29693 cards found
Hum of the Radix

Hum of the Radix {2}{G}{G}

Enchantment
Each artifact spell costs {1} more to cast for each artifact its controller controls.
The elves learned long ago that anything left here slowly vanishes. Now it is a sacred site where the dead are laid to rest and where unnatural magic is erased forever.
  • Mirrodin
Journey of Discovery

Journey of Discovery {2}{G}

Sorcery
Choose one —
• Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.
• You may play up to two additional lands this turn.
Entwine {2}{G}
  • Mirrodin
Molder Slug

Molder Slug {3}{G}{G}

Creature - Slug Beast
At the beginning of each player's upkeep, that player sacrifices an artifact.
Fortunately for it, Mirrodin is a plane without salt.
4/6
Predator's Strike

Predator's Strike {1}{G}

Instant
Target creature gets +3/+3 and gains trample until end of turn.
If you hear it coming, you're not its prey.
  • Mirrodin
Slith Predator

Slith Predator {G}{G}

Creature - Slith
Trample
Whenever Slith Predator deals combat damage to a player, put a +1/+1 counter on it.
Born amid the molten metal of the Great Furnace, the slith have more than adapted to the perils of a metal world.
1/1
  • Mirrodin
Tel-Jilad Archers

Tel-Jilad Archers {4}{G}

Creature - Elf Archer
Protection from artifacts; reach
They are extensions of the Tangle, stretching its vines into the furthest reaches of the sky.
2/4
  • Mirrodin
Tel-Jilad Chosen

Tel-Jilad Chosen {1}{G}

Creature - Elf Warrior
Protection from artifacts
"It is my honor to keep safe Tel-Jilad's secrets, not to know them."
2/1
  • Mirrodin
Tel-Jilad Exile

Tel-Jilad Exile {3}{G}

Creature - Troll Warrior
{1}{G}: Regenerate Tel-Jilad Exile.
For his crimes, he was made to forget all the trolls' secrets. Now he knows only that he is outcast, but not why.
2/3
  • Mirrodin
Trolls of Tel-Jilad

Trolls of Tel-Jilad {5}{G}{G}

Creature - Troll Shaman
{1}{G}: Regenerate target green creature.
"The secret of this world weighs upon us, and we have been shaped by time and duty to bear it."
5/6
  • Mirrodin
Turn to Dust

Turn to Dust {G}

Instant
Destroy target Equipment. Add {G}.
Mirrodin's inhabitants must be prepared for anything—including suddenly being unprepared.
  • Mirrodin
Viridian Joiner

Viridian Joiner {2}{G}

Creature - Elf Druid
{T}: Add an amount of {G} equal to Viridian Joiner's power.
"The Tangle reaches out to itself constantly, forming new connections. We must follow its example."
1/2
  • Mirrodin
Wurmskin Forger

Wurmskin Forger {5}{G}{G}

Creature - Elf Warrior
When Wurmskin Forger enters the battlefield, distribute three +1/+1 counters among one, two, or three target creatures.
It takes three weeks for a patrol of hunters to down a slagwurm. It takes just as long to make a single cut in its hide.
2/2
  • Mirrodin
Alpha Myr

Alpha Myr {2}

Artifact Creature - Myr
First to charge, first to fight.
2/1
  • Mirrodin
Altar of Shadows

Altar of Shadows {7}

Artifact
At the beginning of your precombat main phase, add {B} for each charge counter on Altar of Shadows.
{7}, {T}: Destroy target creature. Then put a charge counter on Altar of Shadows.
  • Mirrodin
Banshee's Blade

Banshee's Blade {2}

Artifact - Equipment
Equipped creature gets +1/+1 for each charge counter on Banshee's Blade.
Whenever equipped creature deals combat damage, put a charge counter on Banshee's Blade.
Equip {2}
  • Mirrodin
Clockwork Beetle

Clockwork Beetle {1}

Artifact Creature - Insect
Clockwork Beetle enters the battlefield with two +1/+1 counters on it.
Whenever Clockwork Beetle attacks or blocks, remove a +1/+1 counter from it at end of combat.
0/0
  • Mirrodin
Clockwork Dragon

Clockwork Dragon {7}

Artifact Creature - Dragon
Flying
Clockwork Dragon enters the battlefield with six +1/+1 counters on it.
Whenever Clockwork Dragon attacks or blocks, remove a +1/+1 counter from it at end of combat.
{3}: Put a +1/+1 counter on Clockwork Dragon.
0/0
Clockwork Vorrac

Clockwork Vorrac {5}

Artifact Creature - Boar Beast
Trample
Clockwork Vorrac enters the battlefield with four +1/+1 counters on it.
Whenever Clockwork Vorrac attacks or blocks, remove a +1/+1 counter from it at end of combat.
{T}: Put a +1/+1 counter on Clockwork Vorrac.
0/0
  • Mirrodin
Cobalt Golem

Cobalt Golem {4}

Artifact Creature - Golem
{1}{U}: Cobalt Golem gains flying until end of turn.
Centuries before the first tides of the Quicksilver Sea rose to meet each new sun, Mirrodin's light shone on the golems alone.
2/3
  • Mirrodin
Crystal Shard

Crystal Shard {3}

Artifact
{3}, {T} or {U}, {T}: Return target creature to its owner's hand unless its controller pays {1}.
The vedalken know it is not of this world, so they know that this world is not the only one.
Culling Scales

Culling Scales {3}

Artifact
At the beginning of your upkeep, destroy target nonland permanent with the lowest mana value.
  • Mirrodin
Dead-Iron Sledge

Dead-Iron Sledge {1}

Artifact - Equipment
Whenever equipped creature blocks or becomes blocked by a creature, destroy both creatures.
Equip {2}
  • Mirrodin
Dross Scorpion

Dross Scorpion {4}

Artifact Creature - Scorpion
Whenever Dross Scorpion or another artifact creature dies, you may untap target artifact.
They skitter out of the mists to consume fresh kill before Mephidross has a chance to corrode it away.
3/1
  • Mirrodin
Duskworker

Duskworker {4}

Artifact Creature - Construct
Whenever Duskworker becomes blocked, regenerate it.
{3}: Duskworker gets +1/+0 until end of turn.
At the setting of each sun, it emerges to clean Mirrodin's floor of the day's carrion.
2/2
  • Mirrodin
Elf Replica

Elf Replica {3}

Artifact Creature - Elf
{1}{G}, Sacrifice Elf Replica: Destroy target enchantment.
It hunts with unnerving ferocity.
2/2
  • Mirrodin