31282 cards found
Unblinking Observer

Unblinking Observer {1}{U}

Creature - Homunculus
{T}: Add {U}. Spend this mana only to pay a disturb cost or cast an instant or sorcery spell.
"Day 77: The homunculus within the crystal continues to mimic my every movement. I wonder what they are writing?"
—Laboratory notes of Yzlkpk
2/1
Unnatural Growth

Unnatural Growth {1}{G}{G}{G}{G}

Enchantment
At the beginning of each combat, double the power and toughness of each creature you control until end of turn.
With the cycles of day and night unspooled, the twisted sway of the moon only grew. And grew.
Unnatural Moonrise

Unnatural Moonrise {R}{G}

Sorcery
It becomes night. Until end of turn, target creature gets +1/+0 and gains trample and "Whenever this creature deals combat damage to a player, draw a card."
Flashback {2}{R}{G}
Untamed Pup
Hound Tamer

Untamed Pup

Creature - Werewolf
(Color indicator: Untamed Pup is green)
Trample
Other Wolves and Werewolves you control have trample.
{3}{G}: Put a +1/+1 counter on target creature.
Nightbound
4/4
Card has other part: Hound Tamer
Vadrik, Astral Archmage

Vadrik, Astral Archmage {1}{U}{R}

Legendary Creature - Human Wizard
If it's neither day nor night, it becomes day as Vadrik, Astral Archmage enters.
Instant and sorcery spells you cast cost {X} less to cast, where X is Vadrik's power.
Whenever day becomes night or night becomes day, put a +1/+1 counter on Vadrik.
1/2
Vampire Socialite

Vampire Socialite {B}{R}

Creature - Vampire Noble
Menace
When Vampire Socialite enters, if an opponent lost life this turn, put a +1/+1 counter on each other Vampire you control.
As long as an opponent lost life this turn, each other Vampire you control enters with an additional +1/+1 counter on it.
2/2
Related card: Ominous Traveler
Vanquish the Horde

Vanquish the Horde {6}{W}{W}

Sorcery
This spell costs {1} less to cast for each creature on the battlefield.
Destroy all creatures.
Odric took no joy in violence but neither did he mourn for the twisted things he dispatched. All that mattered were the lives he had saved.
Vengeful Strangler
Strangling Grasp

Vengeful Strangler {1}{B}

Creature - Human Rogue
Vengeful Strangler can't block.
When Vengeful Strangler dies, return it to the battlefield transformed under your control attached to target creature or planeswalker an opponent controls.
As the flames consumed the killer, his eyes remained fixed on the executioner's face, his hands twitching like angry spiders.
2/1
Card has other part: Strangling Grasp
Village Reavers
Village Watch

Village Reavers

Creature - Werewolf
(Color indicator: Village Reavers is red)
Wolves and Werewolves you control have haste.
Nightbound
With no guards to be seen, the cobbled streets of Gatstaf echoed with howls.
5/4
Card has other part: Village Watch
Village Watch
Village Reavers

Village Watch {4}{R}

Creature - Human Werewolf
Haste
Daybound
"You have my word. You'll see no wolf attacks while we're around!"
4/3
Card has other part: Village Reavers
Voldaren Ambusher

Voldaren Ambusher {2}{R}

Creature - Vampire Archer
When Voldaren Ambusher enters, if an opponent lost life this turn, it deals X damage to up to one target creature or planeswalker, where X is the number of Vampires you control.
"Gotcha."
2/2
Voldaren Stinger

Voldaren Stinger {R}

Creature - Vampire Warrior
Voldaren Stinger has first strike as long as it's attacking.
{2}{R}: Voldaren Stinger gets +2/+0 until end of turn.
A duel to first blood means something very different when a vampire is involved.
1/1
Waildrifter
Galedrifter

Waildrifter

Creature - Hippogriff Spirit
(Color indicator: Waildrifter is blue)
Flying
If Waildrifter would be put into a graveyard from anywhere, exile it instead.
"Wait! That's no gryff—at least not anymore."
—Geor, Havengul fisher
2/2
Card has other part: Galedrifter
Wake to Slaughter

Wake to Slaughter {3}{B}{R}

Sorcery
Choose up to two target creature cards in your graveyard. An opponent chooses one of them. Return that card to your hand. Return the other to the battlefield under your control. It gains haste. Exile it at the beginning of the next end step.
Flashback {4}{B}{R}
Willow Geist

Willow Geist {G}

Creature - Treefolk Spirit
Trample
Whenever one or more cards leave your graveyard, put a +1/+1 counter on Willow Geist.
When Willow Geist dies, you gain life equal to its power.
Die beneath a tree, wake up a part of it.
1/1
Wing Shredder
Bird Admirer

Wing Shredder

Creature - Werewolf
(Color indicator: Wing Shredder is green)
Reach
Nightbound
Her hunger won't be sated until she's tasted every bird on Innistrad.
3/5
Card has other part: Bird Admirer
Winterthorn Blessing

Winterthorn Blessing {G}{U}

Sorcery
Put a +1/+1 counter on up to one target creature you control. Tap up to one target creature you don't control, and that creature doesn't untap during its controller's next untap step.
Flashback {1}{G}{U}
Wrenn and Seven

Wrenn and Seven {3}{G}{G}

Legendary Planeswalker - Wrenn
[+1]: Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.
[0]: Put any number of land cards from your hand onto the battlefield tapped.
[–3]: Create a green Treefolk creature token with reach and "This creature's power and toughness are each equal to the number of lands you control."
[–8]: Return all permanent cards from your graveyard to your hand. You get an emblem with "You have no maximum hand size."
Loyalty:
5
Aim for the Head

Aim for the Head {2}{B}

Sorcery
Choose one —
• Exile target Zombie.
• Target opponent exiles two cards from their hand.
"Works every time."
—Halana, Kessig ranger
Alchemist's Gambit

Alchemist's Gambit {1}{R}{R}

Sorcery
Cleave {4}{U}{U}{R}
Take an extra turn after this one. During that turn, damage can't be prevented. [At the beginning of that turn's end step, you lose the game.]
Exile Alchemist's Gambit.
Alchemist's Retrieval

Alchemist's Retrieval {U}

Instant
Cleave {1}{U}
Return target nonland permanent [you control] to its owner's hand.
To most, a terrifying apparition. To a necro-alchemist, a potent fuel source.
Alluring Suitor
Deadly Dancer

Alluring Suitor {2}{R}

Creature - Vampire
When you attack with exactly two creatures, transform Alluring Suitor.
"May I have this dance?"
2/3
Card has other part: Deadly Dancer
Ancestor's Embrace
Kindly Ancestor

Ancestor's Embrace

Enchantment - Aura
(Color indicator: Ancestor's Embrace is white)
Enchant creature
Enchanted creature has lifelink.
If Ancestor's Embrace would be put into a graveyard from anywhere, exile it instead.
"Thank you, Grandmother. I love you too."
Card has other part: Kindly Ancestor
Ancestral Anger

Ancestral Anger {R}

Sorcery
Target creature gains trample and gets +X/+0 until end of turn, where X is 1 plus the number of cards named Ancestral Anger in your graveyard.
Draw a card.
"One vampire for every family member I've lost."
Ancient Lumberknot

Ancient Lumberknot {2}{B}{G}

Creature - Treefolk
Each creature you control with toughness greater than its power assigns combat damage equal to its toughness rather than its power.
The soft creak of trees in the wind is not always cause for comfort.
1/4