2916 cards found
Shoe Tree

Shoe Tree {4}{G}

Creature - Treefolk
Shoe Tree enters with up to two shoe counters on it. Use your shoes as counters.
Shoe Tree gets +1/+1 for each shoe counter on it.
It grows several feet a year.
3/3
Shove Aside

Shove Aside {R}

Sorcery
If you aren't the starting player, you may cast Shove Aside as though it had flash.
Shove Aside deals 3 damage to target creature or planeswalker.
  • Alchemy: Murders at Karlov Manor
Shrinking Plane

Shrinking Plane

Plane - Foldaria
When you planeswalk here and at the beginning of your upkeep, fold this plane in half. Draw cards equal to the number of times it's been folded. If you can't fold it, planeswalk.
Chaos: Completely unfold this plane. Each opponent discards two cards.
  • Unknown Event
Shy Town

Shy Town

Plane - Chicago
Whenever you planeswalk here and whenever chaos ensues, for each opponent, put a shy counter on up to one target creature they control. That creature becomes a Coward in addition to its other types.
At the beginning of your upkeep, create a 2/2 red Warrior creature token with haste and "Cowards can't block Warriors."
  • Unknown Event
Sidar Kondo

Sidar Kondo

Vanguard
{3}: Target creature gets +3/+3 until end of turn.
Kondo served as guardian to the infant Gerrard and raised him alongside his own son, Vuel. He taught both boys to be strong and to lead, but whereas Gerrard became a champion of honor, Vuel's bitterness led him to become an equally devastating force of malice.
Hand size bonus: -1
Life bonus: +12
  • Vanguard Series
Side Quest

Side Quest {W}

Sorcery
Target player in an Un-game you can see from your seat gains control of target creature you control until your next turn. At the beginning of your next upkeep, put two +1/+1 counters on that creature. (A creature is on the battlefield of only the game its controller is playing.)
  • Unstable
Side to Side

Side to Side {2}{G}

Instant
You and target opponent arm-wrestle. If you win, create a 3/3 green Ape creature token.
His friends at the gym never knew Garanth's secret shame. For years he had tried to walk away from professional arm wrestling, but hey—free monkeys.
  • Unhinged
Siege Elemental

Siege Elemental {4}{R}{R}

Creature - Elemental
Trample
Untapped creatures can't block.
Tapped creatures can block.
6/6
Sigardian Evangel

Sigardian Evangel {1}{W}

Creature - Human Cleric
When Sigardian Evangel enters the battlefield, conjure a card named Sigardian Evangel into your hand. Discard that card at the beginning of the next end step.
When Sigardian Evangel enters the battlefield, tap target permanent you don't control.
3/1
Sigardian Paladin (Alchemy)

Sigardian Paladin (Alchemy) {1}{G}{W}

Creature - Human Knight
As long as you've put one or more +1/+1 counters on a creature this turn, Sigardian Paladin has trample and lifelink.
{G}{W}: Target creature you control with a +1/+1 counter on it gains trample and lifelink until end of turn.
4/3
Related card: Sigardian Paladin
  • Innistrad: Crimson Vow
Sigil of Myrkul (Alchemy)

Sigil of Myrkul (Alchemy) {1}{B}

Enchantment
At the beginning of combat on your turn, mill a card. When you do, if there are four or more creature cards in your graveyard, put a +1/+1 counter on target creature you control and it gains deathtouch until end of turn.
Related card: Sigil of Myrkul
  • Alchemy Horizons: Baldur's Gate
Signature Spells

Signature Spells {4}{U}{U}

Enchantment
When Signature Spells enters the battlefield, seek two instant and/or sorcery cards with mana value 3, then exile them.
At the beginning of your upkeep, you may copy a card exiled with Signature Spells. You may cast the copy without paying its mana cost.
  • Alchemy Horizons: Baldur's Gate
Silent Extraction

Silent Extraction {G}{U}

Instant
Choose target spell. Counter that spell unless its controller pays {2}.
Threshold — If seven or more cards are in your graveyard, seek a creature card with the same mana value as the chosen spell.
  • Alchemy: Outlaws of Thunder Junction
Silhouette

