29661 cards found
Drake Haven

Drake Haven {2}{U}

Enchantment
Whenever you cycle or discard a card, you may pay {1}. If you do, create a 2/2 blue Drake creature token with flying.
"If you want to truly test your survival skills, walk the Obelisk Path when the drakes are feeding."
—Etha, initiate of Rhet crop
Drake Umbra

Drake Umbra {4}{U}

Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+3 and has flying.
Totem armor
  • Rise of the Eldrazi
Dramatic Accusation

Dramatic Accusation {2}{U}

Enchantment - Aura
Enchant creature
When Dramatic Accusation enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
{U}{U}: Shuffle enchanted creature into its owner's library.
  • Murders at Karlov Manor 53 294
Dramatic Reversal

Dramatic Reversal {1}{U}

Instant
Untap all nonland permanents you control.
"Nobody asked you to butt in, Jace. But thanks."
—Chandra Nalaar
Drawn from Dreams

Drawn from Dreams {2}{U}{U}

Sorcery
Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in a random order.
"From a sea of infinite possibilities, our choices create the future."
—Mu Yanling
Dreadful as the Storm

Dreadful as the Storm {2}{U}

Instant
Target creature has base power and toughness 5/5 until end of turn. The Ring tempts you.
"I shall not be dark, but beautiful and terrible as the Morning and the Night! All shall love me and despair!"
Related cards: The Ring The Ring Tempts You
  • The Lord of the Rings: Tales of Middle-earth 48 499
Dreadwaters

Dreadwaters {3}{U}

Sorcery
Target player mills X cards, where X is the number of lands you control.
Stray into the Morkrut and it may rise to claim you.
Dream Cache

Dream Cache {2}{U}

Sorcery
Draw three cards, then put two cards from your hand both on top of your library or both on the bottom of your library.
Dreams' riches are easily spent.
—Suq'Ata adage
Dream Coat

Dream Coat {U}

Enchantment - Aura
Enchant creature
{0}: Enchanted creature becomes the color or colors of your choice. Activate only once each turn.
"Adopt the character of the twisting octopus, which takes on the appearance of the nearby rock. Now follow in this direction, now turn a different hue."
—Theognis, Elegies 1, 215
  • Legends
Dream Fracture

Dream Fracture {1}{U}{U}

Instant
Counter target spell. Its controller draws a card.
Draw a card.
"Creation is a paradox. It hatches from its opposite."
—Olka, Mistmeadow witch
Dream Halls

Dream Halls {3}{U}{U}

Enchantment
Rather than pay the mana cost for a spell, its controller may discard a card that shares a color with that spell.
Within without.
Dream Leash

Dream Leash {3}{U}{U}

Enchantment - Aura
Enchant permanent
You can't choose an untapped permanent as this spell's target as you cast it.
You control enchanted permanent.
The tendrils of sorcery find easy purchase on the soft underbelly of dreams.
  • Ravnica: City of Guilds
Dream Tides

Dream Tides {2}{U}{U}

Enchantment
Creatures don't untap during their controllers' untap steps.
At the beginning of each player's upkeep, that player may choose any number of tapped nongreen creatures they control and pay {2} for each creature chosen this way. If the player does, untap those creatures.
  • Visions
Dream Twist

Dream Twist {U}

Instant
Target player mills three cards.
Flashback {1}{U}
Dream's Grip

Dream's Grip {U}

Instant
Choose one —
• Tap target permanent.
• Untap target permanent.
Entwine {1}
  • Mirrodin
Dreams of the Dead

Dreams of the Dead {3}{U}

Enchantment
{1}{U}: Return target white or black creature card from your graveyard to the battlefield. That creature gains "Cumulative upkeep {2}." If the creature would leave the battlefield, exile it instead of putting it anywhere else.
Dress Down

Dress Down {1}{U}

Enchantment
Flash
When Dress Down enters the battlefield, draw a card.
Creatures lose all abilities.
At the beginning of the end step, sacrifice Dress Down.
Drown in Dreams

Drown in Dreams {X}{2}{U}

Instant
Choose one. If you control a commander as you cast this spell, you may choose both.
• Target player draws X cards.
• Target player mills twice X cards.
"Within our minds are limitless depths. Dive down, but don't forget to surface."
—Teferi
Drown in Shapelessness

Drown in Shapelessness {1}{U}

Instant
Return target creature to its owner's hand.
"From the swallows, I learned how to ride the winds to anywhere, and from my tears, I mastered how to harness the water."
Drowned Secrets

Drowned Secrets {1}{U}

Enchantment
Whenever you cast a blue spell, target player mills two cards.
Beneath Ravnica's streets runs a layer of tunnels, then caverns and waterways, then terrors and nightmares.
Dungeon Delver

Dungeon Delver {1}{U}

Legendary Enchantment - Background
Commander creatures you own have "Room abilities of dungeons you own trigger an additional time."
You're driven not by a lust for gold or baubles, but by the thrill of danger and the excitement of the unknown.
Related cards: Dungeon of the Mad Mage Lost Mine of Phandelver Tomb of Annihilation Undercity
  • Commander Legends: Battle for Baldur's Gate 67 483
Duplicity

Duplicity {3}{U}{U}

Enchantment
When Duplicity enters the battlefield, exile the top five cards of your library face down.
At the beginning of your upkeep, you may exile all cards from your hand face down. If you do, put all other cards you own exiled with Duplicity into your hand.
At the beginning of your end step, discard a card.
When you lose control of Duplicity, put all cards exiled with Duplicity into their owner's graveyard.
  • Tempest
Dwindle

Dwindle {2}{U}

Enchantment - Aura
Enchant creature
Enchanted creature gets -6/-0.
When enchanted creature blocks, destroy it.
The collection didn't have room to expand, so the wizard improvised a solution.
  • Core Set 2019
Déjà Vu

Déjà Vu {2}{U}

Sorcery
Return target sorcery card from your graveyard to your hand.
History is the study of repetition.
Early Frost

Early Frost {1}{U}

Instant
Tap up to three target lands.
Under its mists, the earth sleeps.
  • Fifth Dawn