29693 cards found
Skyshroud Behemoth

Skyshroud Behemoth {5}{G}{G}

Creature - Beast
Fading 2
Skyshroud Behemoth enters the battlefield tapped.
10/10
Skyshroud Cutter

Skyshroud Cutter {3}{G}

Creature - Beast
If you control a Forest, rather than pay this spell's mana cost, you may have each other player gain 5 life.
2/2
  • Nemesis
Skyshroud Poacher

Skyshroud Poacher {2}{G}{G}

Creature - Human Rebel
{3}, {T}: Search your library for an Elf permanent card, put it onto the battlefield, then shuffle.
"It's OK. They're just elves."
2/2
  • Nemesis
Skyshroud Ridgeback

Skyshroud Ridgeback {G}

Creature - Beast
Fading 2
2/3
  • Nemesis
Skyshroud Sentinel

Skyshroud Sentinel {2}{G}

Creature - Elf
When Skyshroud Sentinel enters the battlefield, you may search your library for up to three cards named Skyshroud Sentinel, reveal them, put them into your hand, then shuffle.
1/1
  • Nemesis
Treetop Bracers

Treetop Bracers {1}{G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 and can't be blocked except by creatures with flying.
Gravity is truly what you make of it.
Wild Mammoth

Wild Mammoth {2}{G}

Creature - Elephant
At the beginning of your upkeep, if a player controls more creatures than each other player, the player who controls the most creatures gains control of Wild Mammoth.
"Sit. Heel! Down! HELP!"
3/4
  • Nemesis
Woodripper

Woodripper {3}{G}{G}

Creature - Beast
Fading 3
{1}, Remove a fade counter from Woodripper: Destroy target artifact.
4/6
  • Nemesis
Belbe's Armor

Belbe's Armor {3}

Artifact
{X}, {T}: Target creature gets -X/+X until end of turn.
It protects her from the ravages of Phyrexia and the savages of Rath.
  • Nemesis
Belbe's Portal

Belbe's Portal {5}

Artifact
As Belbe's Portal enters the battlefield, choose a creature type.
{3}, {T}: You may put a creature card of the chosen type from your hand onto the battlefield.
The fight will continue on a new battlefield.
Complex Automaton

Complex Automaton {4}

Artifact Creature - Golem
At the beginning of your upkeep, if you control seven or more permanents, return Complex Automaton to its owner's hand.
"This wasteful design cannot possibly be Phyrexian."
—Belbe
4/4
  • Nemesis
Eye of Yawgmoth

Eye of Yawgmoth {3}

Artifact
{3}, {T}, Sacrifice a creature: Reveal a number of cards from the top of your library equal to the sacrificed creature's power. Put one into your hand and exile the rest.
Flint Golem

Flint Golem {4}

Artifact Creature - Golem
Whenever Flint Golem becomes blocked, defending player mills three cards.
2/3
  • Nemesis
Flowstone Armor

Flowstone Armor {3}

Artifact
You may choose not to untap Flowstone Armor during your untap step.
{3}, {T}: Target creature gets +1/-1 for as long as Flowstone Armor remains tapped.
  • Nemesis
Flowstone Thopter

Flowstone Thopter {7}

Artifact Creature - Thopter
{1}: Flowstone Thopter gets +1/-1 and gains flying until end of turn.
Airborne flowstone isn't less dangerous, only less common.
4/4
  • Nemesis
Kill Switch

Kill Switch {3}

Artifact
{2}, {T}: Tap all other artifacts. They don't untap during their controllers' untap steps for as long as Kill Switch remains tapped.
Success is largely a matter of knowing which lever to pull.
  • Nemesis
Parallax Inhibitor

Parallax Inhibitor {2}

Artifact
{1}, {T}, Sacrifice Parallax Inhibitor: Put a fade counter on each permanent with fading you control.
"The best I can offer is a temporary reprieve."
—Belbe
  • Nemesis
Rackling

Rackling {4}

Artifact Creature - Phyrexian Construct
At the beginning of each opponent's upkeep, Rackling deals X damage to that player, where X is 3 minus the number of cards in their hand.
"This may hurt a little."
2/2
  • Nemesis
Rejuvenation Chamber

Rejuvenation Chamber {3}

Artifact
Fading 2
{T}: You gain 2 life.
  • Nemesis
Rusting Golem

Rusting Golem {4}

Artifact Creature - Golem
Fading 5
Rusting Golem's power and toughness are each equal to the number of fade counters on it.
*/*
  • Nemesis
Rath's Edge

Rath's Edge

Legendary Land
{T}: Add {C}.
{4}, {T}, Sacrifice a land: Rath's Edge deals 1 damage to any target.
  • Nemesis
Kaima, the Fractured Calm

Kaima, the Fractured Calm {2}{R}{G}

Legendary Creature - Spirit
At the beginning of your end step, goad each creature your opponents control that's enchanted by an Aura you control. Put a +1/+1 counter on Kaima, the Fractured Calm for each creature goaded this way.
3/3
  • Neon Dynasty Commander 3 74
Aerial Surveyor

Aerial Surveyor {2}{W}

Artifact - Vehicle
Flying
Whenever Aerial Surveyor attacks, if defending player controls more lands than you, search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.
Crew 2
3/4
  • Neon Dynasty Commander 5 39
Drumbellower

Drumbellower {2}{W}

Creature - Spirit
Flying
Untap all creatures you control during each other player's untap step.
By the second night after the kami had drifted into town, the local general store was completely sold out of earplugs.
2/1
  • Neon Dynasty Commander 6 40
Ironsoul Enforcer

Ironsoul Enforcer {4}{W}

Artifact Creature - Human Samurai
Whenever Ironsoul Enforcer or a commander you control attacks alone, return target artifact card from your graveyard to the battlefield.
"You break it, you buy it. You steal it, I find it."
4/4
  • Neon Dynasty Commander 7 41