27407 cards found
Silver Erne

Silver Erne {3}{U}

Creature - Bird
Flying, trample
"I've seen a larger Erne knock a Giant to the ground and stay airborne. They move not with the wind, but as the wind."
—Arna Kennerüd, Skyknight
2/2
  • Ice Age
Silver Knight

Silver Knight {W}{W}

Creature - Human Knight
First strike, protection from red
"Hammer out your doubts as you forge your weapon. To slay a dragon, your resolve must be stronger than your steel."
2/2
Silver Myr

Silver Myr {2}

Artifact Creature - Myr
{T}: Add {U}.
The myr are like quicksilver: malleable in function and adaptable in form.
1/1
Silver Raven

Silver Raven {U}

Artifact Creature - Bird
Flying
When Silver Raven enters the battlefield, scry 1.
Wings take flight on whispered wind.
1/1
  • Adventures in the Forgotten Realms
Silver Scrutiny

Silver Scrutiny {X}{U}{U}

Sorcery
You may cast Silver Scrutiny as though it had flash if X is 3 or less.
Draw X cards.
Karn's creation allowed him to monitor events across Dominaria—and everything he saw worried him.
Silver Seraph

Silver Seraph {5}{W}{W}{W}

Creature - Angel
Flying
Threshold — Other creatures you control get +2/+2 as long as seven or more cards are in your graveyard.
A symbol of hope for hopeless times.
6/6
  • Judgment
Silver Shroud Costume

Silver Shroud Costume {2}

Artifact - Equipment
Flash
When Silver Shroud Costume enters the battlefield, attach it to target creature you control. That creature gains shroud until end of turn.
Equipped creature can't be blocked.
Equip {3}
  • Fallout 142 670
Silver Wyvern

Silver Wyvern {3}{U}{U}

Creature - Drake
Flying
{U}: Change the target of target spell or ability that targets only Silver Wyvern. The new target must be a creature.
4/3
Silver-Fur Master

Silver-Fur Master {U}{B}

Creature - Rat Ninja
Ninjutsu {U}{B}
Ninjutsu abilities you activate cost {1} less to activate.
Other Ninja and Rogue creatures you control get +1/+1.
2/2
Related card: Silver-Fur Master (Alchemy)
  • Kamigawa: Neon Dynasty 236 353 511
Silver-Inlaid Dagger

Silver-Inlaid Dagger {1}

Artifact - Equipment
Equipped creature gets +2/+0.
As long as equipped creature is a Human, it gets an additional +1/+0.
Equip {2}
Magical etchings turned a whittler's tool into a wolfhunter's weapon.
  • Innistrad
Silverback Ape

Silverback Ape {3}{G}{G}

Creature - Ape
It does not wear a crown or sit on a throne of gold, but those who have witnessed its power hail it nonetheless.
5/5
Silverback Elder

Silverback Elder {2}{G}{G}{G}

Creature - Ape Shaman
Whenever you cast a creature spell, choose one —
• Destroy target artifact or enchantment.
• Look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.
• You gain 4 life.
5/7
Silverback Shaman

Silverback Shaman {3}{G}{G}

Creature - Ape Shaman
Trample
When Silverback Shaman dies, draw a card.
The apes of Yavimaya draw strength from the spirits of their ancestors.
5/4
Silverbeak Griffin

Silverbeak Griffin {W}{W}

Creature - Griffin
Flying
A pair of domesticated griffins escaped from captivity a century ago. Now the skies are filled with the songs of their descendants.
2/2
  • Core Set 2019
Silverblade Paladin

Silverblade Paladin {1}{W}{W}

Creature - Human Knight
Soulbond
As long as Silverblade Paladin is paired with another creature, both creatures have double strike.
2/2
Silverbluff Bridge

Silverbluff Bridge

Artifact Land
Silverbluff Bridge enters the battlefield tapped.
Indestructible
{T}: Add {U} or {R}.
The path to genius is forged in creativity.
Silverchase Fox

Silverchase Fox {1}{W}

Creature - Fox
{1}{W}, Sacrifice Silverchase Fox: Exile target enchantment.
"Be careful in your hunt. The clever little creature can steal your wards and lead you right into the werewolf's den."
—Britta, midwife of Gatstaf
2/2
Silverclad Ferocidons

Silverclad Ferocidons {5}{R}{R}

Creature - Dinosaur
Enrage — Whenever Silverclad Ferocidons is dealt damage, each opponent sacrifices a permanent.
"Control them? No. I gird them in armor and let them loose."
—Yacha, Otepec huntmaster
8/5
  • Rivals of Ixalan
  • Rivals of Ixalan Promos 115p 115s
Silverclaw Griffin

Silverclaw Griffin {3}{W}{W}

Creature - Griffin
Flying, first strike
It patrols the grafs for miles around Thraben, ensuring that the unhallowed do not wake for long.
3/2
  • Dark Ascension
Silvercoat Lion

Silvercoat Lion {1}{W}

Creature - Cat
"In the wild, white fur like mine is an aberration. We lack natural camouflage, but the inability to hide encourages other strengths."
—Ajani Goldmane
2/2
Silverflame Ritual

Silverflame Ritual {3}{W}

Sorcery
Put a +1/+1 counter on each creature you control.
Adamant — If at least three white mana was spent to cast this spell, creatures you control gain vigilance until end of turn.
Tempered by fire and united in virtue, the knights of Ardenvale fight with a single, unbreakable will.
  • Throne of Eldraine
Silverflame Squire

Silverflame Squire {1}{W}

Creature - Human Soldier
Beacons along the borderlands are lit at any incursion from the wilds.
2/1
Card has other part: On Alert
Silverfur Partisan

Silverfur Partisan {2}{G}

Creature - Wolf Warrior
Trample
Whenever a Wolf or Werewolf you control becomes the target of an instant or sorcery spell, create a 2/2 green Wolf creature token.
Silverfurs are the last remaining wolfir.
2/2
Silvergill Adept

Silvergill Adept {1}{U}

Creature - Merfolk Wizard
As an additional cost to cast this spell, reveal a Merfolk card from your hand or pay {3}.
When Silvergill Adept enters the battlefield, draw a card.
"If you keep to the shallows, you'll never learn the secrets of the depths."
2/1
Silvergill Douser

Silvergill Douser {1}{U}

Creature - Merfolk Wizard
{T}: Target creature gets -X/-0 until end of turn, where X is the number of Merfolk and/or Faeries you control.
The Silvergill school monitors traffic on the Lanes, ensuring that the riffraff don't interfere with travelers.
1/1
  • Lorwyn