28689 cards found
Seachrome Coast

Seachrome Coast

Land
Seachrome Coast enters the battlefield tapped unless you control two or fewer other lands.
{T}: Add {W} or {U}.
Where indoctrination meets inquiry, currents roil restlessly beneath the surface.
Seacoast Drake

Seacoast Drake {1}{U}

Creature - Drake
Flying
Seacoast drakes have been known to follow ships for hundreds of miles, waiting to snap up garbage, bait, and the occasional sailor.
1/3
  • Magic 2014
Seafarer's Quay

Seafarer's Quay

Land
Blue legendary creatures you control have "bands with other legendary creatures."
  • Legends
Seafaring Werewolf
Suspicious Stowaway

Seafaring Werewolf

Creature - Werewolf
(Color indicator: Seafaring Werewolf is green)
Seafaring Werewolf can't be blocked.
Whenever Seafaring Werewolf deals combat damage to a player, draw a card.
Nightbound
2/1
Card has other part: Suspicious Stowaway
Seafloor Debris

Seafloor Debris

Land
Seafloor Debris enters the battlefield tapped.
{T}: Add {U}.
{T}, Sacrifice Seafloor Debris: Add one mana of any color.
Seafloor Oracle

Seafloor Oracle {2}{U}{U}

Creature - Merfolk Wizard
Whenever a Merfolk you control deals combat damage to a player, draw a card.
Where the light falls dim and blue on broken ships, secrets lie unclaimed.
2/3
Seafloor Stalker

Seafloor Stalker {2}{U}

Creature - Merfolk Rogue
{4}{U}: Seafloor Stalker gets +1/+0 until end of turn and can't be blocked this turn. This ability costs {1} less to activate for each creature in your party.
"Sunken ruins? My specialty."
2/3
  • Zendikar Rising
Seagraf Skaab

Seagraf Skaab {1}{U}

Creature - Zombie
"Your recent work is an inspiration. I have the utmost respect for your approach, and your craft is impeccable. At your convenience, I would be honored to collaborate on a project."
—Ludevic, letter to Geralf
1/3
  • Shadows over Innistrad
Seahunter

Seahunter {2}{U}{U}

Creature - Human Mercenary
{3}, {T}: Search your library for a Merfolk permanent card, put it onto the battlefield, then shuffle.
"They can't feel pain. They just wiggle 'cause they're scared."
2/2
Seal Away

Seal Away {1}{W}

Enchantment
Flash
When Seal Away enters the battlefield, exile target tapped creature an opponent controls until Seal Away leaves the battlefield.
An ancient nemesis rendered harmless long ago.
Related card: Slayer's Bounty
  • Dominaria
Seal from Existence

Seal from Existence {1}{W}{W}

Enchantment
Ward {3}
When Seal from Existence enters the battlefield, exile target nonland permanent an opponent controls until Seal from Existence leaves the battlefield.
  • March of the Machine
Seal of Cleansing

Seal of Cleansing {1}{W}

Enchantment
Sacrifice Seal of Cleansing: Destroy target artifact or enchantment.
"I am the purifier, the light that clears all shadows."
—Seal inscription
Related card: Seal of Primordium
Seal of Doom

Seal of Doom {2}{B}

Enchantment
Sacrifice Seal of Doom: Destroy target nonblack creature. It can't be regenerated.
"A basilisk's gaze is effective, but disposing of physical remains is a tiresome task. It's far more discrete to dissolve one's victim entirely."
—Szadek
Seal of Fire

Seal of Fire {R}

Enchantment
Sacrifice Seal of Fire: It deals 2 damage to any target.
"If it breathes, it will burn."
—Rakdos pyromancers' creed
Seal of Primordium

Seal of Primordium {1}{G}

Enchantment
Sacrifice Seal of Primordium: Destroy target artifact or enchantment.
"I am the simplifier, the root that drags all artifice to earth."
—Seal inscription
Related card: Seal of Cleansing
Seal of Removal

Seal of Removal {U}

Enchantment
Sacrifice Seal of Removal: Return target creature to its owner's hand.
"I am the unraveler, the loosened thread that will not hold."
—Seal inscription
Seal of Strength

Seal of Strength {G}

Enchantment
Sacrifice Seal of Strength: Target creature gets +3/+3 until end of turn.
When does majestic become ominous?
Seal of the Guildpact

Seal of the Guildpact {5}

Artifact
As Seal of the Guildpact enters the battlefield, choose two colors.
Each spell you cast costs {1} less to cast for each of the chosen colors it is.
"I'd rather see the guilds contend together with words in the halls of power, than in the streets with swords."
—Jace Beleren
Sealed Fate

Sealed Fate {X}{U}{B}

Sorcery
Look at the top X cards of target opponent's library. Exile one of those cards and put the rest back on top of that player's library in any order.
It's good to know more about your enemy's fate than your enemy does.
  • Mirage
Sealock Monster

Sealock Monster {3}{U}{U}

Creature - Octopus
Sealock Monster can't attack unless defending player controls an Island.
{5}{U}{U}: Monstrosity 3.
When Sealock Monster becomes monstrous, target land becomes an Island in addition to its other types.
5/5
Search Party Captain

Search Party Captain {3}{W}

Creature - Human Soldier
This spell costs {1} less to cast for each creature you attacked with this turn.
When Search Party Captain enters the battlefield, draw a card.
"Werewolves leave messy trails. Easy to follow. Hard to forget."
2/2
Search Warrant

Search Warrant {W}{U}

Sorcery
Target player reveals their hand. You gain life equal to the number of cards in that player's hand.
"And would you care to explain why your satchel is radiating an aura of unstable energy?"
  • Return to Ravnica
Search for Azcanta
Azcanta, the Sunken Ruin

Search for Azcanta {1}{U}

Legendary Enchantment
At the beginning of your upkeep, surveil 1. Then if you have seven or more cards in your graveyard, you may transform Search for Azcanta.
The Sunken Ruin houses all the learning of a long-forgotten age.
Card has other part: Azcanta, the Sunken Ruin
Search for Blex
Blex, Vexing Pest

Search for Blex {2}{B}{B}

Sorcery
Look at the top five cards of your library. You may put any number of them into your hand and the rest into your graveyard. You lose 3 life for each card you put into your hand this way.
Card has other part: Blex, Vexing Pest
Search for Glory

Search for Glory {2}{W}

Snow Sorcery
Search your library for a snow permanent card, a legendary card, or a Saga card, reveal it, put it into your hand, then shuffle. You gain 1 life for each {S} spent to cast this spell.