27783 cards found
Shoal Serpent

Shoal Serpent {5}{U}

Creature - Serpent
Defender
Landfall — Whenever a land enters the battlefield under your control, Shoal Serpent loses defender until end of turn.
"It's like a reef that runs aground on ships."
—Jaby, Silundi Sea nomad
5/5
  • Zendikar
Shock

Shock {R}

Instant
Shock deals 2 damage to any target.
She realized that she could not, in fact, handle the truth.
Shock Troops

Shock Troops {3}{R}

Creature - Human Soldier
Sacrifice Shock Troops: It deals 2 damage to any target.
War is a conflict that determines not who is right—but who is left.
2/2
Shocker

Shocker {1}{R}

Creature - Insect
Whenever Shocker deals damage to a player, that player discards all the cards in their hand, then draws that many cards.
1/1
Shocking Grasp

Shocking Grasp {1}{U}

Instant
Target creature gets -2/-0 until end of turn.
Draw a card.
"Metal armor? A poor choice."
Shockmaw Dragon

Shockmaw Dragon {4}{R}{R}

Creature - Dragon
Flying
Whenever Shockmaw Dragon deals combat damage to a player, it deals 1 damage to each creature that player controls.
Dragons of the Kolaghan brood are always on the move. They are the driving force behind the Mardu's nomadic way of life.
4/4
  • Fate Reforged
Shoe Tree

Shoe Tree {4}{G}

Creature - Treefolk
Shoe Tree enters the battlefield with up to two shoe counters on it. Use your shoes as counters.
Shoe Tree gets +1/+1 for each shoe counter on it.
It grows several feet a year.
3/3
Shoot Down

Shoot Down {3}{G}

Sorcery
Exile target artifact, enchantment, or creature with flying.
Gwenna stayed her hand only once, to save young Harbin's life—a mistake she would never repeat.
  • The Brothers' War
Shoot the Sheriff

Shoot the Sheriff {1}{B}

Instant
Destroy target non-outlaw creature.
"Now, where is that deputy?"
—Jana, Hellspur thunderslinger
  • Outlaws of Thunder Junction
Shore Keeper

Shore Keeper {U}

Creature - Trilobite
{7}{U}, {T}, Sacrifice Shore Keeper: Draw three cards.
Over their long life spans, the larger trilobites accumulate vast treasure troves in their guts.
0/3
  • Ixalan
Shore Snapper

Shore Snapper {2}{B}

Creature - Beast
{U}: Shore Snapper gains islandwalk until end of turn.
Kathari, the sickly aven of Grixis, have learned that the corpses by the shoreline are more trap than treat.
2/2
  • Shards of Alara
Shore Up

Shore Up {U}

Instant
Target creature you control gets +1/+1 and gains hexproof until end of turn. Untap it.
Homarid shells are adapted to the crushing pressure of the deepest depths; on land, their sturdiness seems supernatural.
  • Dominaria United
Shorecrasher Elemental

Shorecrasher Elemental {U}{U}{U}

Creature - Elemental
{U}: Exile Shorecrasher Elemental, then return it to the battlefield face down under its owner's control.
{1}: Shorecrasher Elemental gets +1/-1 or -1/+1 until end of turn.
Megamorph {4}{U}
3/3
  • Dragons of Tarkir
Shorecrasher Mimic

Shorecrasher Mimic {1}{G/U}

Creature - Shapeshifter
Whenever you cast a spell that's both green and blue, Shorecrasher Mimic has base power and toughness 5/3 until end of turn and gains trample until end of turn.
The Aurora replaced the changelings' innocence with malice and their curiosity with hunger.
2/1
  • Eventide
Shoreline Raider

Shoreline Raider {2}{U}

Creature - Merfolk
Protection from Kavu
"This strange new beast makes for an excellent meal. Get me more."
—Empress Galina
2/2
  • Invasion
Shoreline Ranger

Shoreline Ranger {5}{U}

Creature - Bird Soldier Ranger
Flying
Islandcycling {2}
3/4
Shoreline Salvager

Shoreline Salvager {3}{B}

Creature - Surrakar
Whenever Shoreline Salvager deals combat damage to a player, if you control an Island, you may draw a card.
"They search for treasures that wash up from the depths. Tracking one could lead you to riches. Or in circles."
—Javad Nasrin, Ondu relic hunter
3/3
  • Worldwake
Shorikai, Genesis Engine

Shorikai, Genesis Engine {2}{W}{U}

Legendary Artifact - Vehicle
{1}, {T}: Draw two cards, then discard a card. Create a 1/1 colorless Pilot creature token with "This creature crews Vehicles as though its power were 2 greater."
Crew 8
Shorikai, Genesis Engine can be your commander.
8/8
Short Circuit

Short Circuit {1}{U}

Enchantment - Aura
Flash
Enchant artifact or creature
As long as enchanted permanent is a creature, it gets -3/-0 and loses flying.
  • Kamigawa: Neon Dynasty
Short Sword

Short Sword {1}

Artifact - Equipment
Equipped creature gets +1/+1.
Equip {1}
"Sometimes the only difference between a martyr and a hero is a sword."
—Captain Sisay, Memoirs
Shortcut Seeker

Shortcut Seeker {3}{U}

Creature - Human Rogue
Whenever Shortcut Seeker deals combat damage to a player, venture into the dungeon.
"Ah, the old 'trap door under a rug' trick. This is almost too easy."
2/5
Related cards: Dungeon of the Mad Mage Lost Mine of Phandelver Tomb of Annihilation
  • Adventures in the Forgotten Realms
Shortcut to Mushrooms

Shortcut to Mushrooms {1}{G}

Enchantment
When Shortcut to Mushrooms enters the battlefield, the Ring tempts you.
At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a +1/+1 counter on target creature you control.
Related cards: The Ring The Ring Tempts You
  • The Lord of the Rings: Tales of Middle-earth 187 638
Shoulder to Shoulder

Shoulder to Shoulder {2}{W}

Sorcery
Support 2.
Draw a card.
"Sea Gate may have fallen, but we still stand. We still fight."
—Gideon Jura
Shoving Match

Shoving Match {2}{U}

Instant
Until end of turn, all creatures gain "{T}: Tap target creature."
Rishadan barkeeps know something the Mercadians have yet to learn: if you keep pushing, someone will eventually push back.
  • Mercadian Masques
Show and Tell

Show and Tell {2}{U}

Sorcery
Each player may put an artifact, creature, enchantment, or land card from their hand onto the battlefield.