30036 cards found
Grolnok, the Omnivore

Grolnok, the Omnivore {2}{G}{U}

Legendary Creature - Frog
Whenever a Frog you control attacks, mill three cards.
Whenever a permanent card is put into your graveyard from your library, exile it with a croak counter on it.
You may play lands and cast spells from among cards you own in exile with croak counters on them.
3/3
Groom's Finery

Groom's Finery {1}{B}

Artifact - Equipment
Equipped creature gets +2/+0. It gets an additional +0/+2 and has deathtouch as long as an Equipment named Bride's Gown is attached to a creature you control.
Equip {2}
Related card: Bride's Gown
Gryff Rider

Gryff Rider {2}{W}

Creature - Human Knight
Flying
Training
"Keep your heels down and bend at the hips as your mount takes flight. She'll do the rest."
—Anders, cathar drillmaster
2/1
Gryffwing Cavalry

Gryffwing Cavalry {3}{W}

Creature - Human Knight
Flying
Training
Whenever Gryffwing Cavalry attacks, you may pay {1}{W}. If you do, target attacking creature without flying gains flying until end of turn.
2/2
Gutter Shortcut
Gutter Skulker

Gutter Shortcut

Enchantment - Aura
(Color indicator: Gutter Shortcut is blue)
Enchant creature
Enchanted creature can't be blocked as long as it's attacking alone.
If Gutter Shortcut would be put into a graveyard from anywhere, exile it instead.
Some people take that as inspiration.
Card has other part: Gutter Skulker
Related card: Gutter Shortcut (Alchemy)
Gutter Shortcut (Alchemy)
Gutter Skulker (Alchemy)

Gutter Shortcut (Alchemy)

Enchantment - Aura
(Color indicator: Gutter Shortcut (Alchemy) is blue)
Enchant creature
Enchanted creature gets +3/+0. It can't be blocked as long as it's attacking alone.
If Gutter Shortcut would be put into a graveyard from anywhere, exile it instead.
Card has other part: Gutter Skulker (Alchemy)
Related card: Gutter Shortcut
  • Innistrad: Crimson Vow
Gutter Skulker
Gutter Shortcut

Gutter Skulker {3}{U}

Creature - Spirit
Gutter Skulker can't be blocked as long as it's attacking alone.
Disturb {3}{U}
Geists have a knack for showing up wherever they're least expected.
3/3
Card has other part: Gutter Shortcut
Related card: Gutter Skulker (Alchemy)
Gutter Skulker (Alchemy)
Gutter Shortcut (Alchemy)

Gutter Skulker (Alchemy) {2}{U}

Creature - Spirit
Gutter Skulker can't be blocked as long as it's attacking alone.
Disturb {2}{U}
3/3
Card has other part: Gutter Shortcut (Alchemy)
Related card: Gutter Skulker
  • Innistrad: Crimson Vow
Halana and Alena, Partners

Halana and Alena, Partners {2}{R}{G}

Legendary Creature - Human Ranger
First strike, reach
At the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is Halana and Alena's power. That creature gains haste until end of turn.
2/3
Hallowed Haunting

Hallowed Haunting {2}{W}{W}

Enchantment
As long as you control seven or more enchantments, creatures you control have flying and vigilance.
Whenever you cast an enchantment spell, create a white Spirit Cleric creature token with "This creature's power and toughness are each equal to the number of Spirits you control."
Hamlet Vanguard

Hamlet Vanguard {2}{G}

Creature - Human Warrior
Ward {2}
Hamlet Vanguard enters the battlefield with two +1/+1 counters on it for each other nontoken Human you control.
1/1
Hauken's Insight
Jacob Hauken, Inspector

Hauken's Insight

Legendary Enchantment
(Color indicator: Hauken's Insight is blue)
At the beginning of your upkeep, exile the top card of your library face down. You may look at that card for as long as it remains exiled.
Once during each of your turns, you may play a land or cast a spell from among the cards exiled with this permanent without paying its mana cost.
Card has other part: Jacob Hauken, Inspector
Headless Rider

