30036 cards found
Lantern of the Lost

Lantern of the Lost {1}

Artifact
When Lantern of the Lost enters the battlefield, exile target card from a graveyard.
{1}, {T}, Exile Lantern of the Lost: Exile all cards from all graveyards, then draw a card.
Lanterns' Lift
Lantern Bearer

Lanterns' Lift

Enchantment - Aura
(Color indicator: Lanterns' Lift is blue)
Enchant creature
Enchanted creature gets +1/+1 and has flying.
If Lanterns' Lift would be put into a graveyard from anywhere, exile it instead.
. . . but she knew it would be rude to refuse.
Card has other part: Lantern Bearer
Related card: Lanterns' Lift (Alchemy)
Lanterns' Lift (Alchemy)
Lantern Bearer (Alchemy)

Lanterns' Lift (Alchemy)

Enchantment - Aura
(Color indicator: Lanterns' Lift (Alchemy) is blue)
Enchant creature
Enchanted creature gets +1/+1 and has flying.
If Lanterns' Lift would be put into a graveyard from anywhere, exile it instead.
Card has other part: Lantern Bearer (Alchemy)
Related card: Lanterns' Lift
  • Innistrad: Crimson Vow
Lightning Wolf

Lightning Wolf {3}{R}

Creature - Wolf
{1}{R}: Lightning Wolf gains first strike until end of turn. Activate only as a sorcery.
These thick-furred wolves have adapted to Stensia's storms, channeling their energy into bursts of supernatural speed.
4/3
Lunar Rejection

Lunar Rejection {1}{U}

Instant
Cleave {3}{U}
Return target [Wolf or Werewolf] creature to its owner's hand.
Draw a card.
Magma Pummeler

Magma Pummeler {X}{R}{R}

Creature - Elemental
Magma Pummeler enters the battlefield with X +1/+1 counters on it.
If damage would be dealt to Magma Pummeler while it has a +1/+1 counter on it, prevent that damage and remove that many +1/+1 counters from it. When one or more counters are removed from Magma Pummeler this way, it deals that much damage to any target.
0/0
Malicious Invader
Innocent Traveler

Malicious Invader

Creature - Vampire
(Color indicator: Malicious Invader is black)
Flying
Malicious Invader gets +2/+0 as long as an opponent controls a Human.
"Aren't you going to offer me a drink?"
3/3
Card has other part: Innocent Traveler
Manaform Hellkite

Manaform Hellkite {2}{R}{R}

Creature - Dragon
Flying
Whenever you cast a noncreature spell, create an X/X red Dragon Illusion creature token with flying and haste, where X is the amount of mana spent to cast that spell. Exile that token at the beginning of the next end step.
4/4
Related cards: Darigaaz, Shivan Champion Protean War Engine
Markov Purifier

Markov Purifier {1}{W}{B}

Creature - Vampire Cleric
Lifelink
At the beginning of your end step, if you gained life this turn, you may pay {2}. If you do, draw a card.
The ceremonial "incense" was a concoction of Edgar's own design, a precise blend of blood from his favorite human lineages.
2/3
Markov Retribution

Markov Retribution {2}{R}

Sorcery
Choose one or both —
• Creatures you control get +1/+0 until end of turn.
• Target Vampire you control deals damage equal to its power to another target creature.
Markov Waltzer

Markov Waltzer {2}{R}{W}

Creature - Vampire
Flying, haste
At the beginning of combat on your turn, up to two target creatures you control each get +1/+0 until end of turn.
"I'll lead."
1/3
Massive Might

Massive Might {G}

Instant
Target creature gets +2/+2 and gains trample until end of turn.
"Run! It's coming for us! Eventually!"
—Yaster, Havengul shopkeeper
Militia Rallier

Militia Rallier {2}{W}

Creature - Human Soldier
Militia Rallier can't attack alone.
Whenever Militia Rallier attacks, untap target creature.
"We can wait like helpless children for a hero, or we can gather our courage and be the heroes. Who's with me?"
3/3
Mindleech Ghoul

