29693 cards found
Budoka Pupil

Budoka Pupil {1}{G}{G}

Creature - Human Monk
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Budoka Pupil.
At the beginning of the end step, if there are two or more ki counters on Budoka Pupil, you may flip it.
2/2
Card has other part: Ichiga, Who Topples Oaks
Bulette

Bulette {3}{G}

Creature - Beast
At the beginning of your end step, if a creature died this turn, put a +1/+1 counter on Bulette.
Capable of moving swiftly through even tightly-packed earth and leaping surprising distances above ground, bulettes are difficult to escape once they've caught scent of prey.
3/3
  • Adventures in the Forgotten Realms 173 324
Bull Aurochs

Bull Aurochs {1}{G}

Creature - Aurochs
Trample
Whenever Bull Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.
The aurochs herd is content to graze—until the bull provides the dissenting urge to charge.
2/1
  • Coldsnap
Bull Elephant

Bull Elephant {3}{G}

Creature - Elephant
When Bull Elephant enters the battlefield, sacrifice it unless you return two Forests you control to their owner's hand.
Four gray trees and a long, coiling snake. What am I?
—Zhalfirin riddle
4/4
Bull Hippo

Bull Hippo {3}{G}

Creature - Hippo
Islandwalk
The merfolk may rule the waters, but hippos have never had much respect for authority.
3/3
Bull's Strength

Bull's Strength {1}{G}

Instant
Target creature gets +2/+2 and gains trample until end of turn. Untap it.
As the iron bars of the portcullis parted like reeds, the defenders of the keep suddenly felt much less secure.
  • Adventures in the Forgotten Realms
Burgeoning

Burgeoning {G}

Enchantment
Whenever an opponent plays a land, you may put a land card from your hand onto the battlefield.
Given time, a single seed can sprout a mighty forest.
Burlfist Oak

Burlfist Oak {2}{G}{G}

Creature - Treefolk
Whenever you draw a card, Burlfist Oak gets +2/+2 until end of turn.
If a tree fells you in the forest and no one is around to hear it, "does it make a sound" is the last thing you need to worry about.
2/3
  • Core Set 2021
Burly Breaker
Dire-Strain Demolisher

Burly Breaker {3}{G}{G}

Creature - Human Werewolf
Ward {1}
Daybound
6/5
Card has other part: Dire-Strain Demolisher
Burr Grafter

Burr Grafter {3}{G}

Creature - Spirit
Sacrifice Burr Grafter: Target creature gets +2/+2 until end of turn.
Soulshift 3
2/2
  • Champions of Kamigawa
Burrowing Razormaw

Burrowing Razormaw {2}{G}

Creature - Beast
When Burrowing Razormaw dies, mill four cards.
"That's odd. I don't remember seeing plans to dig a trench near here."
—Lognell, Argivian scout
4/2
  • The Brothers' War
Burst of Strength

Burst of Strength {G}

Instant
Put a +1/+1 counter on target creature and untap it.
"Our fight is not about territory or revenge. It is about freedom, plain and simple."
—Ruric Thar, Ghor-Clan chieftain
  • Gatecrash
Bushwhack

Bushwhack {G}

Sorcery
Choose one —
• Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
• Target creature you control fights target creature you don't control.
  • The Brothers' War
Bygone Marvels

Bygone Marvels {G}{G}

Sorcery
Descend 8 — When you cast this spell, if there are eight or more permanent cards in your graveyard, copy this spell twice. You may choose new targets for the copies.
Return target permanent card from your graveyard to your hand. Exile Bygone Marvels.
  • The Lost Caverns of Ixalan Commander 57 89
Byway Courier

Byway Courier {2}{G}

Creature - Human Scout
When Byway Courier dies, investigate.
A good courier travels fast and asks no questions.
3/2
Cached Defenses

Cached Defenses {2}{G}

Sorcery
Bolster 3.
The glittering scales in the Abzan vaults represent mighty deeds of the past and protection for generations to come.
  • Fate Reforged
Cacophodon

Cacophodon {3}{G}

Creature - Dinosaur
Enrage — Whenever Cacophodon is dealt damage, untap target permanent.
When a cacophodon is angry, the whole jungle knows.
2/5
  • Rivals of Ixalan
Cactarantula

Cactarantula {4}{G}{G}

Creature - Plant Spider
This spell costs {1} less to cast if you control a Desert.
Reach
Whenever Cactarantula becomes the target of a spell or ability an opponent controls, you may draw a card.
6/5
  • Outlaws of Thunder Junction
Caldaia Guardian

Caldaia Guardian {3}{G}

Creature - Human Soldier
Whenever Caldaia Guardian or another creature you control with mana value 4 or greater dies, create two 1/1 green and white Citizen creature tokens.
Blitz {2}{G}
4/3
Caldaia Strongarm

Caldaia Strongarm {4}{G}

Creature - Human Warrior
When Caldaia Strongarm enters the battlefield, put two +1/+1 counters on target creature.
Blitz {3}{G}
2/3
  • Streets of New Capenna
Call of the Herd

Call of the Herd {2}{G}

Sorcery
Create a 3/3 green Elephant creature token.
Flashback {3}{G}
Call of the Wild

Call of the Wild {2}{G}{G}

Enchantment
{2}{G}{G}: Reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, put it into your graveyard.
From a whisper to a roar, the call is heard by all and refused by none.
Call the Scions

Call the Scions {2}{G}

Sorcery
Devoid
Create two 1/1 colorless Eldrazi Scion creature tokens. They have "Sacrifice this creature: Add {C}."
Ulamog's progeny swarm the land, draining Zendikar's mana to feed the titan's insatiable hunger.
Caller of the Claw

Caller of the Claw {2}{G}

Creature - Elf
Flash
When Caller of the Claw enters the battlefield, create a 2/2 green Bear creature token for each nontoken creature put into your graveyard from the battlefield this turn.
2/2
Caller of the Hunt

Caller of the Hunt {2}{G}

Creature - Human
As an additional cost to cast this spell, choose a creature type.
Caller of the Hunt's power and toughness are each equal to the number of creatures of the chosen type on the battlefield.
*/*
  • Mercadian Masques