29335 cards found
Iron Verdict

Iron Verdict {2}{W}

Instant
Iron Verdict deals 5 damage to target tapped creature.
Foretell {W}
"You'll raid nothing but mist in Istfell."
Related card: Slayer's Bounty
  • Kaldheim
Goldmaw Champion

Goldmaw Champion {2}{W}

Creature - Dwarf Warrior
Boast — {1}{W}: Tap target creature.
"That was nothing. I once took down a frost giant with a spoon!"
2/3
  • Kaldheim
Gods' Hall Guardian

Gods' Hall Guardian {5}{W}

Creature - Cat
Vigilance
Foretell {3}{W}
Not a single rat has been seen in Istfell since the gods moved in.
3/6
  • Kaldheim
Giant Ox

Giant Ox {1}{W}

Creature - Ox
Giant Ox crews Vehicles using its toughness rather than its power.
"How strong is he? Well, I once lost control of the plow, and he carved a furrow right through my house! Didn't even slow down."
—Guldir, Beskir farmer
0/6
Doomskar Oracle

Doomskar Oracle {2}{W}

Creature - Human Cleric
Whenever you cast your second spell each turn, you gain 2 life.
Foretell {W}
"Giants and monsters loom on the horizon, and the elves plan to murder our gods!"
3/2
  • Kaldheim
Codespell Cleric

Codespell Cleric {W}

Creature - Human Cleric
Vigilance
When Codespell Cleric enters the battlefield, if it was the second spell you cast this turn, put a +1/+1 counter on target creature.
"Today we are not Beskir or Tuskeri. We must fight as one clan, shoulder to shoulder, to defend our rightful home!"
1/1
  • Kaldheim
Clarion Spirit

Clarion Spirit {1}{W}

Creature - Spirit
Whenever you cast your second spell each turn, create a 1/1 white Spirit creature token with flying.
To the living, the horn sounds faint and mournful, but to the spirits of Istfell, it is a thunderous call that must be obeyed.
2/2
  • Kaldheim
Bound in Gold

Bound in Gold {2}{W}

Enchantment - Aura
Enchant permanent
Enchanted permanent can't attack, block, or crew Vehicles, and its activated abilities can't be activated unless they're mana abilities.
"Trespassers will be smelted."
—Axgard inscription
Related card: Slayer's Bounty
  • Kaldheim
Beskir Shieldmate

Beskir Shieldmate {1}{W}

Creature - Human Warrior
When Beskir Shieldmate dies, create a 1/1 white Human Warrior creature token.
"If we fall today, let us fall with honor, defending our realm from the horrors that would defile it. Forward, shieldmates! To Starnheim!"
2/1
  • Kaldheim
Battlefield Raptor

Battlefield Raptor {W}

Creature - Bird
Flying, first strike
It wheeled upward, away from the shrieks and thunder. It reached the point where sky met smoke, and, but with a glance at the horizon, aimed itself and dove.
1/2
  • Kaldheim
Battershield Warrior

Battershield Warrior {2}{W}

Creature - Human Warrior
Boast — {1}{W}: Creatures you control get +1/+1 until end of turn.
"I need no axe to best these weaklings."
2/2
  • Kaldheim
Axgard Braggart

Axgard Braggart {3}{W}

Creature - Dwarf Warrior
Boast — {1}{W}: Untap Axgard Braggart. Put a +1/+1 counter on it.
"Heavy? Ha! The Trollking of Mossrun was heavy, and I tossed him five miles!"
3/3
  • Kaldheim
Cosmos Charger (Alchemy)

Cosmos Charger (Alchemy) {2}{U}

Creature - Horse Spirit
Flash
Flying
Foretelling cards from your hand costs {1} less and can be done on any player's turn.
Foretell {U}
3/2
Related card: Cosmos Charger
  • Kaldheim
Alrund's Epiphany (Alchemy)

Alrund's Epiphany (Alchemy) {5}{U}{U}

Sorcery
Take an extra turn after this one. If this spell was foretold, create two 1/1 blue Bird creature tokens with flying. Exile Alrund's Epiphany.
Foretell {5}{U}{U}
Related card: Alrund's Epiphany
  • Kaldheim
Hakka, Whispering Raven (Alchemy)
Alrund, God of the Cosmos (Alchemy)

