29661 cards found
Liability

Liability {1}{B}{B}

Enchantment
Whenever a nontoken permanent is put into a player's graveyard from the battlefield, that player loses 1 life.
Gerrard realized that the helpless woman they'd rescued from Rath was nothing of the sort.
  • Mercadian Masques
Lightning Hounds

Lightning Hounds {2}{R}{R}

Creature - Dog
First strike
Quick enough to avoid jhovalls when alone and fierce enough to attack them in packs, the hounds were as at home in the mountains as the Mercadians were atop theirs.
3/2
Lithophage

Lithophage {3}{R}{R}

Creature - Insect
At the beginning of your upkeep, sacrifice Lithophage unless you sacrifice a Mountain.
It's viciously territorial, destroying every creature on the mountain it has chosen to consume.
7/7
Lumbering Satyr

Lumbering Satyr {2}{G}{G}

Creature - Satyr Beast
All creatures have forestwalk.
The satyr carves the path that all of Rushwood follows.
—Cho-Arrim saying
5/4
  • Mercadian Masques
Lunge

Lunge {2}{R}

Instant
Lunge deals 2 damage to target creature and 2 damage to target player or planeswalker.
Cho-Arrim righteousness was no match for Benalish combat training.
  • Mercadian Masques
Maggot Therapy

Maggot Therapy {2}{B}

Enchantment - Aura
Flash
Enchant creature
Enchanted creature gets +2/-2.
"If this is the cure, I'd hate to see the disease."
—Orim
  • Mercadian Masques
Magistrate's Veto

Magistrate's Veto {2}{R}

Enchantment
White creatures and blue creatures can't block.
The magistrate had been the goblins' puppet for so long that he made the right decisions with little prompting.
  • Mercadian Masques
Megatherium

Megatherium {2}{G}

Creature - Beast
Trample
When Megatherium enters the battlefield, sacrifice it unless you pay {1} for each card in your hand.
4/4
  • Mercadian Masques
Mercadia's Downfall

Mercadia's Downfall {2}{R}

Instant
Each attacking creature gets +1/+0 until end of turn for each nonbasic land defending player controls.
With an explosion that shook the foundation of the city, the Weatherlight burst from the underground hangar.
Mercadian Atlas

Mercadian Atlas {5}

Artifact
At the beginning of your end step, if you didn't play a land this turn, you may draw a card.
One may as well chart the clouds as try to map Mercadia.
  • Mercadian Masques
Mercadian Bazaar

Mercadian Bazaar

Land
Mercadian Bazaar enters the battlefield tapped.
{T}: Put a storage counter on Mercadian Bazaar.
{T}, Remove any number of storage counters from Mercadian Bazaar: Add {R} for each storage counter removed this way.
  • Mercadian Masques
Mercadian Lift

Mercadian Lift {2}

Artifact
{1}, {T}: Put a winch counter on Mercadian Lift.
{T}, Remove X winch counters from Mercadian Lift: You may put a creature card with mana value X from your hand onto the battlefield.
  • Mercadian Masques
Misdirection

Misdirection {3}{U}{U}

Instant
You may exile a blue card from your hand rather than pay this spell's mana cost.
Change the target of target spell with a single target.
Misshapen Fiend

Misshapen Fiend {1}{B}

Creature - Horror Mercenary
Flying
You'd scarcely believe they could fly until they drop out of the sky onto you.
1/1
  • Mercadian Masques
Misstep

Misstep {1}{U}

Sorcery
Creatures target player controls don't untap during that player's next untap step.
The feet have no eyes.
—Saprazzan saying
  • Mercadian Masques
Molting Harpy

Molting Harpy {B}

Creature - Harpy Mercenary
Flying
At the beginning of your upkeep, sacrifice Molting Harpy unless you pay {2}.
Shed harpy feathers leave painful wounds—which explains the harpies' mood.
2/1
  • Mercadian Masques
Moment of Silence

Moment of Silence {W}

Instant
Target player skips their next combat phase this turn.
The silence commemorates not those who've died, but those about to.
  • Mercadian Masques
Monkey Cage

Monkey Cage {5}

Artifact
When a creature enters the battlefield, sacrifice Monkey Cage and create X 2/2 green Monkey creature tokens, where X is that creature's mana value.
Moonlit Wake

Moonlit Wake {2}{W}

Enchantment
Whenever a creature dies, you gain 1 life.
"As long as Rushwood glows, no life is ever truly lost."
—Ta-Karnst, Cho-Arrim healer
  • Mercadian Masques
Muzzle

Muzzle {1}{W}

Enchantment - Aura
Enchant creature
Prevent all damage that would be dealt by enchanted creature.
Clenched teeth do not bite.
—Cho-Arrim saying
  • Mercadian Masques
Nightwind Glider

Nightwind Glider {2}{W}

Creature - Human Rebel
Flying, protection from black
Once you learn to float on the shadows, you'll never fear them again.
2/1
  • Mercadian Masques
Notorious Assassin

Notorious Assassin {3}{B}

Creature - Human Spellshaper Assassin
{2}{B}, {T}, Discard a card: Destroy target nonblack creature. It can't be regenerated.
He wears his infamy like a fine silk shirt.
2/2
  • Mercadian Masques
Orim's Cure

Orim's Cure {1}{W}

Instant
If you control a Plains, you may tap an untapped creature you control rather than pay this spell's mana cost.
Prevent the next 4 damage that would be dealt to any target this turn.
  • Mercadian Masques
Overtaker

Overtaker {1}{U}

Creature - Merfolk Spellshaper
{3}{U}, {T}, Discard a card: Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn.
"It's no challenge to master a Mercadian."
1/1
Panacea

Panacea {4}

Artifact
{X}{X}, {T}: Prevent the next X damage that would be dealt to any target this turn.
A drop numbs the tongue. A sip sends the heart racing. A draught reforges the body.
  • Mercadian Masques