30590 cards found
Battlesong Berserker

Battlesong Berserker {3}{R}

Creature - Human Berserker
Whenever you attack, target creature you control gets +1/+0 and gains menace until end of turn.
The thud of her axe striking armor and flesh gives rhythm to her song of bloody victory.
3/4
  • Foundations
Battletide Alchemist

Battletide Alchemist {3}{W}{W}

Creature - Kithkin Cleric
If a source would deal damage to a player, you may prevent X of that damage, where X is the number of Clerics you control.
"I do not heal. Healing means that the pain has already been felt. To stop suffering, one must prevent the world's wounds altogether."
3/4
  • Morningtide
Battlewand Oak

Battlewand Oak {2}{G}

Creature - Treefolk Warrior
Whenever a Forest you control enters, this creature gets +2/+2 until end of turn.
Whenever you cast a Treefolk spell, this creature gets +2/+2 until end of turn.
1/3
Battlewing Mystic

Battlewing Mystic {1}{U}

Creature - Bird Wizard
Kicker {R}
Flying
When this creature enters, if it was kicked, discard your hand, then draw two cards.
2/1
Battlewise Aven

Battlewise Aven {3}{W}

Creature - Bird Soldier
Flying
Threshold — As long as seven or more cards are in your graveyard, this creature gets +1/+1 and has first strike.
Experience is a good teacher, not a kind one.
2/2
  • Judgment
Battlewise Hoplite

Battlewise Hoplite {W}{U}

Creature - Human Soldier
Heroic — Whenever you cast a spell that targets this creature, put a +1/+1 counter on this creature, then scry 1.
2/2
Battlewise Valor

Battlewise Valor {1}{W}

Instant
Target creature gets +2/+2 until end of turn. Scry 1.
It's never good to walk into an ambush, but with the right spell you might walk out again.
  • Theros
Batwing Brume

Batwing Brume {1}{W/B}

Instant
Prevent all combat damage that would be dealt this turn if {W} was spent to cast this spell. Each player loses 1 life for each attacking creature they control if {B} was spent to cast this spell.
Bay Falcon

Bay Falcon {1}{U}

Creature - Bird
Flying, vigilance
"Wear the falcon's feathers in your hair—
be fast as the falcon, bright as the Sun."
—"Rise on Wings," Zhalfirin song
1/1
  • Mirage
Bayek of Siwa

Bayek of Siwa {3}{R}{W}

Legendary Creature - Human Assassin
Double strike
During your turn, other historic creatures you control have double strike.
Disguise {1}{R}{W}
"Our will never rests . . ."
3/4
Baylen, the Haymaker

Baylen, the Haymaker {R}{G}{W}

Legendary Creature - Rabbit Warrior
Tap two untapped tokens you control: Add one mana of any color.
Tap three untapped tokens you control: Draw a card.
Tap four untapped tokens you control: Put three +1/+1 counters on Baylen. It gains trample until end of turn.
4/3
Bayou

Bayou

Land - Swamp Forest
({T}: Add {B} or {G}.)
Bayou Dragonfly

Bayou Dragonfly {1}{G}

Creature - Insect
Flying; swampwalk
"Like a sugar stick with wings!"
—Squee, goblin cabin hand
1/1
  • Tempest
Bayou Groff

Bayou Groff {1}{G}

Creature - Plant Dog
As an additional cost to cast this spell, sacrifice a creature or pay {3}.
"Groffs are great for tracking pests through the muck, but securing the pests before the groff devours them is a dicey endeavor."
—Lisette, Witherbloom dean
5/4
  • Strixhaven: School of Mages
Bazaar Krovod

Bazaar Krovod {4}{W}

Creature - Beast
Whenever this creature attacks, another target attacking creature gets +0/+2 until end of turn. Untap that creature.
The Hauler's Collective wields great influence over the Ravnican merchant class. Without it, little moves in the city.
2/5
  • Return to Ravnica
Bazaar Trademage

Bazaar Trademage {2}{U}

Creature - Human Wizard
Flying
When this creature enters, draw two cards, then discard three cards.
He traded a lamp for a scepter, the scepter for a ruby, and the ruby for a simple rug.
3/4
Bazaar Trader

Bazaar Trader {1}{R}

Creature - Goblin
{T}: Target player gains control of target artifact, creature, or land you control.
"No need for a hurda? How about these maps to recently discovered tombs? Or these vials of invisible potion? Very fancy . . ."
1/1
  • Worldwake
Bazaar of Baghdad

Bazaar of Baghdad

Land
{T}: Draw two cards, then discard three cards.
Related card: City in a Bottle
Bazaar of Wonders

Bazaar of Wonders {3}{U}{U}

World Enchantment
When this enchantment enters, exile all graveyards.
Whenever a player casts a spell, counter it if a card with the same name is in a graveyard or a nontoken permanent with the same name is on the battlefield.
  • Mirage
Be'lakor, the Dark Master

Be'lakor, the Dark Master {3}{U}{B}{R}

Legendary Creature - Demon Noble
Flying
Prince of Chaos — When Be'lakor, the Dark Master enters, you draw X cards and you lose X life, where X is the number of Demons you control.
Lord of Torment — Whenever another Demon you control enters, it deals damage equal to its power to any target.
6/5
  • Warhammer 40,000 Commander 6 172
Beacon Behemoth

Beacon Behemoth {3}{G}{G}

Creature - Beast
{1}: Target creature with power 5 or greater gains vigilance until end of turn.
When its smoky plumes light Naya's sky, every creature from the smallest pip fawn to the largest rannet heeds the warning.
5/3
  • Conflux
Beacon Bolt

Beacon Bolt {1}{U}{R}

Sorcery
Beacon Bolt deals damage to target creature equal to the total number of instant and sorcery cards you own in exile and in your graveyard.
Jump-start
  • Guilds of Ravnica
Beacon Hawk

Beacon Hawk {1}{W}

Creature - Bird
Flying
Whenever this creature deals combat damage to a player, you may untap target creature.
{W}: This creature gets +0/+1 until end of turn.
1/1
  • Dissension
Beacon of Creation

Beacon of Creation {3}{G}

Sorcery
Create a 1/1 green Insect creature token for each Forest you control. Shuffle Beacon of Creation into its owner's library.
A chorus of life heralds the arrival of Mirrodin's final sun.
  • Fifth Dawn
Beacon of Destiny

Beacon of Destiny {1}{W}

Creature - Human Cleric
{T}: The next time a source of your choice would deal damage to you this turn, that damage is dealt to this creature instead.
"We all borrowed life from the Ancestor to exist in this world. Today, I repay that debt."
1/3
  • Legions