25105 cards found
Stumpsquall Hydra

Stumpsquall Hydra {X}{G}{G}{G}

Creature - Hydra
When Stumpsquall Hydra enters the battlefield, distribute X +1/+1 counters among it and any number of commanders.
In preparation to grow new heads, a hydra may rid itself of older ones.
1/1
  • Commander Legends
Stun

Stun {1}{R}

Instant
Target creature can't block this turn.
Draw a card.
"Fortunately, merfolk aren't used to opponents with feet."
—Gerrard of the Weatherlight
Stun Sniper

Stun Sniper {R}{W}

Creature - Human Archer
{1}, {T}: Stun Sniper deals 1 damage to target creature. Tap that creature.
The tips of her bolts are blunt, but her aim is deadly sharp.
1/1
Stunning Reversal

Stunning Reversal {3}{B}

Instant
The next time you would lose the game this turn, instead draw seven cards and your life total becomes 1.
Exile Stunning Reversal.
The line between victory and defeat can be as slim as a razor's edge.
  • Battlebond
Stunning Strike

Stunning Strike {2}{U}

Enchantment - Aura
Flash
Enchant creature
When Stunning Strike enters the battlefield, tap enchanted creature and remove it from combat.
As long as enchanted creature isn't legendary, it doesn't untap during its controller's untap step.
  • Commander Legends: Battle for Baldur's Gate
Stunt Double

Stunt Double {3}{U}

Creature - Shapeshifter
Flash
You may have Stunt Double enter the battlefield as a copy of any creature on the battlefield.
No duelist is without equal in Paliano.
0/0
Stunted Growth

Stunted Growth {3}{G}{G}

Sorcery
Target player chooses three cards from their hand and puts them on top of their library in any order.
Stupefying Touch

Stupefying Touch {1}{U}

Enchantment - Aura
Enchant creature
When Stupefying Touch enters the battlefield, draw a card.
Enchanted creature's activated abilities can't be activated.
"A warrior without wit is simply meat."
Stupor

Stupor {2}{B}

Sorcery
Target opponent discards a card at random, then discards a card.
There are medicines for all afflictions but idleness.
—Suq'Ata saying
Sturdy Hatchling

Sturdy Hatchling {3}{G/U}

Creature - Elemental
Sturdy Hatchling enters the battlefield with four -1/-1 counters on it.
{G/U}: Sturdy Hatchling gains shroud until end of turn.
Whenever you cast a green spell, remove a -1/-1 counter from Sturdy Hatchling.
Whenever you cast a blue spell, remove a -1/-1 counter from Sturdy Hatchling.
6/6
  • Eventide
Sturmgeist

Sturmgeist {3}{U}{U}

Creature - Spirit
Flying
Sturmgeist's power and toughness are each equal to the number of cards in your hand.
Whenever Sturmgeist deals combat damage to a player, draw a card.
*/*
  • Innistrad
Stymied Hopes

Stymied Hopes {1}{U}

Instant
Counter target spell unless its controller pays {1}. Scry 1.
When a god's will is against you, the day never ends well.
  • Theros
Su-Chi

Su-Chi {4}

Artifact Creature - Construct
When Su-Chi dies, add {C}{C}{C}{C}.
Flawed copies of relics from the Thran Empire, the Su-Chi were inherently unstable but provided useful knowledge for Tocasia's students.
4/4
Related card: Golgothian Sylex
Subcontract

Subcontract {B}

Sorcery
A person outside the game looks at target opponent's hand and chooses a nonland card from it. That player discards that card.
Martha was in and out in exactly two minutes—thirty seconds to administer the poison plus a minute and a half to properly refold the napkins.
  • Unstable
Subdue

Subdue {G}

Instant
Prevent all combat damage that would be dealt by target creature this turn. That creature gets +0/+X until end of turn, where X is its mana value.
  • Legends
Subira, Tulzidi Caravanner

Subira, Tulzidi Caravanner {2}{R}

Legendary Creature - Human Shaman
Haste
{1}: Another target creature with power 2 or less can't be blocked this turn.
{1}{R}, {T}, Discard your hand: Until end of turn, whenever a creature you control with power 2 or less deals combat damage to a player, draw a card.
2/3
Subjugate the Hobbits

Subjugate the Hobbits {5}{U}{U}

Sorcery
Gain control of each noncommander creature with mana value 3 or less.
"This is worse than Mordor! Much worse, in a way. It comes home to you, as they say, because it is a home, and you remember it before it was all ruined."
—Sam
  • Tales of Middle-earth Commander 24 107 426
Subjugator Angel

Subjugator Angel {4}{W}{W}

Creature - Angel
Flying
When Subjugator Angel enters the battlefield, tap all creatures your opponents control.
The remnants of Innistrad's corrupted angelic hosts collapsed to form the Flight of Nightmares.
4/3
Sublime Archangel

Sublime Archangel {2}{W}{W}

Creature - Angel
Flying
Exalted
Other creatures you control have exalted.
4/3
Sublime Epiphany

Sublime Epiphany {4}{U}{U}

Instant
Choose one or more —
• Counter target spell.
• Counter target activated or triggered ability.
• Return target nonland permanent to its owner's hand.
• Create a token that's a copy of target creature you control.
• Target player draws a card.
Sublime Exhalation

Sublime Exhalation {6}{W}

Sorcery
Undaunted
Destroy all creatures.
Exhale, and let the winds carry your soul for all eternity.
Submerge

Submerge {4}{U}

Instant
If an opponent controls a Forest and you control an Island, you may cast this spell without paying its mana cost.
Put target creature on top of its owner's library.
Submerged Boneyard

Submerged Boneyard

Land
Submerged Boneyard enters the battlefield tapped.
{T}: Add {U} or {B}.
Aether currents in the sky mirror water currents below, including the deadly rapids.
Subterranean Hangar

Subterranean Hangar

Land
Subterranean Hangar enters the battlefield tapped.
{T}: Put a storage counter on Subterranean Hangar.
{T}, Remove any number of storage counters from Subterranean Hangar: Add {B} for each storage counter removed this way.
  • Mercadian Masques
Subterranean Schooner

Subterranean Schooner {1}{U}

Artifact - Vehicle
Whenever Subterranean Schooner attacks, target creature that crewed it this turn explores.
Crew 1
3/4
  • The Lost Caverns of Ixalan Promos 80p 80s
  • The Lost Caverns of Ixalan 80 365