29661 cards found
Burden of Proof

Burden of Proof {1}{U}

Enchantment - Aura
Flash
Enchant creature
Enchanted creature gets +2/+2 as long as it's a Detective you control. Otherwise, it has base power and toughness 1/1 and can't block Detectives.
"You must have known all those lies would catch up to you eventually."
  • Murders at Karlov Manor
Bureaucracy

Bureaucracy {3}{U}{U}

Enchantment
Pursuant to subsection 3.1(4) of Richard's Rules of Order, at the beginning of the upkeep of each participant in this game of the Magic: The Gathering® trading card game (hereafter known as "PLAYER"), that PLAYER performs all actions in the sequence of previously added actions (hereafter known as "ACTION QUEUE"), in the order those actions were added, then adds another action to the end of the ACTION QUEUE. All actions must be simple physical or verbal actions that a player can perform while sitting in a chair, without jeopardizing the health and security of said PLAYER.
When any PLAYER does not perform all the prescribed actions in the correct order, sacrifice Bureaucracy and said PLAYER discards their complement of cards in hand (hereafter known as "HAND").
  • Unglued
Bury in Books

Bury in Books {4}{U}

Instant
This spell costs {2} less to cast if it targets an attacking creature.
Put target creature into its owner's library second from the top.
There are no weapons allowed in the Biblioplex, but a clever mage is never truly defenseless.
Related card: Skywriter Djinn
Busted!

Busted! {1}{U}

Instant
Counter target spell unless its controller pays {X}, where X is the number of words in the name with the most words among permanents you control.
"All you gotta do is panic with purpose. And plead your innocence with purpose. And have your mom bail you out with purpose."
  • Unfinity 41 327
Cackling Counterpart

Cackling Counterpart {1}{U}{U}

Instant
Create a token that's a copy of target creature you control.
Flashback {5}{U}{U}
Calculated Dismissal

Calculated Dismissal {2}{U}

Instant
Counter target spell unless its controller pays {3}.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, scry 2.
Call to Heel

Call to Heel {1}{U}

Instant
Return target creature to its owner's hand. Its controller draws a card.
On Bant, a sigil is both a prize of honor and a bond of duty. The one who bears it may be called to fulfill that charge at any moment.
Call to Mind

Call to Mind {2}{U}

Sorcery
Return target instant or sorcery card from your graveyard to your hand.
"It's hard to say which is more satisfying: the search for that missing piece or fitting that piece into place."
—Evo Ragus
Call to the Kindred

Call to the Kindred {3}{U}

Enchantment - Aura
Enchant creature
At the beginning of your upkeep, you may look at the top five cards of your library. If you do, you may put a creature card that shares a creature type with enchanted creature from among them onto the battlefield, then you put the rest of those cards on the bottom of your library in any order.
  • Dark Ascension
Callous Dismissal

Callous Dismissal {1}{U}

Sorcery
Return target nonland permanent to its owner's hand.
Amass Zombies 1.
"They make it clear we are nothing to them."
—Lavinia
  • War of the Spark
Can't Wake Up

Can't Wake Up {1}{U}

Sorcery - Adventure
Target player mills four cards.
Card has other part: Cruel Somnophage
Cancel

Cancel {1}{U}{U}

Instant
Counter target spell.
"I decide what stands in my way."
Candlekeep Inspiration

Candlekeep Inspiration {4}{U}

Sorcery
Until end of turn, creatures you control have base power and toughness X/X, where X is the number of cards you own in exile and in your graveyard that are instant cards, are sorcery cards, and/or have an Adventure.
Tales of heroes past galvanize the heroes of the future.
  • Commander Legends: Battle for Baldur's Gate
Candlekeep Sage

Candlekeep Sage {2}{U}

Legendary Enchantment - Background
Commander creatures you own have "When this creature enters or leaves the battlefield, draw a card."
You love the smell of dusty tomes, the flicker of candles during late-night reading, and the old texts that bring to life the scholars who have come before.
  • Commander Legends: Battle for Baldur's Gate 60 482
Candlestick

Candlestick {U}

Artifact - Clue Equipment
Equipped creature gets +1/+1 and has "Whenever this creature attacks, surveil 2."
{2}, Sacrifice Candlestick: Draw a card.
Equip {2}
Capsize

Capsize {1}{U}{U}

Instant
Buyback {3}
Return target permanent to its owner's hand.
Capsizing Wave

Capsizing Wave {1}{U}

Instant - Adventure
Return target creature to its owner's hand.
Card has other part: Sword Coast Serpent
Captivating Glance

Captivating Glance {2}{U}

Enchantment - Aura
Enchant creature
At the beginning of your end step, clash with an opponent. If you win, gain control of enchanted creature. Otherwise, that player gains control of enchanted creature.
  • Lorwyn
Captivating Gyre

Captivating Gyre {4}{U}{U}

Sorcery
Return up to three target creatures to their owners' hands.
"That's enough of that."
—Atemsis, All-Seeing
  • Core Set 2020
Capture Sphere

Capture Sphere {3}{U}

Enchantment - Aura
Flash
Enchant creature
When Capture Sphere enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
Capture of Jingzhou

Capture of Jingzhou {3}{U}{U}

Sorcery
Take an extra turn after this one.
The province of Jingzhou was the fulcrum of the three kingdoms. At separate times it was coveted and controlled by the Wu, the Shu, and the Wei.
Careful Consideration

Careful Consideration {2}{U}{U}

Instant
Target player draws four cards, then discards three cards. If you cast this spell during your main phase, instead that player draws four cards, then discards two cards.
"Sages who take the time to verify their sources are rewarded for their diligence."
—Jhoira, to Teferi
Careful Study

Careful Study {U}

Sorcery
Draw two cards, then discard two cards.
Books are like crops—they must be thinned for best yield.
Carry Away

Carry Away {U}{U}

Enchantment - Aura
Enchant Equipment
When Carry Away enters the battlefield, unattach enchanted Equipment.
You control enchanted Equipment.
Stealing goblin weapons would be easier if the goblins were smart enough to let go.
  • Darksteel
Cartouche of Knowledge

Cartouche of Knowledge {1}{U}

Enchantment - Aura Cartouche
Enchant creature you control
When Cartouche of Knowledge enters the battlefield, draw a card.
Enchanted creature gets +1/+1 and has flying.
Cartouches chronicle the initiates' achievements in the trials.