27633 cards found
Single Combat

Single Combat {3}{W}{W}

Sorcery
Each player chooses a creature or planeswalker they control, then sacrifices the rest. Players can't cast creature or planeswalker spells until the end of your next turn.
Not even a threat to the entire Multiverse could persuade them to put aside their feud.
Sinister Concierge

Sinister Concierge {1}{U}

Creature - Human Wizard
When Sinister Concierge dies, you may exile it and put three time counters on it. If you do, exile up to one target creature and put three time counters on it. Each card exiled this way that doesn't have suspend gains suspend.
2/1
Sinister Concoction

Sinister Concoction {B}

Enchantment
{B}, Pay 1 life, Mill a card, Discard a card, Sacrifice Sinister Concoction: Destroy target creature.
An old family recipe for an old family grudge.
  • Shadows over Innistrad
Sinister Possession

Sinister Possession {B}

Enchantment - Aura
Enchant creature
Whenever enchanted creature attacks or blocks, its controller loses 2 life.
"You caught something on a cold night's stroll? No, I'd say something caught you."
—Mezim Magrah, civic healer
  • Dragon's Maze
Sinister Sabotage

Sinister Sabotage {1}{U}{U}

Instant
Counter target spell.
Surveil 1.
"We have intel that some guilds have fallen under an invader's influence. Until we're sure, no venture succeeds."
—Lazav
Sinister Starfish

Sinister Starfish {1}{B}

Creature - Starfish
{T}: Surveil 1.
"Throw that one back. I don't like how it's looking at me."
—Netos, Meletian fisherman
0/3
Sinister Strength

Sinister Strength {1}{B}

Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+1 and is black.
"I bless the living with a song of death."
—Lord Dralnu
  • Planeshift
Sinister Waltz

Sinister Waltz {3}{B}{R}

Sorcery
Choose three target creature cards in your graveyard. Return two of them at random to the battlefield and put the other on the bottom of your library.
For one evening, the dueling bloodlines channeled their feuds into elaborate footwork.
  • Crimson Vow Commander 30 68
Sink into Takenuma

Sink into Takenuma {3}{B}

Sorcery - Arcane
Sweep — Return any number of Swamps you control to their owner's hand. Target player discards a card for each Swamp returned this way.
Sinkhole

Sinkhole {B}{B}

Sorcery
Destroy target land.
High walls, a sturdy keep, a strong garrison . . . they made no difference. In a matter of moments, the city was lost.
Sinking Feeling

Sinking Feeling {2}{U}

Enchantment - Aura
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
Enchanted creature has "{1}, Put a -1/-1 counter on this creature: Untap this creature."
  • Shadowmoor
Sinner's Judgment
Faithbound Judge

Sinner's Judgment

Enchantment - Aura Curse
(Color indicator: Sinner's Judgment is white)
Enchant player
At the beginning of your upkeep, put a judgment counter on Sinner's Judgment. Then if there are three or more judgment counters on it, enchanted player loses the game.
If Sinner's Judgment would be put into a graveyard from anywhere, exile it instead.
Card has other part: Faithbound Judge
Sins of the Past

Sins of the Past {4}{B}{B}

Sorcery
Until end of turn, you may cast target instant or sorcery card from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead. Exile Sins of the Past.
  • Ravnica: City of Guilds
Sinstriker's Will

Sinstriker's Will {3}{W}

Enchantment - Aura
Enchant creature
Enchanted creature has "{T}: This creature deals damage equal to its power to target attacking or blocking creature."
"Steel rusts. Arrows break. But righteousness is always strong, always sharp."
  • Guildpact
Sinuous Benthisaur

Sinuous Benthisaur {5}{U}

Creature - Dinosaur
When Sinuous Benthisaur enters the battlefield, look at the top X cards of your library, where X is the number of Caves you control plus the number of Cave cards in your graveyard. Put two of those cards into your hand and the rest on the bottom of your library in a random order.
4/4
  • The Lost Caverns of Ixalan
Sinuous Predator
Kessig Prowler

Sinuous Predator

Creature - Eldrazi Werewolf
Sinuous Predator can't be blocked by more than one creature.
A different kind of transformation has taken place.
4/4
Card has other part: Kessig Prowler
  • Eldritch Moon
Sinuous Striker

Sinuous Striker {2}{U}

Creature - Naga Warrior
{U}: Sinuous Striker gets +1/-1 until end of turn.
Eternalize—{3}{U}{U}, Discard a card.
2/2
  • Hour of Devastation
Sinuous Vermin

Sinuous Vermin {1}{B}

Creature - Rat Horror
{3}{B}{B}: Monstrosity 3.
As long as Sinuous Vermin is monstrous, it has menace.
2/2
Siona, Captain of the Pyleas

Siona, Captain of the Pyleas {1}{G}{W}

Legendary Creature - Human Soldier
When Siona, Captain of the Pyleas enters the battlefield, look at the top seven cards of your library. You may reveal an Aura card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Whenever an Aura you control becomes attached to a creature you control, create a 1/1 white Human Soldier creature token.
2/2
Sip of Hemlock

Sip of Hemlock {4}{B}{B}

Sorcery
Destroy target creature. Its controller loses 2 life.
Conspirators poisoned the oracle not because her visions were wrong, but because they were right.
  • Theros
Siphon Insight

Siphon Insight {U}{B}

Instant
Look at the top two cards of target opponent's library. Exile one of them face down and put the other on the bottom of that library. You may look at and play the exiled card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell.
Flashback {1}{U}{B}
Sir Shandlar of Eberyn

Sir Shandlar of Eberyn {4}{G}{W}

Legendary Creature - Human Knight
"Remember Sir Shandlar! Remember and stand firm!"
—rallying cry of the Eberyn militia
4/7
Sire of Insanity

Sire of Insanity {4}{B}{R}

Creature - Demon
At the beginning of each end step, each player discards their hand.
Its victims become mindless lunatics. Conveniently, that's the first step in joining the Cult of Rakdos.
6/4
Sire of Stagnation

Sire of Stagnation {4}{U}{B}

Creature - Eldrazi
Devoid
Whenever a land enters the battlefield under an opponent's control, that player exiles the top two cards of their library and you draw two cards.
As the great scourge passed by, Zendikar shivered, then lay silent.
5/7
Sire of the Storm

Sire of the Storm {4}{U}{U}

Creature - Spirit
Flying
Whenever you cast a Spirit or Arcane spell, you may draw a card.
This storm blows gales through the dreams of men.
3/3