Silhouette {1}{U}

Instant
Choose target creature. If a spell or ability that targets that creature would cause a source to deal damage to that creature this turn, prevent that damage.
  • Legends
Silver-Fur Master (Alchemy)

Silver-Fur Master (Alchemy) {U}{B}

Creature - Rat Ninja
Ninjutsu {U/B}
Ninjutsu abilities you activate cost {1} less to activate.
Other Ninja and Rogue creatures you control get +1/+1.
2/2
Related card: Silver-Fur Master
  • Kamigawa: Neon Dynasty
Simic Slaw

Simic Slaw {2}

Artifact - Food Clue
Whenever one or more creatures die, put a charge counter on Simic Slaw.
{2}, Sacrifice Simic Slaw: Draw X cards and gain X life, where X is the number of charge counters on Simic Slaw.
  • Unknown Event
Simic, Value Engine

Simic, Value Engine {1}{U}{G}

Legendary Creature - Vedalken Octopus Raccoon
At the beginning of your end step, if more lands entered the battlefield under your control this turn than an opponent had enter during their last turn, draw a card. Then, not counting that draw, if you drew more cards this turn than an opponent drew on their last turn, you may put a land card from your hand onto the battlefield.
3/2
  • Unknown Event
Singing Towers of Darillium

Singing Towers of Darillium

Plane - Darillium
Each nonland card in your hand without foretell has foretell. Its foretell cost is equal to its mana cost reduced by {2}.
Whenever chaos ensues, you may cast a foretold card you own from exile without paying its mana cost this turn.
  • Doctor Who
Sinister Reflections

Sinister Reflections {1}{U}

Instant
Conjure a duplicate of each of up to two target nontoken creatures you control into your hand.
  • Alchemy: Innistrad
Sirocco

Sirocco {1}{R}

Instant
Target player reveals their hand. For each blue instant card revealed this way, that player discards that card unless they pay 4 life.
"Blow, fiery wind, / strip illusion from the eye. / Blow, fiery wind of truth."
—Femeref chant
  • Mirage
Sisay

Sisay

Vanguard
Whenever you tap a land for mana, add one mana of any type that land produced.
While captain of the Weatherlight, Sisay undertook a quest for the Legacy, a collection of artifacts needed to defeat the Lord of the Wastes. She continued this quest even when Gerrard, heir to the Legacy, chose to abandon it. Sisay is devoted to the cause of good at whatever price.
Hand size bonus: -2
Life bonus: -3
  • Vanguard Series
Sisters of Stone Death Avatar

Sisters of Stone Death Avatar

Vanguard
Each creature you control must be blocked if able.
{4}: Exile target creature that's blocking a creature you control.
Hand size bonus: +1
Life bonus: -5
  • Magic Online Avatars
Sixth Stage of Magic Design

Sixth Stage of Magic Design {1}{W}{W}

Enchantment
All creatures are legendary.
Creatures with a black or silver expansion symbol get +1/+1.
Creatures without a black or silver expansion symbol get +2/+2.
  • Unknown Event
Sizzling Soloist (Alchemy)

Sizzling Soloist (Alchemy) {3}{R}

Creature - Human Citizen
Alliance — Whenever another creature enters under your control, target creature an opponent controls can't block this turn. If this is the second time this ability has resolved this turn, that creature attacks during its controller's next combat phase if able.
4/2
Related card: Sizzling Soloist
  • Streets of New Capenna
Skanos, Black Dragon Vassal

Skanos, Black Dragon Vassal {4}{B}{G}

Legendary Creature - Dragon Ranger
Menace
Whenever Skanos, Black Dragon Vassal attacks, another target attacking creature gains menace and gets +X/+0 until end of turn, where X is Skanos's power.
5/5
Related cards: Skanos, Blue Dragon Vassal Skanos, Dragon Vassal Skanos, Green Dragon Vassal Skanos, Red Dragon Vassal Skanos, White Dragon Vassal
  • Alchemy Horizons: Baldur's Gate