creatures target player controls get -2/-0 and lose all creature types until end of turn.
When all is taken away, all are equal.
  • Lorwyn
Eliminate the Impossible

Eliminate the Impossible {1}{U}

Instant
Investigate. Creatures your opponents control get -2/-0 until end of turn. If any of them are suspected, they're no longer suspected.
"Half the city had motive. Time to narrow down who also had the means and opportunity."
  • Murders at Karlov Manor
Elminster's Simulacrum

Elminster's Simulacrum {4}{U}{U}

Instant
For each opponent, you create a token that's a copy of up to one target creature that player controls.
"Why simply sit back and applaud the good ideas of others when I can improve upon them?"
—Elminster
  • Battle for Baldur's Gate Promos
  • Commander Legends: Battle for Baldur's Gate 68 561
Embargo

Embargo {3}{U}

Enchantment
Nonland permanents don't untap during their controllers' untap steps.
At the beginning of your upkeep, you lose 2 life.
  • Mercadian Masques
Emergent Haunting

Emergent Haunting {1}{U}

Enchantment
At the beginning of your end step, if you haven't cast a spell from your hand this turn and Emergent Haunting isn't a creature, it becomes a 3/3 Spirit creature with flying in addition to its other types.
{2}{U}: Surveil 1.
  • Outlaws of Thunder Junction
Empty the Laboratory

Empty the Laboratory {X}{U}{U}

Sorcery
Sacrifice X Zombies, then reveal cards from the top of your library until you reveal a number of Zombie creature cards equal to the number of Zombies sacrificed this way. Put those cards onto the battlefield and the rest on the bottom of your library in a random order.
Encase in Ice

Encase in Ice {1}{U}

Enchantment - Aura
Flash
Enchant red or green creature
When Encase in Ice enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
  • Dragons of Tarkir
Enchantment Alteration

Enchantment Alteration {U}

Instant
Attach target Aura attached to a creature or land to another permanent of that type.
Enchantmentize

Enchantmentize {3}{U}

Enchantment - Aura
Enchant creature or enchantment
Enchanted permanent is an enchantment and loses all other card types. (It still has its abilities, but it's no longer a creature.)
Encroaching Mycosynth

Encroaching Mycosynth {3}{U}

Artifact
Nonland permanents you control are artifacts in addition to their other types. The same is true for permanent spells you control and nonland permanent cards you own that aren't on the battlefield.
"Careful—however they might look, they're not human. A step too close and they'll drag you in."
—Kara Vrist, resistance spymaster
  • Phyrexia: All Will Be One Promos 47p 47s
  • Phyrexia: All Will Be One 47 380
Encrust

Encrust {1}{U}{U}

Enchantment - Aura
Enchant artifact or creature
Enchanted permanent doesn't untap during its controller's untap step and its activated abilities can't be activated.
"The sea blesses the tiny with the power to fell the mighty."
—Talrand, sky summoner
Endless Evil

Endless Evil {2}{U}

Enchantment - Aura
Enchant creature you control
At the beginning of your upkeep, create a token that's a copy of enchanted creature, except the token is 1/1.
When enchanted creature dies, if that creature was a Horror, return Endless Evil to its owner's hand.
  • Commander Legends: Battle for Baldur's Gate 615 665
Energy Field

Energy Field {1}{U}

Enchantment
Prevent all damage that would be dealt to you by sources you don't control.
When a card is put into your graveyard from anywhere, sacrifice Energy Field.
Energy Flux

Energy Flux {2}{U}

Enchantment
All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay {2}."
Karn said nothing—he just grasped the powerstone and squeezed tightly. The wild flashing ceased.
Related card: Golgothian Sylex
Energy Tap

Energy Tap {U}

Sorcery
Tap target untapped creature you control. If you do, add an amount of {C} equal to that creature's mana value.
Energy Vortex

Energy Vortex {3}{U}{U}

Enchantment
As Energy Vortex enters the battlefield, choose an opponent.
At the beginning of your upkeep, remove all vortex counters from Energy Vortex.
At the beginning of the chosen player's upkeep, Energy Vortex deals 3 damage to that player unless they pay {1} for each vortex counter on Energy Vortex.
{X}: Put X vortex counters on Energy Vortex. Activate only during your upkeep.
  • Mirage
Enervate

Enervate {1}{U}

Instant
Tap target artifact, creature, or land.
Draw a card at the beginning of the next turn's upkeep.
"Worlds turn in crucial moments of decision. Make your choice."
—Gustha Ebbasdotter, Kjeldoran royal mage