29693 cards found
Wall of Blood

Wall of Blood {2}{B}

Creature - Wall
Defender
Pay 1 life: Wall of Blood gets +1/+1 until end of turn.
Blood is thicker than mortar.
0/2
Woebearer

Woebearer {4}{B}

Creature - Zombie
Fear
Whenever Woebearer deals combat damage to a player, you may return target creature card from your graveyard to your hand.
2/3
  • Mirrodin
Arc-Slogger

Arc-Slogger {3}{R}{R}

Creature - Beast
{R}, Exile the top ten cards of your library: Arc-Slogger deals 2 damage to any target.
A shuffling sound and the smell of ozone follow the slogger as surely as its electric tail.
4/5
  • Mirrodin
Confusion in the Ranks

Confusion in the Ranks {3}{R}{R}

Enchantment
Whenever an artifact, creature, or enchantment enters the battlefield, its controller chooses target permanent another player controls that shares a card type with it. Exchange control of those permanents.
  • Mirrodin
Electrostatic Bolt

Electrostatic Bolt {R}

Instant
Electrostatic Bolt deals 2 damage to target creature. If it's an artifact creature, Electrostatic Bolt deals 4 damage to it instead.
It's hard to avoid electric shock when the entire plane is metallic.
  • Mirrodin
Fiery Gambit

Fiery Gambit {2}{R}

Sorcery
Flip a coin until you lose a flip or choose to stop flipping. If you lose a flip, Fiery Gambit has no effect. If you win one or more flips, Fiery Gambit deals 3 damage to target creature. If you win two or more flips, Fiery Gambit deals 6 damage to each opponent. If you win three or more flips, draw nine cards and untap all lands you control.
Forge Armor

Forge Armor {4}{R}

Instant
As an additional cost to cast this spell, sacrifice an artifact.
Put X +1/+1 counters on target creature, where X is the sacrificed artifact's mana value.
  • Mirrodin
Fractured Loyalty

Fractured Loyalty {1}{R}

Enchantment - Aura
Enchant creature
Whenever enchanted creature becomes the target of a spell or ability, that spell or ability's controller gains control of that creature.
  • Mirrodin
Goblin Striker

Goblin Striker {1}{R}

Creature - Goblin Berserker
First strike, haste
There's no word in the goblin language for "strategy." Then again, there's no word in the goblin language for "word."
1/1
  • Mirrodin
Incite War

Incite War {2}{R}

Instant
Choose one —
• Creatures target player controls attack this turn if able.
• Creatures you control gain first strike until end of turn.
Entwine {2}
  • Mirrodin
Krark-Clan Grunt

Krark-Clan Grunt {2}{R}

Creature - Goblin Warrior
Sacrifice an artifact: Krark-Clan Grunt gets +1/+0 and gains first strike until end of turn.
The more weapons a goblin breaks in battle, the more respected he becomes.
2/2
  • Mirrodin
Krark-Clan Shaman

Krark-Clan Shaman {R}

Creature - Goblin Shaman
Sacrifice an artifact: Krark-Clan Shaman deals 1 damage to each creature without flying.
"What do you mean, we're out of stuff to melt down? Give me your leg."
1/1
  • Mirrodin
Mass Hysteria

Mass Hysteria {R}

Enchantment
All creatures have haste.
The sooner you see the whites of their eyes, the sooner you'll spill the red of their blood.
Megatog

Megatog {4}{R}{R}

Creature - Atog
Sacrifice an artifact: Megatog gets +3/+3 and gains trample until end of turn.
In an ironic bit of evolution, the megatog's dozens of teeth are mainly ornamental. It prefers swallowing things whole.
3/4
  • Mirrodin
Ogre Leadfoot

Ogre Leadfoot {4}{R}

Creature - Ogre
Whenever Ogre Leadfoot becomes blocked by an artifact creature, destroy that creature.
When the goblins need more scrap for the Great Furnace, they simply let the ogres loose and follow in their wake.
3/3
  • Mirrodin
Rustmouth Ogre

Rustmouth Ogre {4}{R}{R}

Creature - Ogre
Whenever Rustmouth Ogre deals combat damage to a player, you may destroy target artifact that player controls.
It has an iron stomach. Literally.
5/4
  • Mirrodin
Vulshok Battlemaster

Vulshok Battlemaster {4}{R}

Creature - Human Warrior
Haste
When Vulshok Battlemaster enters the battlefield, attach all Equipment on the battlefield to it.
"I could demonstrate how the leonin sunsplicer works, but then you'd be too dead to buy one."
2/2
  • Mirrodin
War Elemental

War Elemental {R}{R}{R}

Creature - Elemental
When War Elemental enters the battlefield, sacrifice it unless an opponent was dealt damage this turn.
Whenever an opponent is dealt damage, put that many +1/+1 counters on War Elemental.
1/1
  • Mirrodin
Battlegrowth

Battlegrowth {G}

Instant
Put a +1/+1 counter on target creature.
"I would gladly die for the forest, but I'm much better at killing for it."
  • Mirrodin
Bloodscent

Bloodscent {3}{G}

Instant
All creatures able to block target creature this turn do so.
To study the predators of the Tangle, two people are required: one to watch from above, and one to run like hell.
  • Mirrodin
Copperhoof Vorrac

Copperhoof Vorrac {3}{G}{G}

Creature - Boar Beast
Copperhoof Vorrac gets +1/+1 for each untapped permanent your opponents control.
Like all forest beasts, it lives by one rule: if there's no room to grow, make some.
2/2
  • Mirrodin
Deconstruct

Deconstruct {2}{G}

Sorcery
Destroy target artifact. Add {G}{G}{G}.
"Nothing in this world, not even magic, likes to be caged."
  • Mirrodin
Fangren Hunter

Fangren Hunter {3}{G}{G}

Creature - Beast
Trample
Big ones hunt the elves, so the elves hunt the small ones to keep them from getting big.
4/4
  • Mirrodin
Glissa Sunseeker

Glissa Sunseeker {2}{G}{G}

Legendary Creature - Elf Warrior
First strike
{T}: Destroy target artifact if its mana value is equal to the amount of unspent mana you have.
"There's a secret at the heart of this world, and I will unlock it."
3/2
Groffskithur

Groffskithur {5}{G}

Creature - Beast
Whenever Groffskithur becomes blocked, you may return target card named Groffskithur from your graveyard to your hand.
It growls not to threaten, but to summon.
3/3
  • Mirrodin