29335 cards found
Impale

Impale {2}{B}{B}

Sorcery
Destroy target creature.
Never let the glitter of gold distract you from the gleam of steel in the shadows.
  • Rivals of Ixalan
Impatience

Impatience {2}{R}

Enchantment
At the beginning of each player's end step, if that player didn't cast a spell this turn, Impatience deals 2 damage to that player.
"I'm going to count to three. Three."
Impeccable Timing

Impeccable Timing {1}{W}

Instant
Impeccable Timing deals 3 damage to target attacking or blocking creature.
To a trained warrior, there is scarcely a more potent weapon than patience.
Impede Momentum

Impede Momentum {1}{U}

Sorcery
Tap target creature and put three stun counters on it.
Scry 1.
  • Dominaria United
Impending Disaster

Impending Disaster {1}{R}

Enchantment
At the beginning of your upkeep, if there are seven or more lands on the battlefield, sacrifice Impending Disaster and destroy all lands.
"The goblins are in charge of maintenance? Why not just set it on fire now and call it a day?"
—Whip Tongue, viashino technician
Impending Doom

Impending Doom {2}{R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+3 and attacks each combat if able.
When enchanted creature dies, Impending Doom deals 3 damage to that creature's controller.
"Feast, for your next meal may be your last!"
Impending Flux

Impending Flux {2}{R}

Sorcery
Paradox — Impending Flux deals X damage to each opponent and each creature they control, where X is 1 plus the number of spells you've cast from anywhere other than your hand this turn.
Foretell {1}{R}{R}
Imperial Edict

Imperial Edict {1}{B}

Sorcery
Target opponent chooses a creature they control. Destroy that creature.
Frustrated with Cao Cao's control of the imperial court, Emperor Xian secretly issued an edict condemning him, using his own blood as ink.
  • Portal Three Kingdoms
Imperial Mask

Imperial Mask {4}{W}

Enchantment
When Imperial Mask enters the battlefield, if it's not a token, each of your teammates creates a token that's a copy of Imperial Mask.
You have hexproof.
  • Future Sight
Imperial Oath

Imperial Oath {5}{W}

Sorcery
Create three 2/2 white Samurai creature tokens with vigilance. Scry 3.
Those chosen to guard the Imperial Palace are not only unrivaled warriors but also lionhearted champions of the Imperial cause.
  • Kamigawa: Neon Dynasty
Imperial Seal

Imperial Seal {B}

Sorcery
Search your library for a card, then shuffle and put that card on top. You lose 2 life.
"Your presence at the palace this evening is required."
—Letter from Queen Marchesa
Implement of Combustion

Implement of Combustion {1}

Artifact
{R}, Sacrifice Implement of Combustion: It deals 1 damage to target player or planeswalker.
When Implement of Combustion is put into a graveyard from the battlefield, draw a card.
A dream of fire lies coiled inside, waiting for its glorious awakening.
Implement of Examination

Implement of Examination {3}

Artifact
{U}, Sacrifice Implement of Examination: Draw a card.
When Implement of Examination is put into a graveyard from the battlefield, draw a card.
A tool to see the unseen.
Implement of Ferocity

Implement of Ferocity {1}

Artifact
{G}, Sacrifice Implement of Ferocity: Put a +1/+1 counter on target creature. Activate only as a sorcery.
When Implement of Ferocity is put into a graveyard from the battlefield, draw a card.
  • Aether Revolt
Implement of Improvement

Implement of Improvement {1}

Artifact
{W}, Sacrifice Implement of Improvement: You gain 2 life.
When Implement of Improvement is put into a graveyard from the battlefield, draw a card.
A mystery in metal.
  • Aether Revolt
Implement of Malice

Implement of Malice {2}

Artifact
{B}, Sacrifice Implement of Malice: Target player discards a card. Activate only as a sorcery.
When Implement of Malice is put into a graveyard from the battlefield, draw a card.
Implements of Sacrifice

Implements of Sacrifice {2}

Artifact
{1}, {T}, Sacrifice Implements of Sacrifice: Add two mana of any one color.
Relics of the Order of the Ebon Hand, the bowl and dagger bespeak the hideous cruelty of its rituals.
  • Fallen Empires
Implode

Implode {4}{R}

Sorcery
Destroy target land.
Draw a card.
To save Dominaria, nine planeswalkers sought the annihilation of Phyrexia itself.
Imposing Grandeur

Imposing Grandeur {4}{R}

Sorcery
Each player may discard their hand and draw cards equal to the greatest mana value of a commander they own on the battlefield or in the command zone.
The wedding's lavish decorations paled in comparison to the opulence of its elite guests.
  • Crimson Vow Commander 24 62
Imposing Visage

Imposing Visage {R}

Enchantment - Aura
Enchant creature
Enchanted creature has menace.
With the horrible mask, Lagfrak the Low terrorized the countryside. But then he met Il-Chunt, the mask's model . . . .
Imprison

Imprison {B}

Enchantment - Aura
Enchant creature
Whenever a player activates an ability of enchanted creature with {T} in its activation cost that isn't a mana ability, you may pay {1}. If you do, counter that ability. If you don't, destroy Imprison.
Whenever enchanted creature attacks or blocks, you may pay {1}. If you do, tap the creature, remove it from combat, and creatures it was blocking that had become blocked by only that creature this combat become unblocked. If you don't, destroy Imprison.
  • Legends
Imprison This Insolent Wretch

Imprison This Insolent Wretch

Ongoing Scheme
When you set this scheme in motion, choose an opponent.
Permanents the chosen player controls don't untap during their untap step.
When the chosen player is attacked or becomes the target of a spell or ability, abandon this scheme.
  • DCI Promos
Imprisoned in the Moon

Imprisoned in the Moon {2}{U}

Enchantment - Aura
Enchant creature, land, or planeswalker
Enchanted permanent is a colorless land with "{T}: Add {C}" and loses all other card types and abilities.
Only one vault was great enough to hold Emrakul.
Improbable Alliance

Improbable Alliance {U}{R}

Enchantment
Whenever you draw your second card each turn, create a 1/1 blue Faerie creature token with flying.
{4}{U}{R}: Draw a card, then discard a card.
"I agreed to light his way as long as he always had my back."
—Squill, Mistford pixie
Impromptu Raid

Impromptu Raid {3}{R/G}

Enchantment
{2}{R/G}: Reveal the top card of your library. If it isn't a creature card, put it into your graveyard. Otherwise, put that card onto the battlefield. That creature gains haste. Sacrifice it at the beginning of the next end step.
For the Scuzzback gang, it's always "raid o'clock."
  • Shadowmoor