31282 cards found
Obsidian Fireheart

Obsidian Fireheart {1}{R}{R}{R}

Creature - Elemental
{1}{R}{R}: Put a blaze counter on target land without a blaze counter on it. For as long as that land has a blaze counter on it, it has "At the beginning of your upkeep, this land deals 1 damage to you."
4/4
Oran-Rief Hydra

Oran-Rief Hydra {4}{G}{G}

Creature - Hydra
Trample
Landfall — Whenever a land you control enters, put a +1/+1 counter on Oran-Rief Hydra. If that land is a Forest, put two +1/+1 counters on Oran-Rief Hydra instead.
5/5
Pay Tribute to Me

Pay Tribute to Me

Scheme
When you set this scheme in motion, each opponent sacrifices a creature. If you control six or more lands, each opponent sacrifices another creature.
  • Archenemy: Nicol Bolas Schemes
Precinct Captain

Precinct Captain {W}{W}

Creature - Human Soldier
First strike
Whenever Precinct Captain deals combat damage to a player, create a 1/1 white Soldier creature token.
"In troubled times, we all need someone to watch our back."
2/2
Press the Advantage

Press the Advantage {2}{G}{G}

Instant
Up to two target creatures each get +2/+2 and gain trample until end of turn.
"Show your enemies as much mercy as they would show you."
—Surrak, the Hunt Caller
Smoldering Spires

Smoldering Spires

Land
Smoldering Spires enters tapped.
When Smoldering Spires enters, target creature can't block this turn.
{T}: Add {R}.
Soul Ransom

Soul Ransom {2}{U}{B}

Enchantment - Aura
Enchant creature
You control enchanted creature.
Discard two cards: Soul Ransom's controller sacrifices it, then draws two cards. Only your opponents may activate this ability.
The Mighty Will Fall

The Mighty Will Fall

Scheme
When you set this scheme in motion, choose an opponent with the highest life total among your opponents. That player loses 7 life.
"Cry out for your comrades so that they may join you in misery."
  • Archenemy: Nicol Bolas Schemes
There Is No Refuge

There Is No Refuge

Scheme
When you set this scheme in motion, it deals 3 damage to up to one target creature. Create a 3/3 black Horror creature token.
"The dunes smell spilled blood."
  • Archenemy: Nicol Bolas Schemes
This World Belongs to Me

This World Belongs to Me

Scheme
When you set this scheme in motion, draw two cards. You may play an additional land this turn.
"Little insects, I have created entire worlds and extinguished twice as many."
  • Archenemy: Nicol Bolas Schemes
Torchling

Torchling {3}{R}{R}

Creature - Shapeshifter
{R}: Untap Torchling.
{R}: Target creature blocks Torchling this turn if able.
{R}: Change the target of target spell that targets only Torchling.
{1}: Torchling gets +1/-1 until end of turn.
{1}: Torchling gets -1/+1 until end of turn.
3/3
Vision Skeins

Vision Skeins {1}{U}

Instant
Each player draws two cards.
"I could see in the other mage's eyes that he'd thought of it too. Then it became a race to exploit the knowledge first."
What's Yours Is Now Mine

What's Yours Is Now Mine

Scheme
When you set this scheme in motion, gain control of target creature an opponent controls and untap it.
"Vow your allegiance to true power."
  • Archenemy: Nicol Bolas Schemes
Aerie Mystics

Aerie Mystics {4}{W}

Creature - Bird Wizard
Flying
{1}{G}{U}: Creatures you control gain shroud until end of turn.
They are cautious with their body language and facial expressions. Any stray movement could betray the positions of the troops they protect and cost many lives.
3/3
Archangel of Strife

Archangel of Strife {5}{W}{W}

Creature - Angel
Flying
As Archangel of Strife enters, each player chooses war or peace.
Creatures controlled by players who chose war get +3/+0.
Creatures controlled by players who chose peace get +0/+3.
6/6
Banshee of the Dread Choir

Banshee of the Dread Choir {3}{B}{B}

Creature - Spirit
Myriad
Whenever Banshee of the Dread Choir deals combat damage to a player, that player discards a card.
4/4
Basandra, Battle Seraph

Basandra, Battle Seraph {3}{R}{W}

Legendary Creature - Angel
Flying
Players can't cast spells during combat.
{R}: Target creature attacks this turn if able.
"Why listen to the mumblings of wizards when the lash speaks true?"
4/4
Bathe in Light

Bathe in Light {1}{W}

Instant
Radiance — Choose a color. Target creature and each other creature that shares a color with it gain protection from the chosen color until end of turn.
"Truth shines even in darkness. Those who march on the side of truth walk always in righteous light."
Blood Bairn

Blood Bairn {2}{B}

Creature - Vampire
Sacrifice another creature: Blood Bairn gets +2/+2 until end of turn.
The travelers were warned to watch out for children on the road.
2/2
Caller of the Pack

Caller of the Pack {5}{G}{G}

Creature - Beast
Trample
Myriad
8/6
Cleansing Beam

Cleansing Beam {4}{R}

Instant
Radiance — Cleansing Beam deals 2 damage to target creature and each other creature that shares a color with it.
"Justice is toothless without punishment. Righteousness cannot succeed without the suffering of the guilty."
—Razia, Boros archangel
Cloudthresher

Cloudthresher {2}{G}{G}{G}{G}

Creature - Elemental
Flash
Reach
When Cloudthresher enters, it deals 2 damage to each creature with flying and each player.
Evoke {2}{G}{G}
7/7
Curse of Inertia

Curse of Inertia {2}{U}

Enchantment - Aura Curse
Enchant player
Whenever a player attacks enchanted player with one or more creatures, that attacking player may tap or untap target permanent of their choice.
"As long as I pull the strings, you will dance."
—Tezzeret
Curse of the Forsaken

Curse of the Forsaken {2}{W}

Enchantment - Aura Curse
Enchant player
Whenever a creature attacks enchanted player, its controller gains 1 life.
"Purge the damned, for they have no place among the righteous!"
—Seeta of Thraben
Diviner Spirit

Diviner Spirit {4}{U}

Creature - Spirit
Whenever Diviner Spirit deals combat damage to a player, you and that player each draw that many cards.
Sentience is its natural habitat.
2/4