22544 cards found
Vastwood Gorger

Vastwood Gorger {5}{G}

Creature - Wurm
"A long and difficult incision revealed that all vital organs are housed in the head, save for a long chain of stomachs, forty in all, leading from its throat to the end of the tail."
—Mulak Ffar, Vastwood Biodiversity
5/6
Vastwood Hydra

Vastwood Hydra {X}{G}{G}

Creature - Hydra
Vastwood Hydra enters with X +1/+1 counters on it.
When Vastwood Hydra dies, you may distribute a number of +1/+1 counters equal to the number of +1/+1 counters on Vastwood Hydra among any number of creatures you control.
0/0
Vastwood Surge

Vastwood Surge {3}{G}

Sorcery
Kicker {4}
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. If this spell was kicked, put two +1/+1 counters on each creature you control.
Vastwood Thicket
Vastwood Fortification

Vastwood Thicket

Land
Vastwood Thicket enters tapped.
{T}: Add {G}.
"Never underestimate the ferocity of the imperative to thrive."
—Eyza, Joraga guide
Card has other part: Vastwood Fortification
  • Zendikar Rising
Vastwood Zendikon

Vastwood Zendikon {4}{G}

Enchantment - Aura
Enchant land
Enchanted land is a 6/4 green Elemental creature. It's still a land.
When enchanted land dies, return that card to its owner's hand.
Vat Emergence

Vat Emergence {4}{B}

Sorcery
Put target creature card from a graveyard onto the battlefield under your control. Proliferate.
The first rebirth is a reward. The fifty-first is a punishment.
  • Phyrexia: All Will Be One
Vat of Rebirth

Vat of Rebirth {B}

Artifact
Whenever another artifact or creature you control is put into a graveyard from the battlefield, put an oil counter on Vat of Rebirth.
{2}{B}, {T}, Remove four oil counters from Vat of Rebirth: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.
  • Phyrexia: All Will Be One
Vault 101: Birthday Party

Vault 101: Birthday Party {3}{W}

Enchantment - Saga
I — Create a 1/1 white Human Soldier creature token and a Food token.
II, III — You may put an Aura or Equipment card from your hand or graveyard onto the battlefield. If an Equipment is put onto the battlefield this way, you may attach it to a creature you control.
  • Fallout 28 556
Vault 112: Sadistic Simulation

Vault 112: Sadistic Simulation {2}{U}{R}

Enchantment - Saga
I, II — Tap up to one target creature and put a stun counter on it. You get {E}{E}.
III — Pay any amount of {E}. If you paid one or more {E} this way, shuffle your library, then exile that many cards from the top. You may play one of those cards without paying its mana cost.
  • Fallout 123 651
Vault 11: Voter's Dilemma

Vault 11: Voter's Dilemma {2}{W}{B}

Enchantment - Saga
I — For each opponent, you create a 1/1 white Human Soldier creature token.
II, III — Each player secretly votes for up to one creature, then those votes are revealed. If no creature got votes, each player draws a card. Otherwise, destroy each creature with the most votes or tied for most votes.
  • Fallout 121 649
Vault 12: The Necropolis

Vault 12: The Necropolis {4}{B}{B}

Enchantment - Saga
I — Each player gets three rad counters.
II — Create X 2/2 black Zombie Mutant creature tokens, where X is the total number of rad counters among players.
III — Put two +1/+1 counters on each creature you control that's a Zombie or Mutant.
  • Fallout 51 579
Vault 13: Dweller's Journey

Vault 13: Dweller's Journey {3}{W}

Enchantment - Saga
I — For each player, exile up to one other target enchantment or creature that player controls until Vault 13 leaves the battlefield.
II — You gain 2 life and scry 2.
III — Return two cards exiled with Vault 13 to the battlefield under their owners' control and put the rest on the bottom of their owners' libraries.
  • Fallout 26 554
Vault 21: House Gambit

Vault 21: House Gambit {1}{R}

Enchantment - Saga
I, II — Discard a card, then draw a card.
III — Reveal up to five nonland cards from your hand. For each of those cards that has the same mana value as another card revealed this way, create a Treasure token.
  • Fallout 69 597
Vault 75: Middle School

Vault 75: Middle School {2}{W}{W}

Enchantment - Saga
I — Exile all creatures with power 4 or greater.
II, III — Put a +1/+1 counter on each creature you control.
  • Fallout 27 555
Vault 87: Forced Evolution

Vault 87: Forced Evolution {3}{G}{U}

Enchantment - Saga
I — Gain control of target non-Mutant creature for as long as you control Vault 87.
II — Put a +1/+1 counter on target creature you control. It becomes a Mutant in addition to its other types.
III — Draw cards equal to the greatest power among Mutants you control.
  • Fallout 122 650
Vault Plunderer

Vault Plunderer {2}{B}

Creature - Human Rogue
When Vault Plunderer enters, target player draws a card and loses 1 life.
"Kind of them to put all their valuables in the same place."
3/1
  • Outlaws of Thunder Junction
Vault Robber

Vault Robber {1}{R}

Creature - Dwarf Rogue
{1}, {T}, Exile a creature card from your graveyard: Create a Treasure token.
The dwarves believe works of art should be passed down the generations, not buried with the dead.
1/3
Vault Skirge

Vault Skirge {1}{B/P}

Artifact Creature - Phyrexian Imp
Flying
Lifelink
From the remnants of the dead, Geth forged a swarm to safeguard his throne.
1/1
Related card: March Toward Perfection
Vault of Catlacan
Storm the Vault

Vault of Catlacan

Legendary Land
{T}: Add one mana of any color.
{T}: Add {U} for each artifact you control.
Swimming in coins proved harder than they'd hoped, but dancing was a jingling delight.
Card has other part: Storm the Vault
Vault of Champions

Vault of Champions

Land
Vault of Champions enters tapped unless you have two or more opponents.
{T}: Add {W} or {B}.
Where victors are commemorated and moments of glory immortalized.
Vault of Whispers

Vault of Whispers

Artifact Land
{T}: Add {B}.
Ish Sah, den of the warlord Geth, commander of countless nim.
Vault of the Archangel

Vault of the Archangel

Land
{T}: Add {C}.
{2}{W}{B}, {T}: Creatures you control gain deathtouch and lifelink until end of turn.
"For centuries my creation kept this world in balance. Now only her shadow remains."
—Sorin Markov
Vaultborn Tyrant

Vaultborn Tyrant {5}{G}{G}

Creature - Dinosaur
Trample
Whenever Vaultborn Tyrant or another creature you control with power 4 or greater enters, you gain 3 life and draw a card.
When Vaultborn Tyrant dies, if it's not a token, create a token that's a copy of it, except it's an artifact in addition to its other types.
6/6
Vaultbreaker

Vaultbreaker {3}{R}

Creature - Orc Rogue
Whenever Vaultbreaker attacks, you may discard a card. If you do, draw a card.
Dash {2}{R}
4/2
  • Fate Reforged
Vazal, the Compleat

Vazal, the Compleat {3}{G}{G}{G}

Legendary Artifact Creature - Phyrexian
Megalegendary (Your deck can have only one copy of this card.)
Vigilance, trample
Vazal, the Compleat has the activated abilities of all other permanents on the battlefield.
7/7