25220 cards found
Sword of the Meek

Sword of the Meek {2}

Artifact - Equipment
Equipped creature gets +1/+2.
Equip {2}
Whenever a 1/1 creature enters the battlefield under your control, you may return Sword of the Meek from your graveyard to the battlefield, then attach it to that creature.
Sword of the Paruns

Sword of the Paruns {4}

Artifact - Equipment
As long as equipped creature is tapped, tapped creatures you control get +2/+0.
As long as equipped creature is untapped, untapped creatures you control get +0/+2.
{3}: You may tap or untap equipped creature.
Equip {3}
Sword of the Realms
Halvar, God of Battle

Sword of the Realms {1}{W}

Legendary Artifact - Equipment
Equipped creature gets +2/+0 and has vigilance.
Whenever equipped creature dies, return it to its owner's hand.
Equip {1}{W}
It cuts through the Cosmos itself, carving new Omenpaths between the realms.
Card has other part: Halvar, God of Battle
Sword-Point Diplomacy

Sword-Point Diplomacy {2}{B}

Sorcery
Reveal the top three cards of your library. For each of those cards, put that card into your hand unless any opponent pays 3 life. Then exile the rest.
"Take my blood if you want. Just don't take my gold!"
Sword-Swallowing Seraph

Sword-Swallowing Seraph {4}{W}{W}

Creature - Angel Performer
Flying, vigilance
When Sword-Swallowing Seraph enters the battlefield, you may put a name sticker on a nonland permanent you own.
{1}{W}, {T}: Put a +1/+1 counter on another target creature with a name sticker on it. Activate only as a sorcery.
4/4
  • Unfinity 30 316
Swords to Plowshares

Swords to Plowshares {W}

Instant
Exile target creature. Its controller gains life equal to its power.
"Tulips bring love into the world. I bring the tulips."
Swordsworn Cavalier

Swordsworn Cavalier {1}{W}

Creature - Human Knight
Swordsworn Cavalier has first strike as long as another Knight entered the battlefield under your control this turn.
The Royal Knights of Belenon are equally practiced in courtesy and combat.
3/1
  • March of the Machine
Swordwise Centaur

Swordwise Centaur {G}{G}

Creature - Centaur Warrior
The girl who would become the Champion of the Sun hacked furiously at the practice dummy. At last she stopped, breathing heavily, and looked up at her instructor. "So much anger," said the centaur. "I will teach you the ways of war, child. But first you must make peace with yourself."
—The Theriad
3/2
  • Born of the Gods
Sworn Companions

Sworn Companions {2}{W}

Sorcery
Create two 1/1 white Soldier creature tokens with lifelink.
"The trouble with youths these days is that, in outright defiance of their elders, they refuse to be bought."
—Karlov of the Ghost Council
  • Guilds of Ravnica
Sworn Guardian

Sworn Guardian {1}{U}

Creature - Merfolk Warrior
For the River Heralds, the Immortal Sun is an object of terror and devastation. The idea that anyone would retrieve it for their own use is utterly abhorrent.
1/3
Sycorax Commander

Sycorax Commander {2}{B}{R}

Creature - Alien Soldier
First strike, haste
Sanctified Rules of Combat — When Sycorax Commander enters the battlefield, each opponent faces a villainous choice — That opponent discards all the cards in their hand, then draws that many cards minus one, or Sycorax Commander deals damage to that player equal to the number of cards in their hand.
4/2
Sygg, River Cutthroat

Sygg, River Cutthroat {U/B}{U/B}

Legendary Creature - Merfolk Rogue
At the beginning of each end step, if an opponent lost 3 or more life this turn, you may draw a card.
"It's not a matter of deserving. It's a matter of strength. The power to hold versus the power to take."
1/3
Sygg, River Guide

Sygg, River Guide {W}{U}

Legendary Creature - Merfolk Wizard
Islandwalk
{1}{W}: Target Merfolk you control gains protection from the color of your choice until end of turn.
"If there's a place worth going, the Merrow Lanes already do. And if there's a route worth taking, yours truly already has."
2/2
  • Lorwyn
Sylvan Advocate

Sylvan Advocate {1}{G}

Creature - Elf Druid Ally
Vigilance
As long as you control six or more lands, Sylvan Advocate and land creatures you control get +2/+2.
"The land gives of itself. Its abundance provides, even in times of chaos."
2/3
Sylvan Anthem

Sylvan Anthem {G}{G}

Enchantment
Green creatures you control get +1/+1.
Whenever a green creature enters the battlefield under your control, scry 1.
The harsher the winter, the more glorious the spring.
—Yavimaya saying
Sylvan Awakening

Sylvan Awakening {2}{G}

Sorcery
Until your next turn, all lands you control become 2/2 Elemental creatures with reach, indestructible, and haste. They're still lands.
"Yavimaya is aware, but not always awake. You will know the difference when you see it."
—Karn
Sylvan Basilisk

Sylvan Basilisk {3}{G}{G}

Creature - Basilisk
Whenever Sylvan Basilisk becomes blocked by a creature, destroy that creature.
"We're not sure what one looks like, so to be safe, nobody look at anything until we're out of here."
—Parbold Drix, veteran explorer
2/4
Sylvan Bounty

Sylvan Bounty {5}{G}

Instant
Target player gains 8 life.
Basic landcycling {1}{G}
Some who scouted new lands chose to stay.
Sylvan Brushstrider

Sylvan Brushstrider {2}{G}

Creature - Beast
When Sylvan Brushstrider enters the battlefield, you gain 2 life.
The mournful lowing of brushstriders warns of changing weather and ill winds.
3/2
Related card: Garruk, Wrath of the Wilds
Sylvan Caryatid

Sylvan Caryatid {1}{G}

Creature - Plant
Defender, hexproof
{T}: Add one mana of any color.
Those who enter the copse never leave. They find peace there and take root, becoming part of the ever-growing grove.
0/3
Sylvan Echoes

Sylvan Echoes {G}

Enchantment
Whenever you clash and win, you may draw a card.
It takes a huntmaster's eye to discern the contours of mythical prey.
  • Lorwyn
Sylvan Library

Sylvan Library {1}{G}

Enchantment
At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.
Sylvan Messenger

Sylvan Messenger {3}{G}

Creature - Elf
Trample
When Sylvan Messenger enters the battlefield, reveal the top four cards of your library. Put all Elf cards revealed this way into your hand and the rest on the bottom of your library in any order.
2/2
Sylvan Might

Sylvan Might {1}{G}

Instant
Target creature gets +2/+2 and gains trample until end of turn.
Flashback {2}{G}{G}
Sylvan Primordial

Sylvan Primordial {5}{G}{G}

Creature - Avatar
Reach
When Sylvan Primordial enters the battlefield, for each opponent, destroy target noncreature permanent that player controls. For each permanent destroyed this way, search your library for a Forest card and put that card onto the battlefield tapped. Then shuffle.
6/8
  • Gatecrash