22544 cards found
Valakut Stoneforge
Valakut Awakening

Valakut Stoneforge

Land
Valakut Stoneforge enters tapped.
{T}: Add {R}.
"I can hear the echo of their hammers, long stilled."
—Tars Olan, stoneforge mystic
Card has other part: Valakut Awakening
Valakut, the Molten Pinnacle

Valakut, the Molten Pinnacle

Land
Valakut, the Molten Pinnacle enters tapped.
Whenever a Mountain you control enters, if you control at least five other Mountains, you may have Valakut, the Molten Pinnacle deal 3 damage to any target.
{T}: Add {R}.
Valduk, Keeper of the Flame

Valduk, Keeper of the Flame {2}{R}

Legendary Creature - Human Shaman
At the beginning of combat on your turn, for each Aura and Equipment attached to Valduk, Keeper of the Flame, create a 3/1 red Elemental creature token with trample and haste. Exile those tokens at the beginning of the next end step.
The hammer strikes. The Flame awakens.
3/2
Valentin, Dean of the Vein
Lisette, Dean of the Root

Valentin, Dean of the Vein {B}

Legendary Creature - Vampire Warlock
Menace, lifelink
If a nontoken creature an opponent controls would die, exile it instead. When you do, you may pay {2}. If you do, create a 1/1 black and green Pest creature token with "When this creature dies, you gain 1 life."
1/1
Card has other part: Lisette, Dean of the Root
Valeron Wardens

Valeron Wardens {2}{G}

Creature - Human Monk
Renown 2
Whenever a creature you control becomes renowned, draw a card.
1/3
  • Magic Origins
Valgavoth's Faithful

Valgavoth's Faithful {B}

Creature - Human Cleric
{3}{B}, Sacrifice Valgavoth's Faithful: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.
"That's the one good thing about these cultists: sometimes they do your work for you."
—Winter
1/1
  • Duskmourn: House of Horror 121 412
Valgavoth's Lair

Valgavoth's Lair

Enchantment Land
Hexproof
Valgavoth's Lair enters tapped. As it enters, choose a color.
{T}: Add one mana of the chosen color.
It is the one chamber whose location never changes, the rotten, rancorous heart of Duskmourn itself.
  • Duskmourn: House of Horror Promos 271p 271s
  • Duskmourn: House of Horror 271 327
Valgavoth's Onslaught

Valgavoth's Onslaught {X}{X}{G}

Sorcery
Manifest dread X times, then put X +1/+1 counters on each of those creatures.
Tyvar and the Wanderer were done running.
  • Duskmourn: House of Horror Promos 204p 204s
  • Duskmourn: House of Horror 204 324
Valgavoth, Harrower of Souls

Valgavoth, Harrower of Souls {2}{B}{R}

Legendary Creature - Elder Demon
Flying
Ward—Pay 2 life.
Whenever an opponent loses life for the first time during each of their turns, put a +1/+1 counter on Valgavoth, Harrower of Souls and draw a card.
4/4
  • Duskmourn: House of Horror Commander
Valgavoth, Terror Eater

Valgavoth, Terror Eater {6}{B}{B}{B}

Legendary Creature - Elder Demon
Flying, lifelink
Ward—Sacrifice three nonland permanents.
If a card you didn't control would be put into an opponent's graveyard from anywhere, exile it instead.
During your turn, you may play cards exiled with Valgavoth. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
9/9
  • Duskmourn: House of Horror Promos 120p 120s
  • Duskmourn: House of Horror 120 352 407
Valiant Batrider

Valiant Batrider {2}{W}

Creature - Human Knight
Flying
Whenever Valiant Batrider deals combat damage to a player, that player gets a one-time boon with "When you cast a noncreature spell, you may pay {1}. If you don't, each opponent draws a card."
3/3
  • Alchemy: Ixalan
Valiant Changeling

Valiant Changeling {5}{W}{W}

Creature - Shapeshifter
This spell costs {1} less to cast for each creature type among creatures you control. This effect can't reduce the amount of mana this spell costs by more than {5}.
Changeling
Double strike
3/3
Valiant Emberkin

