29661 cards found
Sea God's Revenge

Sea God's Revenge {5}{U}

Sorcery
Return up to three target creatures your opponents control to their owners' hands. Scry 1.
"What has neither mouth nor throat, yet swallows captain, crew, and boat?"
—Sphinx's riddle
  • Theros
Sentry of the Underworld

Sentry of the Underworld {3}{W}{B}

Creature - Griffin Skeleton
Flying, vigilance
{W}{B}, Pay 3 life: Regenerate Sentry of the Underworld.
When Athreos gathers the newly dead to be ferried across the Five Rivers That Ring the World, he sends skeletal griffins to fetch those who stray.
3/3
  • Theros
Setessan Battle Priest

Setessan Battle Priest {1}{W}

Creature - Human Cleric
Heroic — Whenever you cast a spell that targets Setessan Battle Priest, you gain 2 life.
"Your god teaches you only how to kill. Karametra teaches me to defend what I hold dear. That is why I will prevail."
1/3
  • Theros
Setessan Griffin

Setessan Griffin {4}{W}

Creature - Griffin
Flying
{2}{G}{G}: Setessan Griffin gets +2/+2 until end of turn. Activate only once each turn.
Most griffins must be caught and broken into the service of the polis. Not so in Setessa, where they volunteer.
3/2
  • Theros
Shredding Winds

Shredding Winds {2}{G}

Instant
Shredding Winds deals 7 damage to target creature with flying.
"Enemies of the wood! Your presence here is a slap in Nylea's face. Do not be surprised if she slaps back."
—Telphe, druid of Nylea
  • Theros
Silent Artisan

Silent Artisan {3}{W}{W}

Creature - Giant
On the fourth day they passed through a forest of immense stacked stones. Althemone, youngest of the companions, called these pillars the work of a god, but the Champion knew better. She quickened her pace.
—The Theriad
3/5
  • Theros
Sip of Hemlock

Sip of Hemlock {4}{B}{B}

Sorcery
Destroy target creature. Its controller loses 2 life.
Conspirators poisoned the oracle not because her visions were wrong, but because they were right.
  • Theros
Spark Jolt

Spark Jolt {R}

Instant
Spark Jolt deals 1 damage to any target. Scry 1.
Acolytes of Purphoros hammer the world until they see the sparks of change.
  • Theros
Spear of Heliod

Spear of Heliod {1}{W}{W}

Legendary Enchantment Artifact
Creatures you control get +1/+1.
{1}{W}{W}, {T}: Destroy target creature that dealt damage to you this turn.
Legend speaks of the Sun Spear, the mighty weapon that can strike any point in Theros, even the depths of the Underworld.
  • Theros
Spearpoint Oread

Spearpoint Oread {2}{R}

Enchantment Creature - Nymph
Bestow {5}{R}
First strike
Enchanted creature gets +2/+2 and has first strike.
2/2
  • Theros
Stormbreath Dragon

Stormbreath Dragon {3}{R}{R}

Creature - Dragon
Flying, haste, protection from white
{5}{R}{R}: Monstrosity 3.
When Stormbreath Dragon becomes monstrous, it deals damage to each opponent equal to the number of cards in that player's hand.
4/4
  • Theros
Stymied Hopes

Stymied Hopes {1}{U}

Instant
Counter target spell unless its controller pays {1}. Scry 1.
When a god's will is against you, the day never ends well.
  • Theros
Thassa's Bounty

Thassa's Bounty {5}{U}

Sorcery
Draw three cards. Target player mills three cards.
"Was this gift cast adrift for any to find, or did Thassa guide the currents to bring it to me alone?"
—Kenessos, priest of Thassa
  • Theros
Thassa's Emissary

Thassa's Emissary {3}{U}

Enchantment Creature - Crab
Bestow {5}{U}
Whenever Thassa's Emissary or enchanted creature deals combat damage to a player, draw a card.
Enchanted creature gets +3/+3.
3/3
  • Theros
The Avenger

The Avenger

Hero
{3}, {T}: Target creature you control gains deathtouch until end of turn.
  • Theros Hero's Path
The Harvester

The Harvester

Hero
{T}: Draw a card, then discard a card.
  • Theros Hero's Path
The Hunter

The Hunter

Hero
{T}: Target creature you control gets +1/+1 until end of turn.
  • Theros Hero's Path
The Philosopher

The Philosopher

Hero
{2}, {T}: Tap target creature.
  • Theros Hero's Path
The Protector

The Protector

Hero
{T}: Prevent the next 1 damage that would be dealt to any target this turn.
  • Theros Hero's Path
The Slayer

The Slayer

Hero
You start the game with an additional 7 life.
  • Theros Hero's Path
The Warrior

The Warrior

Hero
{T}: Target creature you control gains haste until end of turn.
  • Theros Hero's Path
Traveling Philosopher

Traveling Philosopher {1}{W}

Creature - Human Advisor
The Champion and the philosopher Olexa returned from the opposing camp at dusk. Behind them, the enemy raised sail and departed, breaking the siege. When asked what the two had done, the Champion replied, "We spoke to them."
—The Theriad
2/2
  • Theros
Triad of Fates

Triad of Fates {2}{W}{B}

Legendary Creature - Human Wizard
{1}, {T}: Put a fate counter on another target creature.
{W}, {T}: Exile target creature that has a fate counter on it, then return it to the battlefield under its owner's control.
{B}, {T}: Exile target creature that has a fate counter on it. Its controller draws two cards.
3/3
  • Theros
Triton Fortune Hunter

Triton Fortune Hunter {2}{U}

Creature - Merfolk Soldier
Heroic — Whenever you cast a spell that targets Triton Fortune Hunter, draw a card.
"Thassa has blessed me with power and insight. I am careful not to disappoint her."
2/2
  • Theros
Triton Shorethief

Triton Shorethief {U}

Creature - Merfolk Rogue
At sunrise, the Champion and her companions awoke to find their supplies gone and Brygus, their sentry, dead. Carefully arranged piles of ornamental shells gave a clear warning: go no further.
—The Theriad
1/2
  • Theros