3430 cards found
Ovinomancer

Ovinomancer {2}{U}

Creature - Human Wizard
When Ovinomancer enters the battlefield, sacrifice it unless you return three basic lands you control to their owner's hand.
{T}, Return Ovinomancer to its owner's hand: Destroy target creature. It can't be regenerated. That creature's controller creates a 0/1 green Sheep creature token.
0/1
Owl Familiar

Owl Familiar {1}{U}

Creature - Bird
Flying
When Owl Familiar enters the battlefield, draw a card, then discard a card.
1/1
Owlbear

Owlbear {3}{G}{G}

Creature - Bird Bear
Trample
Keen Senses — When Owlbear enters the battlefield, draw a card.
Many people believe a misguided wizard created the first owlbear, but others insist that these creatures have always dwelled in the Feywild.
4/4
Ox of Agonas

Ox of Agonas {3}{R}{R}

Creature - Ox
When Ox of Agonas enters the battlefield, discard your hand, then draw three cards.
Escape — {R}{R}, Exile eight other cards from your graveyard.
Ox of Agonas escapes with a +1/+1 counter on it.
4/2
Oxidda Scrapmelter

Oxidda Scrapmelter {3}{R}

Creature - Beast
When Oxidda Scrapmelter enters the battlefield, destroy target artifact.
It subsists on a diet rich in screaming metal and molten blood.
3/3
Related card: Bladehold Cleaver
  • Scars of Mirrodin
Pack Guardian

Pack Guardian {2}{G}{G}

Creature - Wolf Spirit
Flash
When Pack Guardian enters the battlefield, you may discard a land card. If you do, create a 2/2 green Wolf creature token.
4/3
Palace Jailer

Palace Jailer {2}{W}{W}

Creature - Human Soldier
When Palace Jailer enters the battlefield, you become the monarch.
When Palace Jailer enters the battlefield, exile target creature an opponent controls until an opponent becomes the monarch.
2/2
Palace Sentinels

Palace Sentinels {3}{W}

Creature - Human Soldier
When Palace Sentinels enters the battlefield, you become the monarch.
"One who ruled willing subjects would need no such protection."
—Adriana, Captain of the Guard
2/4
Paladin of the Bloodstained

Paladin of the Bloodstained {3}{W}

Creature - Vampire Knight
When Paladin of the Bloodstained enters the battlefield, create a 1/1 white Vampire creature token with lifelink.
Closely linked to the Church of Dusk, the paladins of the Bloodstained order are devout to the point of fanaticism.
3/2
Paladin's Shield

Paladin's Shield {1}{W}

Artifact - Equipment
Flash
When Paladin's Shield enters the battlefield, attach it to target creature you control.
Equipped creature gets +0/+2.
Equip {3}
  • Adventures in the Forgotten Realms
Palani's Hatcher

Palani's Hatcher {3}{R}{G}

Creature - Dinosaur
Other Dinosaurs you control have haste.
When Palani's Hatcher enters the battlefield, create two 0/1 green Dinosaur Egg creature tokens.
At the beginning of combat on your turn, if you control one or more Eggs, sacrifice an Egg, then create a 3/3 green Dinosaur creature token.
5/3
  • The Lost Caverns of Ixalan Promos 237p 237s
  • The Lost Caverns of Ixalan 237 332
Pale Rider of Trostad

Pale Rider of Trostad {1}{B}

Creature - Spirit
Skulk
When Pale Rider of Trostad enters the battlefield, discard a card.
"What's worse than being alone on the moors at night? Try not being alone."
—Nadila Maas, moor chaplain
3/3
  • Shadows over Innistrad
Palinchron

Palinchron {5}{U}{U}

Creature - Illusion
Flying
When Palinchron enters the battlefield, untap up to seven lands.
{2}{U}{U}: Return Palinchron to its owner's hand.
4/5
Paperfin Rascal

Paperfin Rascal {2}{U}

Creature - Merfolk Rogue
When Paperfin Rascal enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on Paperfin Rascal.
2/2
  • Lorwyn
Parallel Thoughts

Parallel Thoughts {3}{U}{U}

Enchantment
When Parallel Thoughts enters the battlefield, search your library for seven cards, exile them in a face-down pile, and shuffle that pile. Then shuffle your library.
If you would draw a card, you may instead put the top card of the pile you exiled into your hand.
  • Scourge
Paralyze

Paralyze {B}

Enchantment - Aura
Enchant creature
When Paralyze enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
At the beginning of the upkeep of enchanted creature's controller, that player may pay {4}. If the player does, untap the creature.
Parasitic Strix

Parasitic Strix {2}{U}

Artifact Creature - Bird
Flying
When Parasitic Strix enters the battlefield, if you control a black permanent, target player loses 2 life and you gain 2 life.
After finding no sustenance on the edges of Grixis, it turned to the skies of Bant.
2/2
Pardic Arsonist

Pardic Arsonist {2}{R}{R}

Creature - Human Barbarian
Threshold — As long as seven or more cards are in your graveyard, Pardic Arsonist has "When Pardic Arsonist enters the battlefield, it deals 3 damage to any target."
Otaria's epidemic of insanity didn't affect certain barbarians—but no one noticed.
3/3
  • Torment
Passageway Seer

Passageway Seer {3}{B}

Creature - Tiefling Warlock
Lifelink
When Passageway Seer enters the battlefield, you take the initiative.
At the beginning of your end step, if you have the initiative, put a +1/+1 counter on Passageway Seer.
"I'm certain there's a shortcut here . . ."
2/2
Related cards: The Initiative Undercity
  • Commander Legends: Battle for Baldur's Gate
Patagia Tiger

Patagia Tiger {4}{W}

Creature - Cat
Flying
When Patagia Tiger enters the battlefield, target Human you control gets +2/+2 until end of turn.
Lukka looked out from the parapet and saw not a monster to be put down, but a fierce kind of beauty.
3/4
  • Ikoria: Lair of Behemoths
Patagia Viper

Patagia Viper {3}{G}

Creature - Snake
Flying
When Patagia Viper enters the battlefield, create two 1/1 green and blue Snake creature tokens.
When Patagia Viper enters the battlefield, sacrifice it unless {U} was spent to cast it.
2/1
Path of Mettle
Metzali, Tower of Triumph

Path of Mettle {R}{W}

Legendary Enchantment
When Path of Mettle enters the battlefield, it deals 1 damage to each creature that doesn't have first strike, double strike, vigilance, or haste.
Whenever you attack with at least two creatures that have first strike, double strike, vigilance, and/or haste, transform Path of Mettle.
Card has other part: Metzali, Tower of Triumph
Path to the World Tree

Path to the World Tree {1}{G}

Enchantment
When Path to the World Tree enters the battlefield, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
{2}{W}{U}{B}{R}{G}, Sacrifice Path to the World Tree: You gain 2 life and draw two cards. Target opponent loses 2 life. Path to the World Tree deals 2 damage to up to one target creature. You create a 2/2 green Bear creature token.
Pathfinding Axejaw

Pathfinding Axejaw {3}{G}

Creature - Dinosaur
When Pathfinding Axejaw enters the battlefield, it explores.
When you don't know what dangers you'll face, bring the biggest danger with you.
4/3
  • The Lost Caverns of Ixalan
Patient Naturalist

Patient Naturalist {2}{G}

Creature - Human Scout
When Patient Naturalist enters the battlefield, mill three cards. Put a land card from among the milled cards into your hand. If you can't, create a Treasure token.
The Atiin delight in delving into the unique wonders of each world they visit.
2/3
  • Outlaws of Thunder Junction