29661 cards found
Hagra Mauling
Hagra Broodpit

Hagra Mauling {2}{B}{B}

Instant
This spell costs {1} less to cast if an opponent controls no basic lands.
Destroy target creature.
"Din, turn around! Now!"
—Doros, expedition guide
Card has other part: Hagra Broodpit
Hail Storm

Hail Storm {1}{G}{G}

Instant
Hail Storm deals 2 damage to each attacking creature and 1 damage to you and each creature you control.
"If they can't take the hail, they'd better stay home."
—Arna Kennerüd, skycaptain
Hail of Arrows

Hail of Arrows {X}{W}

Instant
Hail of Arrows deals X damage divided as you choose among any number of target attacking creatures.
"Do not let a single shaft loose until my word. And when I give that word, do not leave a single shaft in Eiganjo."
—General Takeno
Hair-Strung Koto

Hair-Strung Koto {6}

Artifact
Tap an untapped creature you control: Target player mills a card.
"The Kami War drove many members of Konda's court insane. As their spiritual world turned against them, so too did their minds turn from reality."
—The History of Kamigawa
  • Champions of Kamigawa
Halcyon Glaze

Halcyon Glaze {1}{U}{U}

Enchantment
Whenever you cast a creature spell, Halcyon Glaze becomes a 4/4 Illusion creature with flying in addition to its other types until end of turn.
"Earth to aether, window to wonder, stillness to the sky."
—Glazing incantation
  • Ravnica: City of Guilds
Halimar Depths

Halimar Depths

Land
Halimar Depths enters the battlefield tapped.
When Halimar Depths enters the battlefield, look at the top three cards of your library, then put them back in any order.
{T}: Add {U}.
Hall

Hall

Land
Hall enters the battlefield tapped.
{T}: Add {R} or {W}.
{4}, {T}: Investigate.
  • Ravnica: Clue Edition
Hall of Gemstone

Hall of Gemstone {1}{G}{G}

World Enchantment
At the beginning of each player's upkeep, that player chooses a color. Until end of turn, lands tapped for mana produce mana of the chosen color instead of any other color.
Hall of Heliod's Generosity

Hall of Heliod's Generosity

Legendary Land
{T}: Add {C}.
{1}{W}, {T}: Put target enchantment card from your graveyard on top of your library.
The stronghold of Theros's light.
Hall of Mirrors

Hall of Mirrors

Artifact - Attraction
Visit — Choose target creature you control. Each other creature you control becomes a copy of that creature until end of turn, except it isn't legendary.
For a smaller fee, you can pop in quickly to try on a pair of jeans.
Attraction Lights: 2, 6
Hall of Oracles

Hall of Oracles

Land
{T}: Add {C}.
{1}, {T}: Add one mana of any color.
{T}: Put a +1/+1 counter on target creature. Activate only as a sorcery and only if you've cast an instant or sorcery spell this turn.
Related card: Boseiju Pathlighter
Hall of Storm Giants

Hall of Storm Giants

Land
If you control two or more other lands, Hall of Storm Giants enters the battlefield tapped.
{T}: Add {U}.
{5}{U}: Until end of turn, Hall of Storm Giants becomes a 7/7 blue Giant creature with ward {3}. It's still a land.
  • Adventures in the Forgotten Realms Promos 257a 257p 257s
  • Adventures in the Forgotten Realms 257 354
Hall of Tagsin

Hall of Tagsin

Land
{T}: Add {C}.
{1}, {T}: Add one mana of any color.
{4}, {T}: Create a tapped Powerstone token.
The Thran's machines were not dead after all, merely dormant . . . and waiting.
Related card: Hall of Tagsin (Alchemy)
Hall of Tagsin (Alchemy)

Hall of Tagsin (Alchemy)

Land
{T}: Add {C}.
{1}, {T}: Add one mana of any color.
{3}, {T}: Create a tapped Powerstone token.
Related card: Hall of Tagsin
  • The Brothers' War
Hall of Triumph

Hall of Triumph {3}

Legendary Artifact
As Hall of Triumph enters the battlefield, choose a color.
Creatures you control of the chosen color get +1/+1.
Heroes act without thought of glory or reward. Accolades are a consequence, not a goal.
Hall of the Bandit Lord

Hall of the Bandit Lord

Legendary Land
Hall of the Bandit Lord enters the battlefield tapped.
{T}, Pay 3 life: Add {C}. If that mana is spent on a creature spell, it gains haste.
Hallow

Hallow {W}

Instant
Prevent all damage target spell would deal this turn. You gain life equal to the damage prevented this way.
"Bend with the storm, then reply in kind."
  • Darksteel
Hallowed Burial

Hallowed Burial {3}{W}{W}

Sorcery
Put all creatures on the bottom of their owners' libraries.
"I'd rather hear the screams of battle than the quiet that follows."
—Talara, elvish safewright
Hallowed Fountain

Hallowed Fountain

Land - Plains Island
({T}: Add {W} or {U}.)
As Hallowed Fountain enters the battlefield, you may pay 2 life. If you don't, it enters the battlefield tapped.
The ever-watchful center of a growing web of eyes.
Hallowed Ground

Hallowed Ground {1}{W}

Enchantment
{W}{W}: Return target nonsnow land you control to its owner's hand.
"On this site where Kjeld's blood was spilled, let none raise a fist or deny a beggar."
—Halvor Arenson, Kjeldoran Priest
Hallowed Haunting

Hallowed Haunting {2}{W}{W}

Enchantment
As long as you control seven or more enchantments, creatures you control have flying and vigilance.
Whenever you cast an enchantment spell, create a white Spirit Cleric creature token with "This creature's power and toughness are each equal to the number of Spirits you control."
Hallowed Moonlight

Hallowed Moonlight {1}{W}

Instant
Until end of turn, if a creature would enter the battlefield and it wasn't cast, exile it instead.
Draw a card.
Creatures of darkness instinctively hide from the light.
  • Magic Origins
Hallowed Respite

Hallowed Respite {W}{U}

Sorcery
Exile target nonlegendary creature, then return it to the battlefield under its owner's control. If it entered under your control, put a +1/+1 counter on it. Otherwise, tap it.
Flashback {1}{W}{U}
Halls of Mist

Halls of Mist

Land
Cumulative upkeep {1}
Creatures that attacked during their controller's last turn can't attack.
  • Ice Age
Halo Fountain

Halo Fountain {2}{W}

Artifact
{W}, {T}, Untap a tapped creature you control: Create a 1/1 green and white Citizen creature token.
{W}{W}, {T}, Untap two tapped creatures you control: Draw a card.
{W}{W}{W}{W}{W}, {T}, Untap fifteen tapped creatures you control: You win the game.