27726 cards found
Shield Wall

Shield Wall {1}{W}

Instant
Creatures you control get +0/+2 until end of turn.
もっとも堅牢な壁とは、石の壁でも鋼の壁でもなく、力を合わせた戦士たちの壁である。
Shield of Duty and Reason

Shield of Duty and Reason {W}

Enchantment - Aura
Enchant creature
Enchanted creature has protection from green and from blue.
The duty: to defend. The reason: to survive.
  • Apocalypse
Shield of Kaldra

Shield of Kaldra {4}

Legendary Artifact - Equipment
Equipment named Sword of Kaldra, Shield of Kaldra, and Helm of Kaldra have indestructible.
Equipped creature has indestructible.
Equip {4}
Related cards: Helm of Kaldra Sword of Kaldra
Shield of the Ages

Shield of the Ages {2}

Artifact
{2}: Prevent the next 1 damage that would be dealt to you this turn.
"This shield is a true rarity: an artifact whose purpose is obvious."
—Arcum Dagsson, Soldevi Machinist
Shield of the Avatar

Shield of the Avatar {1}

Artifact - Equipment
If a source would deal damage to equipped creature, prevent X of that damage, where X is the number of creatures you control.
Equip {2}
We are made stronger by those we fight for. Designed by Richard Garriott
  • Magic 2015
Shield of the Oversoul

Shield of the Oversoul {2}{G/W}

Enchantment - Aura
Enchant creature
As long as enchanted creature is green, it gets +1/+1 and has indestructible.
As long as enchanted creature is white, it gets +1/+1 and has flying.
Shield of the Realm

Shield of the Realm {2}

Artifact - Equipment
If a source would deal damage to equipped creature, prevent 2 of that damage.
Equip {1}
Benalish glazeplate is stained with salts from the Rift Era and enchanted to deflect blows.
Related card: Arms Scavenger
  • Dominaria
Shield of the Righteous

Shield of the Righteous {W}{U}

Artifact - Equipment
Equipped creature gets +0/+2 and has vigilance.
Whenever equipped creature blocks a creature, that creature doesn't untap during its controller's next untap step.
Equip {2}
  • Alara Reborn
Shield's Might

Shield's Might {1}{G}

Instant - Adventure
Target creature gets +2/+2 until end of turn.
Countless knights of Garenbrig owe their lives to his peerless craftsmanship.
Card has other part: Garenbrig Carver
Shield-Wall Sentinel

Shield-Wall Sentinel {4}

Artifact Creature - Golem
Defender
When Shield-Wall Sentinel enters the battlefield, you may search your library for a creature card with defender, reveal it, put it into your hand, then shuffle.
"Unit alpha-6 locking into position!"
1/3
  • Dominaria United
Shielded Aether Thief

Shielded Aether Thief {1}{U}

Creature - Vedalken Rogue
Flash
Whenever Shielded Aether Thief blocks, you get {E}.
{T}, Pay {E}{E}{E}: Draw a card.
Conflict breeds opportunity.
0/4
Shielded Passage

Shielded Passage {W}

Instant
Prevent all damage that would be dealt to target creature this turn.
Izzet delved into the depths of Ravnica's past, and Selesnya followed without fear.
  • Gatecrash
Shielded by Faith

Shielded by Faith {1}{W}{W}

Enchantment - Aura
Enchant creature
Enchanted creature has indestructible.
Whenever a creature enters the battlefield, you may attach Shielded by Faith to that creature.
Shieldhide Dragon

Shieldhide Dragon {5}{W}

Creature - Dragon
Flying, lifelink
Megamorph {5}{W}{W}
When Shieldhide Dragon is turned face up, put a +1/+1 counter on each other Dragon creature you control.
3/3
  • Dragons of Tarkir
Shielding Plax

Shielding Plax {2}{G/U}

Enchantment - Aura
Enchant creature
When Shielding Plax enters the battlefield, draw a card.
Enchanted creature can't be the target of spells or abilities your opponents control.
Shieldmage Advocate

Shieldmage Advocate {2}{W}

Creature - Human Cleric
{T}: Return target card from an opponent's graveyard to their hand. Prevent all damage that would be dealt to any target this turn by a source of your choice.
"Our unity conquers all fears."
1/3
  • Judgment
Shieldmage Elder

Shieldmage Elder {5}{W}

Creature - Human Cleric Wizard
Tap two untapped Clerics you control: Prevent all damage target creature would deal this turn.
Tap two untapped Wizards you control: Prevent all damage target spell would deal this turn.
"You may fight if I deem your cause worthy."
2/3
  • Onslaught
Shieldmate's Blessing

Shieldmate's Blessing {W}

Instant
Prevent the next 3 damage that would be dealt to any target this turn.
"Even land dwellers may call for Emeria's grace in times of need."
—Emeria's Creed
  • Zendikar
Shields of Velis Vel

Shields of Velis Vel {W}

Tribal Instant - Shapeshifter
Changeling
Creatures target player controls get +0/+1 and gain all creature types until end of turn.
Changelings can alter shape based on what the beings around them desire most.
  • Lorwyn
Shifting Borders

Shifting Borders {3}{U}

Instant - Arcane
Exchange control of two target lands.
Splice onto Arcane {3}{U}
  • Saviors of Kamigawa
Shifting Ceratops

Shifting Ceratops {2}{G}{G}

Creature - Dinosaur
This spell can't be countered.
Protection from blue
{G}: Shifting Ceratops gains your choice of reach, trample, or haste until end of turn.
5/4
Related card: Scalespeaker Shepherd
Shifting Grift

Shifting Grift {U}{U}

Sorcery
Spree
+ {2} — Exchange control of two target creatures.
+ {1} — Exchange control of two target artifacts.
+ {1} — Exchange control of two target enchantments.
  • Outlaws of Thunder Junction
Shifting Loyalties

Shifting Loyalties {5}{U}

Sorcery
Exchange control of two target permanents that share a card type.
"Show the enemy the true path, and the spirit will yearn to follow it."
—Houn, Jeskai elder
  • Fate Reforged
Shifting Shadow

Shifting Shadow {2}{R}

Enchantment - Aura
Enchant creature
Enchanted creature has haste and "At the beginning of your upkeep, destroy this creature. Reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and attach Shifting Shadow to it, then put all other cards revealed this way on the bottom of your library in a random order."
Shifting Sky

Shifting Sky {2}{U}

Enchantment
As Shifting Sky enters the battlefield, choose a color.
All nonland permanents are the chosen color.
Master the sky and you rule everything beneath it.
—Metathran saying