Headless Rider {2}{B}

Creature - Zombie
Whenever Headless Rider or another nontoken Zombie you control dies, create a 2/2 black Zombie creature token.
He wanders the Moorlands hoping to one day chop off a head worthy of replacing his own.
3/1
Related card: Ominous Traveler
Henrika Domnathi
Henrika, Infernal Seer

Henrika Domnathi {2}{B}{B}

Legendary Creature - Vampire
Flying
At the beginning of combat on your turn, choose one that hasn't been chosen —
• Each player sacrifices a creature.
• You draw a card and you lose 1 life.
• Transform Henrika Domnathi.
1/3
Card has other part: Henrika, Infernal Seer
Henrika, Infernal Seer
Henrika Domnathi

Henrika, Infernal Seer

Legendary Creature - Vampire
(Color indicator: Henrika, Infernal Seer is black)
Flying, deathtouch, lifelink
{1}{B}{B}: Each creature you control with flying, deathtouch, and/or lifelink gets +1/+0 until end of turn.
"Once you've tasted demon blood, you'll wonder why you ever settled for human."
3/4
Card has other part: Henrika Domnathi
Heron of Hope

Heron of Hope {3}{W}

Creature - Bird
Flying
If you would gain life, you gain that much life plus 1 instead.
{1}{W}: Heron of Hope gains lifelink until end of turn.
2/3
Heron-Blessed Geist

Heron-Blessed Geist {4}{W}

Creature - Spirit
Flying
{3}{W}, Exile Heron-Blessed Geist from your graveyard: Create two 1/1 white Spirit creature tokens with flying. Activate only if you control an enchantment and only as a sorcery.
3/3
Related card: Ominous Traveler
Hiveheart Shaman

Hiveheart Shaman {3}{G}

Creature - Human Shaman
Whenever Hiveheart Shaman attacks, you may search your library for a basic land card that doesn't share a land type with a land you control, put that card onto the battlefield, then shuffle.
{5}{G}: Create a 1/1 green Insect creature token. Put X +1/+1 counters on it, where X is the number of basic land types among lands you control. Activate only as a sorcery.
3/5
Hollowhenge Huntmaster
Avabruck Caretaker

Hollowhenge Huntmaster

Creature - Werewolf
(Color indicator: Hollowhenge Huntmaster is green)
Hexproof
Other permanents you control have hexproof.
At the beginning of combat on your turn, put two +1/+1 counters on each creature you control.
Nightbound
6/6
Card has other part: Avabruck Caretaker
Honeymoon Hearse

Honeymoon Hearse {2}{R}

Artifact - Vehicle
Trample
Tap two untapped creatures you control: Honeymoon Hearse becomes an artifact creature until end of turn.
A carriage crafted from the finest materials. Horses bred from the finest stock. Skulls taken from the finest foes.
5/5
Honored Heirloom

Honored Heirloom {3}

Artifact
{T}: Add one mana of any color.
{2}, {T}: Exile target card from a graveyard.
After the Travails, Runechanters set about repairing twisted symbols of Avacyn as the first step in restoring faith in the Church.
Related card: Big Spender
Hookhand Mariner
Riphook Raider

Hookhand Mariner {3}{G}

Creature - Human Werewolf
Daybound
The local gossips swore Nesmith lost his hands in a fight with a werewolf.
4/4
Card has other part: Riphook Raider
Hopeful Initiate

Hopeful Initiate {W}

Creature - Human Warlock
Training
{2}{W}, Remove two +1/+1 counters from among creatures you control: Destroy target artifact or enchantment.
1/2
Howling Moon

Howling Moon {2}{G}

Enchantment
At the beginning of combat on your turn, target Wolf or Werewolf you control gets +2/+2 until end of turn.
Whenever an opponent casts their second spell each turn, create a 2/2 green Wolf creature token.
Howlpack Avenger
Ill-Tempered Loner

Howlpack Avenger

Creature - Werewolf
(Color indicator: Howlpack Avenger is red)
Whenever a permanent you control is dealt damage, Howlpack Avenger deals that much damage to any target.
{1}{R}: Howlpack Avenger gets +2/+0 until end of turn.
Nightbound
4/4
Card has other part: Ill-Tempered Loner