29661 cards found
Oswald Fiddlebender

Oswald Fiddlebender {1}{W}

Legendary Creature - Gnome Artificer
Magical Tinkering{W}, {T}, Sacrifice an artifact: Search your library for an artifact card with mana value equal to 1 plus the sacrificed artifact's mana value, put it onto the battlefield, then shuffle. Activate only as a sorcery.
"Can't see this airship crashing in the near future. Sturdy as a rock."
2/2
  • Adventures in the Forgotten Realms Promos 28a 28p 28s
  • Adventures in the Forgotten Realms 28 304
Kavu Primarch

Kavu Primarch {3}{G}

Creature - Kavu
Kicker {4}
Convoke
If Kavu Primarch was kicked, it enters the battlefield with four +1/+1 counters on it.
3/3
Soul Kiss

Soul Kiss {2}{B}

Enchantment - Aura
Enchant creature
{B}, Pay 1 life: Enchanted creature gets +2/+2 until end of turn. Activate no more than three times each turn.
Dawnfluke

Dawnfluke {3}{W}

Creature - Elemental
Flash
When Dawnfluke enters the battlefield, prevent the next 3 damage that would be dealt to any target this turn.
Evoke {W}
0/3
  • Lorwyn
Writ of Passage

Writ of Passage {U}

Enchantment - Aura
Enchant creature
Whenever enchanted creature attacks, if its power is 2 or less, it can't be blocked this turn.
Forecast — {1}{U}, Reveal Writ of Passage from your hand: Target creature with power 2 or less can't be blocked this turn.
  • Dissension
Heavy Fog

Heavy Fog {1}{G}

Instant
Cast this spell only during the declare attackers step and only if you've been attacked this step.
Prevent all damage that would be dealt to you this turn by attacking creatures.
Whirling Dervish

Whirling Dervish {G}{G}

Creature - Human Monk
Protection from black
At the beginning of each end step, if Whirling Dervish dealt damage to an opponent this turn, put a +1/+1 counter on it.
Amid this whirling hurricane of blades, there is no calm eye in which the hapless can find shelter.
1/1
Related card: Dunerider Outlaw
Hedron-Field Purists

Hedron-Field Purists {2}{W}

Creature - Human Cleric
Level up {2}{W}
LEVEL 1-4
1/4
If a source would deal damage to you or a creature you control, prevent 1 of that damage.
LEVEL 5+
2/5
If a source would deal damage to you or a creature you control, prevent 2 of that damage.
0/3
  • Rise of the Eldrazi
Uphill Battle

Uphill Battle {2}{R}

Enchantment
Creatures played by your opponents enter the battlefield tapped.
Cho-Manno knew he had no choice but to ally with Gerrard. If that's what it took to free his people, he'd pay the price.
  • Mercadian Masques
Rest in Peace

Rest in Peace {1}{W}

Enchantment
When Rest in Peace enters the battlefield, exile all graveyards.
If a card or token would be put into a graveyard from anywhere, exile it instead.
Pyre-Sledge Arsonist (Alchemy)

Pyre-Sledge Arsonist (Alchemy) {2}{R}

Creature - Viashino Shaman
{1}, {T}: Pyre-Sledge Arsonist deals X damage to any target, where X is the number of permanents you've sacrificed this turn.
2/3
Related card: Pyre-Sledge Arsonist
  • Streets of New Capenna
Rally the Ranks

Rally the Ranks {1}{W}

Enchantment
As Rally the Ranks enters the battlefield, choose a creature type.
Creatures you control of the chosen type get +1/+1.
Halvar united the spirits of all the clans into a single, devastating force.
Drowner Initiate

Drowner Initiate {U}

Creature - Merfolk Wizard
Whenever a player casts a blue spell, you may pay {1}. If you do, target player mills two cards.
Nothing satisfies a merrow as much as drowning what it cannot have.
1/1
  • Shadowmoor
Endless One

Endless One {X}

Creature - Eldrazi
Endless One enters the battlefield with X +1/+1 counters on it.
It embodies all possible meanings of the word "infinite."
0/0
Prodigy's Prototype

Prodigy's Prototype {1}{W}{U}

Artifact - Vehicle
Whenever one or more Vehicles you control attack, create a 1/1 colorless Pilot creature token with "This creature crews Vehicles as though its power were 2 greater."
Crew 2
3/4
  • Kamigawa: Neon Dynasty
Predatory Impetus

Predatory Impetus {4}{G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+3, must be blocked if able, and is goaded.
Watchwolf

Watchwolf {G}{W}

Creature - Wolf
Only in Ravnica do the wolves watch the flock.
3/3
Kami of Empty Graves

Kami of Empty Graves {3}{B}

Creature - Spirit
Soulshift 3
4/1
  • Saviors of Kamigawa
Hammer of Nazahn

Hammer of Nazahn {4}

Legendary Artifact - Equipment
Whenever Hammer of Nazahn or another Equipment enters the battlefield under your control, you may attach that Equipment to target creature you control.
Equipped creature gets +2/+0 and has indestructible.
Equip {4}
Related card: Nazahn, Revered Bladesmith
Feral Maaka

Feral Maaka {1}{R}

Creature - Cat
"Lost are the lush meadows and verdant forests, where maaka prowled and lammasu soared. Lost are the wilds, where our hearts were free."
—Daiva, Gruul storyteller
2/2
  • Ravnica Allegiance
Teller of Tales

Teller of Tales {3}{U}{U}

Creature - Spirit
Flying
Whenever you cast a Spirit or Arcane spell, you may tap or untap target creature.
Words never uttered by mortals flowed incessantly from its many mouths.
3/3
  • Champions of Kamigawa
Soulsworn Spirit

Soulsworn Spirit {3}{U}

Creature - Spirit
Soulsworn Spirit can't be blocked.
When Soulsworn Spirit enters the battlefield, detain target creature an opponent controls.
2/1
  • Return to Ravnica
Your Temple Is Under Attack

Your Temple Is Under Attack {2}{W}

Instant
Choose one —
• Pray for Protection — Creatures you control gain indestructible until end of turn.
• Strike a Deal — You and target opponent each draw two cards.
"You trespass on sacred ground, monster. Leave while you still can."
  • Commander Legends: Battle for Baldur's Gate
Ogre Leadfoot

Ogre Leadfoot {4}{R}

Creature - Ogre
Whenever Ogre Leadfoot becomes blocked by an artifact creature, destroy that creature.
When the goblins need more scrap for the Great Furnace, they simply let the ogres loose and follow in their wake.
3/3
  • Mirrodin
Magus of the Vineyard

Magus of the Vineyard {G}

Creature - Human Wizard
At the beginning of each player's precombat main phase, that player adds {G}{G}.
Battered and beaten by years of salt and claw, he never ceased to walk, and to seed. Only now, in this time of rebirth, do his seeds take root.
1/1