22544 cards found
Vines of Vastwood

Vines of Vastwood {G}

Instant
Kicker {G}
Target creature can't be the target of spells or abilities your opponents control this turn. If this spell was kicked, that creature gets +4/+4 until end of turn.
Vines of the Recluse

Vines of the Recluse {G}

Instant
Target creature gets +1/+2 and gains reach until end of turn. Untap it.
"The most elegant solutions are found in nature. You just have to know where to look."
Vineshaper Mystic

Vineshaper Mystic {2}{G}

Creature - Merfolk Shaman
When Vineshaper Mystic enters, put a +1/+1 counter on each of up to two target Merfolk you control.
She has never touched a loom, yet the tapestries she weaves are vast and beautiful.
1/3
  • Ixalan
Vineshaper Prodigy

Vineshaper Prodigy {1}{G}

Creature - Elf Druid
Kicker {1}{U}
When Vineshaper Prodigy enters, if it was kicked, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
2/2
  • Dominaria United
Vinesoul Spider

Vinesoul Spider {1}{G}

Creature - Elemental Spider
Reach
At the beginning of your end step, put a random land card from your library into your graveyard.
3/2
  • Alchemy: Dominaria
Vineweft

Vineweft {G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1.
{4}{G}: Return Vineweft from your graveyard to your hand.
Fortified by the wilds.
  • Magic 2015
Violent Eruption

Violent Eruption {1}{R}{R}{R}

Instant
Violent Eruption deals 4 damage divided as you choose among any number of targets.
Madness {1}{R}{R}
Violent Impact

Violent Impact {3}{R}

Sorcery
Destroy target artifact or land.
Cycling {2}
Initiates in the heat of combat must be able to adapt to changing conditions.
  • Amonkhet
Violent Outburst

Violent Outburst {1}{R}{G}

Instant
Cascade
Creatures you control get +1/+0 until end of turn.
Violent Urge

Violent Urge {R}

Instant
Target creature gets +1/+0 and gains first strike until end of turn.
Delirium — If there are four or more card types among cards in your graveyard, that creature gains double strike until end of turn.
Rage can be a potent antidote to fear.
  • Duskmourn: House of Horror
Viral Spawning

Viral Spawning {2}{G}

Sorcery
Create a 3/3 green Phyrexian Beast creature token with toxic 1.
Corrupted — As long as an opponent has three or more poison counters and Viral Spawning is in your graveyard, it has flashback {2}{G}.
  • Phyrexia: All Will Be One
Viridescent Bog

Viridescent Bog

Land
{1}, {T}: Add {B}{G}.
Life and death mixing together, both ends of the same cycle giving rise to something else.
Viridian Corrupter

Viridian Corrupter {1}{G}{G}

Creature - Phyrexian Elf Shaman
Infect
When Viridian Corrupter enters, destroy target artifact.
2/2
Viridian Emissary

Viridian Emissary {1}{G}

Creature - Phyrexian Elf Scout
When Viridian Emissary dies, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
2/1
Viridian Longbow

Viridian Longbow {1}

Artifact - Equipment
Equipped creature has "{T}: This creature deals 1 damage to any target."
Equip {3}
Viridian Shaman

Viridian Shaman {2}{G}

Creature - Elf Shaman
When Viridian Shaman enters, destroy target artifact.
She stands as a living symbol of the natural world and an enemy of the forces that threaten it.
2/2
Viridian Zealot

Viridian Zealot {G}{G}

Creature - Elf Warrior
{1}{G}, Sacrifice Viridian Zealot: Destroy target artifact or enchantment.
"I will fight only the way nature intended—and nature intended us to win."
2/1
Viridian Zealot Avatar

Viridian Zealot Avatar

Vanguard
{2}, Sacrifice a creature: Destroy target artifact or enchantment. Search your library for a card with the same name as the sacrificed creature, reveal that card, put it into your hand, then shuffle.
Hand size bonus: +0
Life bonus: +2
  • Magic Online Avatars
Virtue of Courage

Virtue of Courage {3}{R}{R}

Enchantment
Whenever a source you control deals noncombat damage to an opponent, you may exile that many cards from the top of your library. You may play those cards this turn.
Card has other part: Embereth Blaze
Virtue of Knowledge

Virtue of Knowledge {4}{U}

Enchantment
If a permanent entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Card has other part: Vantress Visions
Virtue of Loyalty

Virtue of Loyalty {3}{W}{W}

Enchantment
At the beginning of your end step, put a +1/+1 counter on each creature you control. Untap those creatures.
Card has other part: Ardenvale Fealty
Virtue of Persistence

Virtue of Persistence {5}{B}{B}

Enchantment
At the beginning of your upkeep, put target creature card from a graveyard onto the battlefield under your control.
Card has other part: Locthwain Scorn
Virtue of Strength

Virtue of Strength {5}{G}{G}

Enchantment
If you tap a basic land for mana, it produces three times as much of that mana instead.
Card has other part: Garenbrig Growth
Virtue's Ruin

Virtue's Ruin {2}{B}

Sorcery
Destroy all white creatures.
All must fall, and those who stand highest fall hardest.
Virtus the Veiled

Virtus the Veiled {2}{B}

Legendary Creature - Azra Assassin
Partner with Gorm the Great
Deathtouch
Whenever Virtus the Veiled deals combat damage to a player, that player loses half their life, rounded up.
1/1
Related card: Gorm the Great