2686 cards found
Soul-Scar Mage

Soul-Scar Mage {R}

Creature - Human Wizard
Prowess
If a source you control would deal noncombat damage to a creature an opponent controls, put that many -1/-1 counters on that creature instead.
1/2
Soulblade Djinn

Soulblade Djinn {3}{U}{U}

Creature - Djinn
Flying
Whenever you cast a noncreature spell, creatures you control get +1/+1 until end of turn.
He grants endless wishes, as long as you always wish for a blade.
4/3
Sower of Temptation

Sower of Temptation {2}{U}{U}

Creature - Faerie Wizard
Flying
When Sower of Temptation enters the battlefield, gain control of target creature for as long as Sower of Temptation remains on the battlefield.
Moth to my light, cease resistance.
Hand over the reins to your mind.
2/2
Spark Reaper

Spark Reaper {2}{B}

Creature - Zombie
{3}, Sacrifice a creature or planeswalker: You gain 1 life and draw a card.
"I know they're unstoppable fighters created to harvest souls—it's just they're so rude about it."
—Kaya
2/3
Spark Trooper

Spark Trooper {1}{R}{R}{W}

Creature - Elemental Soldier
Trample, lifelink, haste
At the beginning of the end step, sacrifice Spark Trooper.
Izzet-designed conductors atop Sunhome charge empty sets of armor that give form to the fluctuating elementals.
6/1
Related card: Tajic, Legion's Valor
Sparktongue Dragon

Sparktongue Dragon {3}{R}{R}

Creature - Dragon
Flying
When Sparktongue Dragon enters the battlefield, you may pay {2}{R}. When you do, it deals 3 damage to any target.
Fools believe that Kolaghan's brood follows lightning storms. The wise know that it is the other way around.
3/3
Spawn of Mayhem

Spawn of Mayhem {2}{B}{B}

Creature - Demon
Spectacle {1}{B}{B}
Flying, trample
At the beginning of your upkeep, Spawn of Mayhem deals 1 damage to each player. Then if you have 10 or less life, put a +1/+1 counter on Spawn of Mayhem.
4/4
Spectral Bears

Spectral Bears {1}{G}

Creature - Bear Spirit
Whenever Spectral Bears attacks, if defending player controls no black nontoken permanents, it doesn't untap during your next untap step.
"I hear there are Bears—or spirits—that guard caravans passing through the forest."
—Gulsen, abbey matron
3/3
Related card: Apocalypse Chime
Spectral Procession

Spectral Procession {2/W}{2/W}{2/W}

Sorcery
Create three 1/1 white Spirit creature tokens with flying.
"I need never remember my past associates, my victims, my mistakes. Innistrad preserves them all for me."
—Sorin Markov
Spell Pierce

Spell Pierce {U}

Instant
Counter target noncreature spell unless its controller pays {2}.
A great wizard always has a few surprises up their sleeve.
Spell Queller

Spell Queller {1}{W}{U}

Creature - Spirit
Flash
Flying
When Spell Queller enters the battlefield, exile target spell with mana value 4 or less.
When Spell Queller leaves the battlefield, the exiled card's owner may cast that card without paying its mana cost.
2/3
Spellgorger Weird

Spellgorger Weird {2}{R}

Creature - Weird
Whenever you cast a noncreature spell, put a +1/+1 counter on Spellgorger Weird.
Freed from their respective labs, the two weirds formed a partnership, feeding on the arcane energies of war.
2/2
Spellseeker

Spellseeker {2}{U}

Creature - Human Wizard
When Spellseeker enters the battlefield, you may search your library for an instant or sorcery card with mana value 2 or less, reveal it, put it into your hand, then shuffle.
"Want to know your future? Just three mana!"
1/1
Spellskite

Spellskite {2}

Artifact Creature - Phyrexian Horror
{U/P}: Change a target of target spell or ability to Spellskite.
0/4
Spellstutter Sprite

Spellstutter Sprite {1}{U}

Creature - Faerie Wizard
Flash
Flying
When Spellstutter Sprite enters the battlefield, counter target spell with mana value X or less, where X is the number of Faeries you control.
1/1
Sphere of Resistance

Sphere of Resistance {2}

Artifact
Spells cost {1} more to cast.
Sphere of Safety

Sphere of Safety {4}{W}

Enchantment
Creatures can't attack you or planeswalkers you control unless their controller pays {X} for each of those creatures, where X is the number of enchantments you control.
Brushing hair against your face
Sphinx of Enlightenment

Sphinx of Enlightenment {4}{U}{U}

Creature - Sphinx
Flying
When Sphinx of Enlightenment enters the battlefield, target opponent draws a card and you draw three cards.
"I would be a fool if I taught you everything I know."
5/5
Sphinx's Revelation

Sphinx's Revelation {X}{W}{U}{U}

Instant
You gain X life and draw X cards.
"Let the knowledge of absolute law inspire you to live a life of absolute order."
Spider Spawning

Spider Spawning {4}{G}

Sorcery
Create a 1/2 green Spider creature token with reach for each creature card in your graveyard.
Flashback {6}{B}
Related card: Ishkanah, Broodmother
Spidery Grasp

Spidery Grasp {2}{G}

Instant
Untap target creature. It gets +2/+4 and gains reach until end of turn.
"Nobody's seen the Lady of Videns for years. Poor dear, no companions at all in that old castle."
—Yonda of Gavony
Related card: Ishkanah, Broodmother
Spike Colony

Spike Colony {4}{G}

Creature - Spike
Spike Colony enters the battlefield with four +1/+1 counters on it.
{2}, Remove a +1/+1 counter from Spike Colony: Put a +1/+1 counter on target creature.
0/0
Spike Feeder

Spike Feeder {1}{G}{G}

Creature - Spike
Spike Feeder enters the battlefield with two +1/+1 counters on it.
{2}, Remove a +1/+1 counter from Spike Feeder: Put a +1/+1 counter on target creature.
Remove a +1/+1 counter from Spike Feeder: You gain 2 life.
0/0
Spike Weaver

Spike Weaver {2}{G}{G}

Creature - Spike
Spike Weaver enters the battlefield with three +1/+1 counters on it.
{2}, Remove a +1/+1 counter from Spike Weaver: Put a +1/+1 counter on target creature.
{1}, Remove a +1/+1 counter from Spike Weaver: Prevent all combat damage that would be dealt this turn.
0/0
Spike Worker

Spike Worker {2}{G}

Creature - Spike
Spike Worker enters the battlefield with two +1/+1 counters on it.
{2}, Remove a +1/+1 counter from Spike Worker: Put a +1/+1 counter on target creature.
0/0