Valiant Emberkin {1}{R}{W}

Enchantment Creature - Mouse Glimmer
Haste
Whenever Valiant Emberkin enters or attacks, target creature you control perpetually gets +1/+0.
If a creature you control becoming the target of a spell or ability causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
1/1
  • Alchemy: Duskmourn
Valiant Endeavor

Valiant Endeavor {4}{W}{W}

Sorcery
Roll two d6 and choose one result. Destroy each creature with power greater than or equal to that result. Then create a number of 2/2 white Knight creature tokens with vigilance equal to the other result.
"Only victory shall stop our charge!"
  • Forgotten Realms Commander 13 282
Valiant Farewell

Valiant Farewell {1}{W}

Instant
Target creature you control gets +2/+0 until end of turn. When that creature leaves the battlefield this turn, you get a boon with "When you cast your next creature spell, it perpetually gets +2/+0."
Draw a card.
  • Alchemy Horizons: Baldur's Gate
Valiant Knight

Valiant Knight {3}{W}

Creature - Human Knight
Other Knights you control get +1/+1.
{3}{W}{W}: Knights you control gain double strike until end of turn.
"Defeat is no reason for retreat. It is a sign we must redouble our efforts to win this fight."
3/4
Related card: Raddic, Tal Zealot
Valiant Rescuer

Valiant Rescuer {1}{W}

Creature - Human Soldier
Whenever you cycle another card for the first time each turn, create a 1/1 white Human Soldier creature token.
Cycling {2}
The floating city of Skysail has two rules: don't leave your crewmates behind, and don't mess with the guardrails.
3/1
  • Ikoria: Lair of Behemoths
Valiant Veteran

Valiant Veteran {1}{W}

Creature - Kor Soldier
Other Soldiers you control get +1/+1.
{3}{W}{W}, Exile Valiant Veteran from your graveyard: Put a +1/+1 counter on each Soldier you control.
"Let them come. We will show them that Argivian steel is stronger than any Phyrexian metal."
2/2
Valki, God of Lies
Tibalt, Cosmic Impostor

Valki, God of Lies {1}{B}

Legendary Creature - God
When Valki enters, each opponent reveals their hand. For each opponent, exile a creature card they revealed this way until Valki leaves the battlefield.
{X}: Choose a creature card exiled with Valki with mana value X. Valki becomes a copy of that card.
2/1
Card has other part: Tibalt, Cosmic Impostor
Valkmira, Protector's Shield
Reidane, God of the Worthy

Valkmira, Protector's Shield {3}{W}

Legendary Artifact
If a source an opponent controls would deal damage to you or a permanent you control, prevent 1 of that damage.
Whenever you or another permanent you control becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays {1}.
Card has other part: Reidane, God of the Worthy
Valko Indorian, Researcher

Valko Indorian, Researcher {W}{U}

Legendary Creature - Human Wizard
Rulebreaker — If Valko Indorian, Researcher is your Commander, you may include all artifacts and enchantments in your deck regardless of color identity.
Artifacts and enchantments you own everywhere become both types. (This applies to your library, hand, battlefield, and so on.)
Whenever you cast an artifact or enchantment spell, put a +1/+1 counter on Valko Indorian.
2/2
  • Unknown Event
Valkyrie Harbinger

Valkyrie Harbinger {4}{W}{W}

Creature - Angel Cleric
Flying
Lifelink
At the beginning of each end step, if you gained 4 or more life this turn, create a 4/4 white Angel creature token with flying and vigilance.
Where she flies, the Light of Starnheim shines.
4/5
Related card: Celestial Vault
Valkyrie's Call

Valkyrie's Call {3}{W}{W}

Enchantment
Whenever a nontoken, non-Angel creature you control dies, return that card to the battlefield under its owner's control with a +1/+1 counter on it. It has flying and is an Angel in addition to its other types.
"Welcome, worthy one."
Valkyrie's Sword

Valkyrie's Sword {1}{W}

Artifact - Equipment
When Valkyrie's Sword enters, you may pay {4}{W}. If you do, create a 4/4 white Angel Warrior creature token with flying and vigilance, then attach Valkyrie's Sword to it.
Equipped creature gets +2/+1.
Equip {3}
Valley Dasher

Valley Dasher {1}{R}

Creature - Human Berserker
Haste
Valley Dasher attacks each combat if able.
Mardu riders' greatest fear is that a battle might end before their weapons draw blood.
2/2