Hakka, Whispering Raven (Alchemy) {1}{U}

Legendary Creature - Bird
Flying
Whenever Hakka, Whispering Raven deals combat damage to a player, return it to its owner's hand, then scry 2.
3/3
Card has other part: Alrund, God of the Cosmos (Alchemy)
Related card: Hakka, Whispering Raven
  • Kaldheim
Alrund, God of the Cosmos (Alchemy)
Hakka, Whispering Raven (Alchemy)

Alrund, God of the Cosmos (Alchemy) {3}{U}{U}

Legendary Creature - God
Alrund gets +1/+1 for each card in your hand and each foretold card you own in exile.
At the beginning of your end step, choose a card type, then reveal the top three cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest on the bottom of your library in any order.
1/1
Card has other part: Hakka, Whispering Raven (Alchemy)
Related card: Alrund, God of the Cosmos
  • Kaldheim
Thornmantle Striker (Alchemy)

Thornmantle Striker (Alchemy) {3}{B}

Creature - Elf Rogue
When Thornmantle Striker enters the battlefield, choose one —
• Remove X counters from target permanent, where X is the number of Elves you control.
• Target creature an opponent controls gets -X/-X until end of turn, where X is the number of Elves you control.
4/3
Related card: Thornmantle Striker
  • Kaldheim
Elderfang Ritualist (Alchemy)

Elderfang Ritualist (Alchemy) {1}{B}

Creature - Elf Cleric
When Elderfang Ritualist dies, you may exile it. If you do, return another target Elf or Tyvar card from your graveyard to your hand.
3/1
Related card: Elderfang Ritualist
  • Kaldheim
Canopy Tactician (Alchemy)

Canopy Tactician (Alchemy) {3}{G}

Creature - Elf Warrior
Other Elves you control get +1/+1.
{T}: Add {G}{G}{G}.
3/4
Related card: Canopy Tactician
  • Kaldheim
Skemfar Elderhall (Alchemy)

Skemfar Elderhall (Alchemy)

Land
Skemfar Elderhall enters the battlefield tapped.
{T}: Add {G}.
{1}{B}{B}{G}, {T}, Sacrifice Skemfar Elderhall: Up to one target creature you don't control gets -2/-2 until end of turn. Create two 1/1 green Elf Warrior creature tokens. Activate only as a sorcery.
Related card: Skemfar Elderhall
  • Kaldheim
Bretagard Stronghold (Alchemy)

Bretagard Stronghold (Alchemy)

Land
Bretagard Stronghold enters the battlefield tapped.
{T}: Add {G}.
{G}{W}{W}, {T}, Sacrifice Bretagard Stronghold: Distribute two +1/+1 counters among one or two target creatures you control. They gain vigilance and lifelink until end of turn. Activate only as a sorcery.
Related card: Bretagard Stronghold
  • Kaldheim
Cosmos Elixir (Alchemy)

Cosmos Elixir (Alchemy) {4}

Artifact
At the beginning of your end step, draw a card if your life total is greater than your starting life total. Otherwise, you gain 2 life and scry 1.
Related card: Cosmos Elixir
  • Kaldheim
Vega, the Watcher (Alchemy)

Vega, the Watcher (Alchemy) {1}{W}{U}

Legendary Creature - Bird Spirit
Flying
Ward {2}
Whenever you cast a spell from anywhere other than your hand, draw a card.
One eye sees the past, one the present, and one the future—and none can be deceived.
2/2
Related card: Vega, the Watcher
  • Kaldheim
Narfi, Betrayer King (Alchemy)

Narfi, Betrayer King (Alchemy) {2}{U}{B}

Legendary Snow Creature - Zombie Wizard
Other snow and Zombie creatures you control get +1/+1.
{S}{S}{S}: Return Narfi, Betrayer King from your graveyard to the battlefield tapped.
To serve the god of death, Narfi forfeited the warmth of life.
4/3
Related card: Narfi, Betrayer King
  • Kaldheim
Harald Unites the Elves (Alchemy)

Harald Unites the Elves (Alchemy) {2}{B}{G}

Enchantment - Saga
I — Mill five cards. You may put an Elf or Tyvar card from your graveyard onto the battlefield.
II — Put a +1/+1 counter on each Elf you control.
III — Whenever an Elf you control attacks this turn, target creature an opponent controls gets -1/-1 until end of turn.
Related card: Harald Unites the Elves
  • Kaldheim