29061 cards found
Scrying Sheets

Scrying Sheets

Snow Land
{T}: Add {C}.
{1}{S}, {T}: Look at the top card of your library. If that card is snow, you may reveal it and put it into your hand.
Sculpted Perfection

Sculpted Perfection {2}{W}{B}

Enchantment
When Sculpted Perfection enters the battlefield, incubate 2.
Phyrexians you control get +1/+1.
  • March of the Machine
Sculpted Sunburst

Sculpted Sunburst {3}{W}{W}

Sorcery
Choose a creature you control, then each opponent chooses a creature they control with equal or lesser power. If you chose a creature this way, exile each creature not chosen by any player this way.
A searing light that spares only the chosen.
  • Battle for Baldur's Gate Promos
  • Commander Legends: Battle for Baldur's Gate 42 557
Sculpting Steel

Sculpting Steel {3}

Artifact
You may have Sculpting Steel enter the battlefield as a copy of any artifact on the battlefield.
An artificer once dropped one in a vault full of coins. She has yet to find it.
Sculptor of Winter

Sculptor of Winter {1}{G}

Snow Creature - Elf Rogue
{T}: Untap target snow land.
"I and my kin remember the old ways. The frost whispers to me in a language too ancient for the Skoti usurpers to comprehend."
2/2
  • Kaldheim
Scurrid Colony

Scurrid Colony {1}{G}

Creature - Squirrel
Reach
Scurrid Colony gets +2/+2 as long as you control eight or more lands.
Scurrid teeth evolved to crack open nuts, but they work just as well for crushing bones if the nest is threatened.
2/2
Related cards: Garruk, Wrath of the Wilds Hinterland Chef
  • Strixhaven: School of Mages
Scurry Oak

Scurry Oak {2}{G}

Creature - Treefolk
Evolve
Whenever one or more +1/+1 counters are put on Scurry Oak, you may create a 1/1 green Squirrel creature token.
1/2
Scute Mob

Scute Mob {G}

Creature - Insect
At the beginning of your upkeep, if you control five or more lands, put four +1/+1 counters on Scute Mob.
"Survival rule 781: There are always more scute bugs."
—Zurdi, goblin shortcutter
1/1
Scute Swarm

Scute Swarm {2}{G}

Creature - Insect
Landfall — Whenever a land enters the battlefield under your control, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of Scute Swarm instead.
"Survival rule 782: There are always more scute bugs."
—Zurdi, goblin shortcutter
1/1
Scuttlegator

Scuttlegator {4}{G/U}{G/U}

Creature - Crab Turtle Crocodile
Defender
{6}{G/U}{G/U}: Adapt 3.
As long as Scuttlegator has a +1/+1 counter on it, it can attack as though it didn't have defender.
6/6
Scuttlemutt

Scuttlemutt {3}

Artifact Creature - Scarecrow
{T}: Add one mana of any color.
{T}: Target creature becomes the color or colors of your choice until end of turn.
With five lenses on its "head," it sees the world in a range of colors beyond ordinary perception.
2/2
Scuttletide

Scuttletide {1}{U}

Enchantment
{1}, Discard a card: Create a 0/3 blue Crab creature token.
Delirium — Crabs you control get +1/+1 as long as there are four or more card types among cards in your graveyard.
"We're going to need more butter."
—Ghoulcaller Gisa
Scuttling Butler

Scuttling Butler {3}

Artifact Creature - Construct
At the beginning of combat on your turn, if you control two or more multicolored permanents, Scuttling Butler gains double strike until end of turn.
Porter, cleaner, and bouncer all in one.
4/1
  • Streets of New Capenna
Scuttling Death

Scuttling Death {4}{B}

Creature - Spirit
Sacrifice Scuttling Death: Target creature gets -1/-1 until end of turn.
Soulshift 4
4/2
Scuttling Doom Engine

Scuttling Doom Engine {6}

Artifact Creature - Construct
Scuttling Doom Engine can't be blocked by creatures with power 2 or less.
When Scuttling Doom Engine dies, it deals 6 damage to target opponent or planeswalker.
A masterwork of spite, inspired by madness.
6/6
Scuttling Sentinel

Scuttling Sentinel {1}{G/U}{G/U}

Creature - Crab Elf
Flash
Vigilance
When Scuttling Sentinel enters the battlefield, put a +1/+1 counter on another target creature you control. Until end of turn, that creature becomes a blue Crab in addition to its other types and gains hexproof.
3/2
  • Ravnica: Clue Edition
Scuttling Sliver

Scuttling Sliver {2}{U}

Creature - Sliver Trilobite
Sliver creatures you control have "{2}: Untap this creature."
A living fossil active after eons of dormancy.
2/2
Scuzzback Marauders

Scuzzback Marauders {4}{R/G}

Creature - Goblin Warrior
Trample
Persist
5/2
Scuzzback Scrapper

Scuzzback Scrapper {R/G}

Creature - Goblin Warrior
Wither
The Scuzzback gang scavenges rusty armor covered in barbed protrusions. No threat is more effective than the threat of infection.
1/1
  • Shadowmoor
Scythe Leopard

Scythe Leopard {G}

Creature - Cat
Landfall — Whenever a land enters the battlefield under your control, Scythe Leopard gets +1/+1 until end of turn.
Eldrazi are not the leopard's preferred prey, but they are better than no prey at all.
1/1
Scythe Specter

Scythe Specter {4}{B}{B}

Creature - Specter
Flying
Whenever Scythe Specter deals combat damage to a player, each opponent discards a card. Each player who discarded a card with the highest mana value among cards discarded this way loses life equal to that mana value.
4/4
Scythe Tiger

Scythe Tiger {G}

Creature - Cat
Shroud
When Scythe Tiger enters the battlefield, sacrifice it unless you sacrifice a land.
Instead of adapting to its environment, it adapts its environment to itself.
3/2
  • Zendikar
Scythe of the Wretched

Scythe of the Wretched {2}

Artifact - Equipment
Equipped creature gets +2/+2.
Whenever a creature dealt damage by equipped creature this turn dies, return that card to the battlefield under your control. Attach Scythe of the Wretched to that creature.
Equip {4}
  • Mirrodin
Scytheclaw

Scytheclaw {5}

Artifact - Equipment
Living weapon
Equipped creature gets +1/+1.
Whenever equipped creature deals combat damage to a player, that player loses half their life, rounded up.
Equip {3}
Scytheclaw Raptor

Scytheclaw Raptor {2}{R}

Creature - Dinosaur
Whenever a player casts a spell, if it's not their turn, Scytheclaw Raptor deals 4 damage to them.
"She's a smart one. Noticed all on her own that the bloodsuckers wave their hands around to do their filthy magic, so she rips off their hands first."
—Citamitzin, Sun Empire warrior
4/3
  • The Lost Caverns of Ixalan 165 323