28536 cards found
Seedguide Ash

Seedguide Ash {4}{G}

Creature - Treefolk Druid
When Seedguide Ash dies, you may search your library for up to three Forest cards, put them onto the battlefield tapped, then shuffle.
"May you shade three generations of seedlings."
4/4
  • Lorwyn
Seedling Charm

Seedling Charm {G}

Instant
Choose one —
• Return target Aura attached to a creature to its owner's hand.
• Regenerate target green creature.
• Target creature gains trample until end of turn.
  • Mirage
Seedpod Caretaker

Seedpod Caretaker {2}{W}

Creature - Phyrexian Cleric
When Seedpod Caretaker enters the battlefield, choose one —
• Put a +1/+1 counter on target artifact or creature you control.
• Transform target Incubator token you control.
His body clicked and hummed—a lullaby meant only for machines.
2/2
  • March of the Machine
Seeds of Innocence

Seeds of Innocence {1}{G}{G}

Sorcery
Destroy all artifacts. They can't be regenerated. The controller of each of those artifacts gains life equal to its mana value.
"I have hidden from the machinations of Zhalfir for centuries. Why should I join your campaign?"
—Jolrael
  • Mirage
Seeds of Renewal

Seeds of Renewal {6}{G}

Sorcery
Undaunted
Return up to two target cards from your graveyard to your hand. Exile Seeds of Renewal.
Sam planted the little silver nut in the Party Field where the tree had once been, and he wondered what would come of it.
Seeds of Strength

Seeds of Strength {G}{W}

Instant
Target creature gets +1/+1 until end of turn.
Target creature gets +1/+1 until end of turn.
Target creature gets +1/+1 until end of turn.
Beneath the beauty of light and seed is the might of Vitu-Ghazi.
  • Ravnica: City of Guilds
Seedtime

Seedtime {1}{G}

Instant
Cast this spell only during your turn.
Take an extra turn after this one if an opponent cast a blue spell this turn.
The hippo grows wings to fight the condor.
—Nantuko teaching
  • Judgment
Seek

Seek {W}{B}

Instant
Search target opponent's library for a card and exile it. You gain life equal to its mana value. Then that player shuffles.
Card has other part: Hide
  • Dissension
Seek Bolas's Counsel

Seek Bolas's Counsel {U}{B}{R}

Sorcery
Choose one at random —
• You get an emblem with "At the beginning of your upkeep, pay {U}{B}{R}. If you don't, you lose the game."
• Each player discards their hand.
• Planeswalk to Pools of Becoming. (Once there, you can roll the planar die only if you're playing Planechase.)
• For each opponent, exile cards from the top of their library until you exile a nonland card. You may cast those cards without paying their mana costs.
• Destroy all creatures and non-Bolas planeswalkers.
• You get an emblem with "You can cast nonland cards from your sideboard."
Seek Thrills

Seek Thrills {2}{G}{U}{R}

Instant - Adventure
Mill seven cards. Then put all cards that have an Adventure from among the milled cards into your hand.
Card has other part: Beluna Grandsquall
Seek the Beast

Seek the Beast {1}{R}

Instant - Adventure
Exile the top two cards of your library. Until your next end step, you may play those cards.
Card has other part: Questing Druid
Seek the Horizon

Seek the Horizon {3}{G}

Sorcery
Search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.
The Temur call the flickering lights the Path of Whispers, believing that they lead the way to ancestral knowledge.
Seek the Wilds

Seek the Wilds {1}{G}

Sorcery
Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
"In my downtime I used to paint the vistas. Now the vistas disappear faster than my downtime."
Seeker

Seeker {2}{W}{W}

Enchantment - Aura
Enchant creature
Enchanted creature can't be blocked except by artifact creatures and/or white creatures.
Seeker of Insight

Seeker of Insight {1}{U}

Creature - Human Wizard
{T}: Draw a card, then discard a card. Activate only if you've cast a noncreature spell this turn.
The Trial of Knowledge challenges and broadens the minds of initiates.
1/3
Seeker of Skybreak

Seeker of Skybreak {1}{G}

Creature - Elf
{T}: Untap target creature.
Seekers spend their lives protecting a home they rarely visit.
2/1
Seeker of Slaanesh

Seeker of Slaanesh {3}{R}

Creature - Demon
Haste
Allure of Slaanesh — Each opponent must attack with at least one creature each combat if able.
War is a dance. And they're looking for partners.
3/3
  • Warhammer 40,000 Commander 85 85★
Seeker of Sunlight

Seeker of Sunlight {G}

Creature - Merfolk Scout
{2}{G}: Seeker of Sunlight explores. Activate only as a sorcery.
"We weren't fleeing a broken world. We were running toward paradise!"
1/1
  • The Lost Caverns of Ixalan
Seeker of the Way

Seeker of the Way {1}{W}

Creature - Human Warrior
Prowess
Whenever you cast a noncreature spell, Seeker of the Way gains lifelink until end of turn.
"I don't know where my destiny lies, but I know it isn't here."
2/2
Seekers' Squire

Seekers' Squire {1}{B}

Creature - Human Scout
When Seekers' Squire enters the battlefield, it explores.
Dusk follows the light.
1/2
Seer of Stolen Sight

Seer of Stolen Sight {2}{B}

Creature - Phyrexian Warlock
Menace
Whenever one or more artifacts and/or creatures you control are put into a graveyard from the battlefield, surveil 1.
2/3
  • March of the Machine
Seer of the Last Tomorrow

Seer of the Last Tomorrow {2}{U}

Creature - Naga Cleric
{U}, {T}, Discard a card: Target player mills three cards.
"The truth? It's been here all along. The Hours as we understood them are lies."
1/4
Seer's Lantern

Seer's Lantern {3}

Artifact
{T}: Add {C}.
{2}, {T}: Scry 1.
A light to bring hope in dark times.
Seer's Sundial

Seer's Sundial {4}

Artifact
Landfall — Whenever a land enters the battlefield under your control, you may pay {2}. If you do, draw a card.
"The shadow travels toward the apex. I predict we will soon see the true measure of darkness."
Seer's Vision

Seer's Vision {2}{U}{B}

Enchantment
Your opponents play with their hands revealed.
Sacrifice Seer's Vision: Look at target player's hand and choose a card from it. That player discards that card. Activate only as a sorcery.
  • Invasion