29661 cards found
Buried in the Garden

Buried in the Garden {2}{G}{W}

Enchantment - Aura
Enchant land
When Buried in the Garden enters the battlefield, exile target nonland permanent you don't control until Buried in the Garden leaves the battlefield.
Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
Aurelia's Fury

Aurelia's Fury {X}{R}{W}

Instant
Aurelia's Fury deals X damage divided as you choose among any number of targets. Tap each creature dealt damage this way. Players dealt damage this way can't cast noncreature spells this turn.
Morning Apparition
Mourning Patrol

Morning Apparition

Creature - Spirit Soldier
(Color indicator: Morning Apparition is white)
Flying, vigilance
If Morning Apparition would be put into a graveyard from anywhere, exile it instead.
"You could see the spirits all along, couldn't you? Well, now I can too."
2/1
Card has other part: Mourning Patrol
Cooped Up

Cooped Up {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.
{2}{W}: Exile enchanted creature.
"Cold iron's all you need to hold a faerie. The charms are mostly decorative."
—Eulyn, Edgewall peddler
  • Wilds of Eldraine
Rockslide Elemental

Rockslide Elemental {2}{R}

Creature - Elemental
First strike
Whenever another creature dies, you may put a +1/+1 counter on Rockslide Elemental.
On Jund, even the landscape is a deadly hunter. Volcanoes, tar pits, and rock slides seem to prey upon the living.
1/1
Quandrix Command

Quandrix Command {1}{G}{U}

Instant
Choose two —
• Return target creature or planeswalker to its owner's hand.
• Counter target artifact or enchantment spell.
• Put two +1/+1 counters on target creature.
• Target player shuffles up to three target cards from their graveyard into their library.
Myr Quadropod

Myr Quadropod {4}

Artifact Creature - Myr
{3}: Switch Myr Quadropod's power and toughness until end of turn.
Each myr was designed to fill a specific role. This one, for example, was designed to stomp on other myr.
1/4
  • Fifth Dawn
Reap

Reap {1}{G}

Instant
Return up to X target cards from your graveyard to your hand, where X is the number of black permanents target opponent controls as you cast this spell.
"Let Volrath choke on his crop of hatred."
—Eladamri, Lord of Leaves
  • Tempest
Journey to the Oracle
Jadzi, Oracle of Arcavios

Journey to the Oracle {2}{G}{G}

Sorcery
You may put any number of land cards from your hand onto the battlefield. Then if you control eight or more lands, you may discard a card. If you do, return Journey to the Oracle to its owner's hand.
To find Jadzi, one need only wander.
Card has other part: Jadzi, Oracle of Arcavios
Blustersquall

Blustersquall {U}

Instant
Tap target creature you don't control.
Overload {3}{U}
Weather is more predictable than the Izzet.
Root Elemental

Root Elemental {4}{G}{G}

Creature - Elemental
Morph {5}{G}{G}
When Root Elemental is turned face up, you may put a creature card from your hand onto the battlefield.
6/5
  • Murders at Karlov Manor Commander
  • Scourge
Mole Worms

Mole Worms {2}{B}

Creature - Worm
You may choose not to untap Mole Worms during your untap step.
{T}: Tap target land. It doesn't untap during its controller's untap step for as long as Mole Worms remains tapped.
1/1
Hot Pursuit

Hot Pursuit {1}{R}

Enchantment
When Hot Pursuit enters the battlefield, suspect target creature an opponent controls. As long as Hot Pursuit remains on the battlefield, that creature is also goaded.
At the beginning of combat on your turn, if two or more players have lost the game, gain control of all goaded and/or suspected creatures until end of turn. Untap them. They gain haste until end of turn.
  • Murders at Karlov Manor Commander 32 342
Brace for Impact

Brace for Impact {4}{W}

Instant
Prevent all damage that would be dealt to target multicolored creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature.
Flesh can be tempered by spellcraft and forged ever stronger by the hammers of foes.
  • Dissension
Mystic Might

