27363 cards found
Sight Beyond Sight

Sight Beyond Sight {3}{U}

Sorcery
Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
Rebound
  • Dragons of Tarkir
Sight of the Scalelords

Sight of the Scalelords {4}{G}

Enchantment
At the beginning of combat on your turn, creatures you control with toughness 4 or greater get +2/+2 and gain vigilance until end of turn.
"The Silumgar creep around our borders and infiltrate our aeries. We must remain ever watchful."
—Golran, Dromoka captain
  • Dragons of Tarkir
Sighted-Caste Sorcerer

Sighted-Caste Sorcerer {1}{W}

Creature - Human Wizard
Exalted
{U}: Sighted-Caste Sorcerer gains shroud until end of turn.
1/1
  • Shards of Alara
Sightless Brawler

Sightless Brawler {1}{W}

Enchantment Creature - Human Warrior
Bestow {4}{W}
Sightless Brawler can't attack alone.
Enchanted creature gets +3/+2 and can't attack alone.
3/2
  • Journey into Nyx
Sightless Ghoul

Sightless Ghoul {3}{B}

Creature - Zombie Soldier
Sightless Ghoul can't block.
Undying
It blindly marches on Thraben's gates, guided by its master's direful will.
2/2
  • Dark Ascension
Sigil Blessing

Sigil Blessing {G}{W}

Instant
Until end of turn, target creature you control gets +3/+3 and other creatures you control get +1/+1.
"For unwavering commitment and unflinching strength, the Order of the White Orchid confers its sigil. Rise, knight-captain, and do your duty."
Sigil Captain

Sigil Captain {1}{G}{W}{W}

Creature - Rhino Soldier
Whenever a creature enters the battlefield under your control, if that creature is 1/1, put two +1/+1 counters on it.
"One sigil awarded for valor, the other awarded for surviving Hellkite's Pass."
3/3
Sigil Tracer

Sigil Tracer {1}{U}{U}

Creature - Merfolk Wizard
{1}{U}, Tap two untapped Wizards you control: Copy target instant or sorcery spell. You may choose new targets for the copy.
"The reflection is true. It is you who are distorted and false."
2/2
  • Morningtide
Sigil of Distinction

Sigil of Distinction {X}

Artifact - Equipment
Sigil of Distinction enters the battlefield with X charge counters on it.
Equipped creature gets +1/+1 for each charge counter on Sigil of Distinction.
Equip—Remove a charge counter from Sigil of Distinction.
  • Shards of Alara
Sigil of Myrkul

Sigil of Myrkul {2}{B}

Enchantment
At the beginning of combat on your turn, mill a card. When you do, if there are four or more creature cards in your graveyard, put a +1/+1 counter on target creature you control and it gains deathtouch until end of turn.
Related card: Sigil of Myrkul (Alchemy)
Sigil of Sleep

Sigil of Sleep {U}

Enchantment - Aura
Enchant creature
Whenever enchanted creature deals damage to a player, return target creature that player controls to its owner's hand.
Arrows are only one way to remove an enemy.
Sigil of Valor

Sigil of Valor {2}

Artifact - Equipment
Whenever equipped creature attacks alone, it gets +1/+1 until end of turn for each other creature you control.
Equip {1}
With each honor he earns, Gideon paves the path to his redemption.
Sigil of the Empty Throne

Sigil of the Empty Throne {3}{W}{W}

Enchantment
Whenever you cast an enchantment spell, create a 4/4 white Angel creature token with flying.
When Asha left Bant, she ensured that the world would have protection and order in her absence.
Related card: Faithful Disciple
Sigil of the Nayan Gods

Sigil of the Nayan Gods {1}{G}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 for each creature you control.
Cycling {G/W}
As the elves learned the hymns of angels, the knights learned the roars of titans.
  • Alara Reborn
Sigil of the New Dawn

Sigil of the New Dawn {3}{W}

Enchantment
Whenever a creature is put into your graveyard from the battlefield, you may pay {1}{W}. If you do, return that card to your hand.
The sigil represents an honor that endures beyond death.
Sigiled Behemoth

Sigiled Behemoth {4}{G}{W}

Creature - Beast
Exalted
"Do not mistake a behemoth's assistance for subservience."
—Mayael the Anima
5/4
  • Alara Reborn
Sigiled Contender

Sigiled Contender {3}{W}

Creature - Human Warrior
Sigiled Contender has lifelink as long as it has a +1/+1 counter on it.
"All right. Warm-ups are over."
3/3
  • Core Set 2021
Sigiled Paladin

Sigiled Paladin {W}{W}

Creature - Human Knight
First strike
Exalted
Each sigil marks the recognition of a great deed and signifies a duty owed to the one who granted it.
2/2
  • Shards of Alara
Sigiled Sentinel

Sigiled Sentinel {2}{W}

Creature - Human Knight
Backup 1
Vigilance
"Alara has been broken before. I will not let it break again."
2/2
  • March of the Machine
Sigiled Skink

Sigiled Skink {1}{R}

Creature - Lizard
Whenever Sigiled Skink attacks, scry 1.
The runes seem to come alive as it moves, rippling like slow flames across its scales.
2/1
  • Journey into Nyx
Sigiled Starfish

Sigiled Starfish {1}{U}

Creature - Starfish
{T}: Scry 1.
Kruphix hid the most dire prophecies about humankind where humans would never find them and tritons wouldn't care to read them.
0/3
Related cards: Oyaminartok, Polar Werebear Tireless Angler
Sigiled Sword of Valeron

Sigiled Sword of Valeron {3}

Artifact - Equipment
Equipped creature gets +2/+0, has vigilance, and is a Knight in addition to its other types.
Whenever equipped creature attacks, create a 2/2 white Knight creature token with vigilance that's attacking.
Equip {3}
Sign in Blood

Sign in Blood {B}{B}

Sorcery
Target player draws two cards and loses 2 life.
Little agonies pave the way to greater power.
Signal Pest

Signal Pest {1}

Artifact Creature - Pest
Battle cry
Signal Pest can't be blocked except by creatures with flying or reach.
It leaps from tree to tree, revealing the enemy's positions.
0/1
Signal the Clans

Signal the Clans {R}{G}

Instant
Search your library for three creature cards and reveal them. If you reveal three cards with different names, choose one of them at random and put that card into your hand. Shuffle the rest into your library.
Gruul clanfolk obey few rules, but all feel bound to answer the call of the horn.
  • Gatecrash