2645 cards found
Sune's Intervention

Sune's Intervention {4}{W}{W}

Instant
Choose one or more —
• Create two 2/2 white Knight creature tokens.
• Seek a nonland permanent card with mana value 3 or less.
• Destroy target artifact.
• Destroy target enchantment.
• Target player gains 3 life.
  • Alchemy Horizons: Baldur's Gate
Sungold Sentinel

Sungold Sentinel {1}{W}

Creature - Human Soldier
Whenever Sungold Sentinel enters or attacks, exile up to one target card from a graveyard.
Coven{1}{W}: Choose a color. Sungold Sentinel gains hexproof from that color until end of turn and can't be blocked by creatures of that color this turn. Activate only if you control three or more creatures with different powers.
3/2
Sunscourge Champion

Sunscourge Champion {2}{W}

Creature - Human Wizard
When Sunscourge Champion enters, you gain life equal to its power.
Eternalize—{2}{W}{W}, Discard a card.
2/3
Sunspring Expedition

Sunspring Expedition {W}

Enchantment
Landfall — Whenever a land enters under your control, you may put a quest counter on Sunspring Expedition.
Remove three quest counters from Sunspring Expedition and sacrifice it: You gain 8 life.
  • Zendikar
Supreme Will

Supreme Will {2}{U}

Instant
Choose one —
• Counter target spell unless its controller pays {3}.
• Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
Surge of Brilliance

Surge of Brilliance {1}{U}

Instant
Paradox — Draw a card for each spell you've cast this turn from anywhere other than your hand.
Foretell {1}{U}
"They may have superior numbers, but we have superior minds."
  • Doctor Who 57 662
Surge of Zeal

Surge of Zeal {R}

Instant
Radiance — Target creature and each other creature that shares a color with it gain haste until end of turn.
"If only my poxes were as infectious as their zealotry."
—Savra
  • Ravnica: City of Guilds
Surrak, the Hunt Caller

Surrak, the Hunt Caller {2}{G}{G}

Legendary Creature - Human Warrior
Formidable — At the beginning of combat on your turn, if creatures you control have total power 8 or greater, target creature you control gains haste until end of turn.
"The greatest honor is to feed Atarka."
5/4
Surrakar Marauder

Surrakar Marauder {1}{B}

Creature - Surrakar
Landfall — Whenever a land you control enters, Surrakar Marauder gains intimidate until end of turn.
2/1
  • Zendikar
Survivor's Med Kit

Survivor's Med Kit {1}

Artifact
{1}, {T}: Choose one that hasn't been chosen —
• Stimpak — Draw a card.
• Fancy Lads Snack Cakes — Create a Food token.
• RadAway — Target player loses all rad counters. Sacrifice Survivor's Med Kit.
  • Fallout 144 672
Survivors' Bond

Survivors' Bond {1}{G}

Sorcery
Choose one or both —
• Return target Human creature card from your graveyard to your hand.
• Return target non-Human creature card from your graveyard to your hand.
"And what did we learn? Never taunt a porcuparrot!"
  • Ikoria: Lair of Behemoths
Svega, the Unconventional

Svega, the Unconventional {1}{G}{W}{U}

Legendary Planeswalker - Svega
Landfall — Whenever a land enters under your control, put a loyalty counter on target planeswalker.
[–2]: For each planeswalker type among planeswalkers you control, create a 1/1 Attendee creature token that's all colors.
[–X]: Choose an Elspeth, Teferi, Liliana, Chandra, or Garruk planeswalker card name with mana value X. Create a copy of the card with the chosen name. You may cast the copy without paying its mana cost.
Svega can be your commander.
Loyalty:
3
  • 2022 Heroes of the Realm
Swaggering Corsair

Swaggering Corsair {2}{R}

Creature - Human Pirate
Raid — Swaggering Corsair enters with a +1/+1 counter on it if you attacked this turn.
"I'm about to make you famous. From the golden city to High and Dry, they'll talk about how fast you died!"
2/2
Swarming Goblins

Swarming Goblins {4}{R}

Creature - Goblin
When Swarming Goblins enters, roll a d20.
1—9 | Create a 1/1 red Goblin creature token.
10—19 | Create two of those tokens.
20 | Create three of those tokens.
4/3
  • Adventures in the Forgotten Realms
Sweep the Skies

Sweep the Skies {X}{U}{U}

Sorcery
Converge — Create a 1/1 colorless Thopter artifact creature token with flying for each color of mana spent to cast this spell.
A gleam of refracted light is often the only warning.
  • Modern Horizons 2
Sweet Oblivion

Sweet Oblivion {1}{U}

Sorcery
Target player mills four cards.
Escape — {3}{U}, Exile four other cards from your graveyard.
When memory is torment, oblivion is bliss.
  • Theros Beyond Death
Swell of Courage

Swell of Courage {3}{W}{W}

Instant
Creatures you control get +2/+2 until end of turn.
Reinforce X—{X}{W}{W}
"Tideshaping is more than creating a few new puddles."
Swift Reckoning

Swift Reckoning {1}{W}

Sorcery
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, you may cast Swift Reckoning as though it had flash.
Destroy target tapped creature.
Swinging Ship

Swinging Ship

Artifact - Attraction
Visit — After the first combat phase this turn, there's an additional combat phase. At the beginning of that combat, untap all creatures that attacked this turn.
"I feel just like Kari Zev! Ragavan, set a course for Lathnu!"
—Vorthos, Steward of Myth
Attraction Lights: 2, 6
Swirling Sandstorm

Swirling Sandstorm {3}{R}

Sorcery
Threshold — Swirling Sandstorm deals 5 damage to each creature without flying if seven or more cards are in your graveyard.
As dust swept out, vultures swept in.
  • Judgment
Swirling Torrent

Swirling Torrent {5}{U}

Sorcery
Choose one or both —
• Put target creature on top of its owner's library.
• Return target creature to its owner's hand.
"Oops!"
—Grupgrup, sluiceway technician
  • Ravnica Allegiance
Sycorax Commander

Sycorax Commander {2}{B}{R}

Creature - Alien Soldier
First strike, haste
Sanctified Rules of Combat — When Sycorax Commander enters, each opponent faces a villainous choice — That opponent discards all the cards in their hand, then draws that many cards minus one, or Sycorax Commander deals damage to that player equal to the number of cards in their hand.
4/2
Sylvan Shepherd

Sylvan Shepherd {2}{G}

Creature - Human Druid
Vigilance
Whenever Sylvan Shepherd attacks, roll a d20.
1—9 | You gain 1 life.
10—19 | You gain 2 life.
20 | You gain 5 life.
2/3
Symmetry Sage

Symmetry Sage {U}

Creature - Human Wizard
Flying
Magecraft — Whenever you cast or copy an instant or sorcery spell, target creature you control has base power 2 until end of turn.
"By my calculations, I should be able to achieve true enlightenment before graduation."
0/2
Related card: Symmetry Sage (Alchemy)
  • Strixhaven: School of Mages
Symmetry Sage (Alchemy)

Symmetry Sage (Alchemy) {U}

Creature - Human Wizard
Flying
Magecraft — Whenever you cast or copy an instant or sorcery spell, target creature you control has base power 3 until end of turn.
0/3
Related card: Symmetry Sage
  • Strixhaven: School of Mages