Mystic Might {U}

Enchantment - Aura
Enchant land you control
Cumulative upkeep {1}{U}
Enchanted land has "{T}: Target creature gets +2/+2 until end of turn."
  • Ice Age
Cleric of Life's Bond

Cleric of Life's Bond {W}{B}

Creature - Vampire Cleric
Whenever another Cleric enters the battlefield under your control, you gain 1 life.
Whenever you gain life for the first time each turn, put a +1/+1 counter on Cleric of Life's Bond.
"No gods. Only each other."
2/2
  • Zendikar Rising
Sight of the Scalelords

Sight of the Scalelords {4}{G}

Enchantment
At the beginning of combat on your turn, creatures you control with toughness 4 or greater get +2/+2 and gain vigilance until end of turn.
"The Silumgar creep around our borders and infiltrate our aeries. We must remain ever watchful."
—Golran, Dromoka captain
  • Dragons of Tarkir
Trazyn the Infinite

Trazyn the Infinite {4}{B}{B}

Legendary Artifact Creature - Necron
Deathtouch
Prismatic Gallery — As long as Trazyn the Infinite is on the battlefield, it has all activated abilities of all artifact cards in your graveyard.
The Archaeovist of the Solemnace Galleries will not rest until every treasure in the galaxy is safely within his clutches.
4/6
  • Warhammer 40,000 Commander 65 65★
Jihad

Jihad {W}{W}{W}

Enchantment
As Jihad enters the battlefield, choose a color and an opponent.
White creatures get +2/+1 as long as the chosen player controls a nontoken permanent of the chosen color.
When the chosen player controls no nontoken permanents of the chosen color, sacrifice Jihad.
Related card: City in a Bottle
  • Arabian Nights
Acererak the Archlich

Acererak the Archlich {2}{B}

Legendary Creature - Zombie Wizard
When Acererak the Archlich enters the battlefield, if you haven't completed Tomb of Annihilation, return Acererak the Archlich to its owner's hand and venture into the dungeon.
Whenever Acererak the Archlich attacks, for each opponent, you create a 2/2 black Zombie creature token unless that player sacrifices a creature.
5/5
Related cards: Acererak the Archlich (Alchemy) Dungeon of the Mad Mage Lost Mine of Phandelver Tomb of Annihilation
Bloodbriar

Bloodbriar {2}{G}

Creature - Plant Elemental
Whenever you sacrifice another permanent, put a +1/+1 counter on Bloodbriar.
"There is a sourness here that I don't understand. When the land reaches out to me, I hesitate to reach back."
—Nissa Revane
2/3
Lone Wolf of the Natterknolls
Hermit of the Natterknolls

Lone Wolf of the Natterknolls

Creature - Werewolf
(Color indicator: Lone Wolf of the Natterknolls is green)
Whenever an opponent casts a spell during your turn, draw two cards.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Lone Wolf of the Natterknolls.
. . . but he'll have you for lunch.
3/5
Card has other part: Hermit of the Natterknolls
  • Shadows over Innistrad
Jwar Isle Refuge

Jwar Isle Refuge

Land
Jwar Isle Refuge enters the battlefield tapped.
When Jwar Isle Refuge enters the battlefield, you gain 1 life.
{T}: Add {U} or {B}.
Flesh Duplicate

Flesh Duplicate {U}{U}

Creature - Shapeshifter Rebel
You may have Flesh Duplicate enter the battlefield as a copy of any creature on the battlefield, except it has vanishing 3 if that creature doesn't have vanishing.
0/0
Drumhunter

Drumhunter {3}{G}

Creature - Human Druid Warrior
At the beginning of your end step, if you control a creature with power 5 or greater, you may draw a card.
{T}: Add {C}.
"I feel the vine-rhythm as my friends drive the beast to me. I will not miss my mark."
2/2