29661 cards found
Village Rites

Village Rites {B}

Instant
As an additional cost to cast this spell, sacrifice a creature.
Draw two cards.
"You were so eager to take and consume. Yet when asked to give, you refuse?"
Vito, Thorn of the Dusk Rose

Vito, Thorn of the Dusk Rose {2}{B}

Legendary Creature - Vampire Cleric
Whenever you gain life, target opponent loses that much life.
{3}{B}{B}: Creatures you control gain lifelink until end of turn.
"Through the blood of the wicked, we shall be redeemed. Let us pray."
1/3
Volcanic Salvo

Volcanic Salvo {10}{R}{R}

Sorcery
This spell costs {X} less to cast, where X is the total power of creatures you control.
Volcanic Salvo deals 6 damage to each of up to two target creatures and/or planeswalkers.
Seeing it coming a mile away is little comfort if you can't get out of range in time.
Waker of Waves

Waker of Waves {5}{U}{U}

Creature - Whale
Creatures your opponents control get -1/-0.
{1}{U}, Discard Waker of Waves: Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.
On the open sea, there is nowhere to hide.
7/7
  • Core Set 2021
Warded Battlements

Warded Battlements {2}{W}

Creature - Wall
Defender
Attacking creatures you control get +1/+0.
In dire times, even a place of refuge can become a weapon of war.
0/3
  • Core Set 2021
Warden of the Woods

Warden of the Woods {4}{G}{G}

Creature - Treefolk
Vigilance
Whenever Warden of the Woods becomes the target of a spell or ability an opponent controls, you may draw two cards.
Weak and strong alike seek shelter beneath its branches.
5/7
  • Core Set 2021
Watcher of the Spheres

Watcher of the Spheres {W}{U}

Creature - Bird Wizard
Flying
Creature spells with flying you cast cost {1} less to cast.
Whenever another creature with flying enters the battlefield under your control, Watcher of the Spheres gets +1/+1 until end of turn.
2/2
  • Core Set 2021
Wildwood Patrol

Wildwood Patrol {2}{G}

Creature - Centaur Scout
Trample
If you're lucky, the centaurs will give a single warning to leave their territory before driving a spear into you. If you're unlucky, the spear is the warning.
4/2
Wildwood Scourge

Wildwood Scourge {X}{G}

Creature - Hydra
Wildwood Scourge enters the battlefield with X +1/+1 counters on it.
Whenever one or more +1/+1 counters are put on another non-Hydra creature you control, put a +1/+1 counter on Wildwood Scourge.
0/0
Witch's Cauldron

Witch's Cauldron {B}

Artifact
{1}{B}, {T}, Sacrifice a creature: You gain 1 life and draw a card.
The best recipes start with reliable cookware.
Related card: Cursebound Witch
Allosaurus Shepherd

Allosaurus Shepherd {G}

Creature - Elf Shaman
This spell can't be countered.
Green spells you control can't be countered.
{4}{G}{G}: Until end of turn, each Elf creature you control has base power and toughness 5/5 and becomes a Dinosaur in addition to its other creature types.
1/1
Archaeomender

Archaeomender {2}{U}

Creature - Human Wizard
When Archaeomender enters the battlefield, return target artifact card from your graveyard to your hand.
"Just as a broken relic can be mended, a shattered history can be made whole."
2/3
  • Jumpstart
Blessed Sanctuary

Blessed Sanctuary {3}{W}{W}

Enchantment
Prevent all noncombat damage that would be dealt to you and creatures you control.
Whenever a nontoken creature enters the battlefield under your control, create a 2/2 white Unicorn creature token.
Blood Artist (Alchemy)

Blood Artist (Alchemy) {1}{B}

Creature - Vampire
Whenever Blood Artist or another creature dies, target opponent loses 1 life and you gain 1 life.
0/1
Related card: Blood Artist
  • Jumpstart
Branching Evolution

Branching Evolution {2}{G}

Enchantment
If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on that creature instead.
"Is it the water? The stars? Whatever it is, something incredible is happening here."
—Eris, zoologist, journal entry
Brightmare

Brightmare {2}{W}

Creature - Unicorn
When Brightmare enters the battlefield, tap up to one target creature. You gain life equal to that creature's power.
A ray of hope in the darkest night.
2/3
Bruvac the Grandiloquent

Bruvac the Grandiloquent {2}{U}

Legendary Creature - Human Advisor
If an opponent would mill one or more cards, they mill twice that many cards instead.
". . . and furthermore . . ."
1/4
Chained Brute

Chained Brute {1}{R}

Creature - Devil
Chained Brute doesn't untap during your untap step.
{1}, Sacrifice another creature: Untap Chained Brute. Activate only during your turn.
A momentary lapse is all it needs to break free.
4/3
Related card: Tibalt, Wicked Tormentor
  • Jumpstart
Corsair Captain

Corsair Captain {2}{U}

Creature - Human Pirate
When Corsair Captain enters the battlefield, create a Treasure token.
Other Pirates you control get +1/+1.
"Lungs full of sea air and a hold full of loot. Ah, what a life!"
2/2
Related card: Brazen Boarding
Emiel the Blessed

Emiel the Blessed {2}{W}{W}

Legendary Creature - Unicorn
{3}: Exile another target creature you control, then return it to the battlefield under its owner's control.
Whenever another creature enters the battlefield under your control, you may pay {G/W}. If you do, put a +1/+1 counter on it. If it's a Unicorn, put two +1/+1 counters on it instead.
4/4
Immolating Gyre

Immolating Gyre {4}{R}{R}

Sorcery
Immolating Gyre deals X damage to each creature and planeswalker you don't control, where X is the number of instant and sorcery cards in your graveyard.
"Nice army you had there."
  • Jumpstart
Inniaz, the Gale Force

Inniaz, the Gale Force {3}{U}{U}

Legendary Creature - Djinn
Flying
{2}{W/U}: Attacking creatures with flying get +1/+1 until end of turn.
Whenever three or more creatures you control with flying attack, each player gains control of a nonland permanent of your choice controlled by the player to their right.
4/4
  • Jumpstart
Kels, Fight Fixer

Kels, Fight Fixer {2}{B}{B}

Legendary Creature - Azra Warlock
Menace
Whenever you sacrifice a creature, you may pay {U/B}. If you do, draw a card.
{1}, Sacrifice a creature: Kels, Fight Fixer gains indestructible until end of turn.
4/3
Lightning Phoenix

Lightning Phoenix {2}{R}

Creature - Phoenix
Flying, haste
Lightning Phoenix can't block.
At the beginning of your end step, if an opponent was dealt 3 or more damage this turn, you may pay {R}. If you do, return Lightning Phoenix from your graveyard to the battlefield.
2/2
  • Jumpstart
Lightning Visionary

Lightning Visionary {1}{R}

Creature - Minotaur Shaman
Prowess
"The gods don't speak to mortals with gentle entreaties. They speak with thunder and fury."
2/1
  • Jumpstart