11127 cards found
Dawn

Dawn {3}{W}{W}

Sorcery
Aftermath
Return all creature cards with power 2 or less from your graveyard to your hand.
Card has other part: Dusk
Dawn Elemental

Dawn Elemental {W}{W}{W}{W}

Creature - Elemental
Flying
Prevent all damage that would be dealt to Dawn Elemental.
It was midnight on the Daru Plains, yet it seemed the sun was rising.
3/3
  • Scourge
Dawn of Hope

Dawn of Hope {1}{W}

Enchantment
Whenever you gain life, you may pay {2}. If you do, draw a card.
{3}{W}: Create a 1/1 white Soldier creature token with lifelink.
"To wage war, secure peace within yourself."
—Emmara
Dawn of the Dead

Dawn of the Dead {2}{B}{B}{B}

Enchantment
At the beginning of your upkeep, you lose 1 life.
At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step.
  • Torment
Dawn's Truce

Dawn's Truce {1}{W}

Instant
Gift a card
You and permanents you control gain hexproof until end of turn. If the gift was promised, permanents you control also gain indestructible until end of turn.
  • Bloomburrow Promos 9p 9s
  • Bloomburrow 9 295
Dawnbreak Reclaimer

Dawnbreak Reclaimer {4}{W}{W}

Creature - Angel
Flying
At the beginning of your end step, choose a creature card in an opponent's graveyard, then that player chooses a creature card in your graveyard. You may return those cards to the battlefield under their owners' control.
5/5
Dawnbringer Charioteers

Dawnbringer Charioteers {2}{W}{W}

Creature - Human Soldier
Flying, lifelink
Heroic — Whenever you cast a spell that targets Dawnbringer Charioteers, put a +1/+1 counter on Dawnbringer Charioteers.
"Nyx may belong to the gods, but the skies of Theros are ours."
2/4
Dawnglade Regent

Dawnglade Regent {5}{G}{G}

Creature - Elk
When Dawnglade Regent enters, you become the monarch.
As long as you're the monarch, permanents you control have hexproof.
"Every creature in the glade paused and stared. Overcome, I bowed to the beast."
—Endril, Kalonian naturalist
8/8
Dawnstrider

Dawnstrider {1}{G}

Creature - Dryad Spellshaper
{G}, {T}, Discard a card: Prevent all combat damage that would be dealt this turn.
Morning's mists can hide many things.
1/1
  • Mercadian Masques
Daxiver, Izzet Electromancer

Daxiver, Izzet Electromancer {1}{U}{R}

Legendary Creature - Goblin Wizard
Rulebreaker — If Daxiver, Izzet Electromancer is your Commander, you may include instant and sorcery cards of any color in your deck regardless of color identity.
{T}: Add one mana of any color. Spend this mana only to cast instant and sorcery spells.
2/4
  • Unknown Event
Daxos of Meletis

Daxos of Meletis {1}{W}{U}

Legendary Creature - Human Soldier
Daxos of Meletis can't be blocked by creatures with power 3 or greater.
Whenever Daxos of Meletis deals combat damage to a player, exile the top card of that player's library. You gain life equal to that card's mana value. Until end of turn, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.
2/2
Daxos the Returned

Daxos the Returned {1}{W}{B}

Legendary Creature - Zombie Soldier
Whenever you cast an enchantment spell, you get an experience counter.
{1}{W}{B}: Create a white and black Spirit enchantment creature token. It has "This creature's power and toughness are each equal to the number of experience counters you have."
2/2
Daxos's Torment

Daxos's Torment {3}{B}

Enchantment
Constellation — Whenever Daxos's Torment or another enchantment you control enters, Daxos's Torment becomes a 5/5 Demon creature with flying and haste in addition to its other types until end of turn.
The terrors of the Underworld travel alongside those who return to the mortal realm.
Day of Destiny

Day of Destiny {3}{W}

Legendary Enchantment
Legendary creatures you control get +2/+2.
"Rise like the sun, stand like the mountain, charge like the lion, die as a hero."
—General Takeno
Day of Judgment

Day of Judgment {2}{W}{W}

Sorcery
Destroy all creatures.
Clerics on both sides prayed for divine intervention to end the war. The gods didn't play favorites.
Related card: Key to the Archive
Day of the Dragons

Day of the Dragons {4}{U}{U}{U}

Enchantment
When Day of the Dragons enters, exile all creatures you control. Then create that many 5/5 red Dragon creature tokens with flying.
When Day of the Dragons leaves the battlefield, sacrifice all Dragons you control. Then return the exiled cards to the battlefield under your control.
Day of the Moon

Day of the Moon {2}{R}

Enchantment - Saga
I, II, III — Choose a creature card name, then goad all creatures with a name chosen for Day of the Moon.
  • Doctor Who 79 684
Day's Undoing

Day's Undoing {2}{U}

Sorcery
Each player shuffles their hand and graveyard into their library, then draws seven cards. If it's your turn, end the turn.
Daybreak Coronet

Daybreak Coronet {W}{W}

Enchantment - Aura
Enchant creature with another Aura attached to it
Enchanted creature gets +3/+3 and has first strike, vigilance, and lifelink.
Daybreak Ranger
Nightfall Predator

Daybreak Ranger {2}{G}

Creature - Human Archer Ranger Werewolf
{T}: Daybreak Ranger deals 2 damage to target creature with flying.
At the beginning of each upkeep, if no spells were cast last turn, transform Daybreak Ranger.
2/2
Card has other part: Nightfall Predator
  • Innistrad
Dazzling Flameweaver

Dazzling Flameweaver {2}{B}{R}

Creature - Lizard Warlock
Menace
Ward—Pay 3 life.
Whenever one or more creatures you control deal combat damage to a player, conjure a random card from Dazzling Flameweaver's spellbook into exile. You may play that card this turn.
4/4
Related cards: Blade Juggler Body Count Dead Revels Drill Bit Hackrobat Light Up the Stage Rafter Demon Rix Maadi Reveler Skewer the Critics Spawn of Mayhem Spikewheel Acrobat
  • Alchemy: Bloomburrow
Dazzling Sphinx

Dazzling Sphinx {3}{U}{U}

Creature - Sphinx
Flying
Whenever Dazzling Sphinx deals combat damage to a player, that player exiles cards from the top of their library until they exile an instant or sorcery card. You may cast that card without paying its mana cost. Then that player puts the exiled cards that weren't cast this way on the bottom of their library in a random order.
4/5
Dazzling Theater

Dazzling Theater {3}{W}

Enchantment - Room
Creature spells you cast have convoke.
Card has other part: Prop Room
  • Duskmourn: House of Horror Promos 3pa 3sa
  • Duskmourn: House of Horror 3a 334a
Dead Before Sunrise

Dead Before Sunrise {3}{R}

Instant
Until end of turn, outlaw creatures you control get +1/+0 and gain "{T}: This creature deals damage equal to its power to target creature."
Daniel's mistake wasn't just coming alone. It was believing his rival had done the same.
  • Outlaws of Thunder Junction Commander 26 62
Dead Man's Chest

Dead Man's Chest {1}{B}

Enchantment - Aura
Enchant creature an opponent controls
When enchanted creature dies, exile cards equal to its power from the top of its owner's library. You may cast spells from among those cards for as long as they remain exiled, and mana of any type can be spent to cast them.