Mindleech Ghoul {1}{B}

Creature - Zombie
Exploit
When Mindleech Ghoul exploits a creature, each opponent exiles a card from their hand.
"This still doesn't make you the brains of the operation."
—Ghoulcaller Gisa
2/2
Mirrorhall Mimic
Ghastly Mimicry

Mirrorhall Mimic {3}{U}

Creature - Spirit
You may have Mirrorhall Mimic enter the battlefield as a copy of any creature on the battlefield, except it's a Spirit in addition to its other types.
Disturb {3}{U}{U}
0/0
Card has other part: Ghastly Mimicry
Mischievous Catgeist
Catlike Curiosity

Mischievous Catgeist {1}{U}

Creature - Cat Spirit
Whenever Mischievous Catgeist deals combat damage to a player, draw a card.
Disturb {2}{U}
"I never get any knitting done, but I don't entirely mind."
—Lorn, Lambholt innkeeper
1/1
Card has other part: Catlike Curiosity
Related card: Mischievous Catgeist (Alchemy)
Mischievous Catgeist (Alchemy)
Catlike Curiosity (Alchemy)

Mischievous Catgeist (Alchemy) {1}{U}

Creature - Cat Spirit
Whenever Mischievous Catgeist deals combat damage to a player, draw a card.
Disturb {1}{U}
1/1
Card has other part: Catlike Curiosity (Alchemy)
Related card: Mischievous Catgeist
  • Innistrad: Crimson Vow
Moldgraf Millipede

Moldgraf Millipede {4}{G}

Creature - Insect Horror
When Moldgraf Millipede enters the battlefield, mill three cards, then put a +1/+1 counter on Moldgraf Millipede for each creature card in your graveyard.
Between stitchers, cultists, and scavengers, corpses are in high demand.
2/2
Related card: Hinterland Chef
Moonlit Ambusher
Oakshade Stalker

Moonlit Ambusher

Creature - Werewolf
(Color indicator: Moonlit Ambusher is green)
Nightbound
Even when he strikes, the only sound is the snap of jaws through bone.
6/3
Card has other part: Oakshade Stalker
Nature's Embrace

Nature's Embrace {2}{G}

Enchantment - Aura
Enchant creature or land
As long as enchanted permanent is a creature, it gets +2/+2.
As long as enchanted permanent is a land, it has "{T}: Add two mana of any one color."
Nebelgast Beguiler

Nebelgast Beguiler {4}{W}

Creature - Spirit
{W}, {T}: Tap target creature.
A moment of distraction, an hour off course.
2/5
Necroduality

Necroduality {3}{U}

Enchantment
Whenever a nontoken Zombie enters the battlefield under your control, create a token that's a copy of that creature.
"Geralf's prowess continues to grow. He can now replicate my own creations with near-perfect accuracy."
—Ludevic's laboratory notes
Nurturing Presence

Nurturing Presence {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature has "Whenever a creature enters the battlefield under your control, this creature gets +1/+1 until end of turn."
When Nurturing Presence enters the battlefield, create a 1/1 white Spirit creature token with flying.
Oakshade Stalker
Moonlit Ambusher

Oakshade Stalker {2}{G}

Creature - Human Ranger Werewolf
You may cast Oakshade Stalker as though it had flash if you pay {2} more to cast it.
Daybound
He blends seamlessly into the forest, waiting silently for his prey.
3/3
Card has other part: Moonlit Ambusher
Odious Witch
Ragged Recluse

Odious Witch

Creature - Human Warlock
(Color indicator: Odious Witch is black)
Whenever Odious Witch attacks, defending player loses 1 life and you gain 1 life.
Her cauldron refilled, she settled in to wait for the next unsuspecting traveler to knock at her door.
3/3
Card has other part: Ragged Recluse