28328 cards found
Screamreach Brawler

Screamreach Brawler {2}{R}

Creature - Orc Berserker
Dash {1}{R}
"My dragonlord's lightning will dance upon your bones!"
2/3
Screams from Within

Screams from Within {1}{B}{B}

Enchantment - Aura
Enchant creature
Enchanted creature gets -1/-1.
When enchanted creature dies, return Screams from Within from your graveyard to the battlefield.
There's no escaping an enemy that lives inside your head.
  • Darksteel
Screams of the Damned

Screams of the Damned {3}{B}{B}

Enchantment
{1}{B}, Exile a card from your graveyard: Screams of the Damned deals 1 damage to each creature and each player.
It's important to face your inner demons . . . unless they're the kind of demons that can kill you.
  • Odyssey
Screeching Bat
Stalking Vampire

Screeching Bat {2}{B}

Creature - Bat
Flying
At the beginning of your upkeep, you may pay {2}{B}{B}. If you do, transform Screeching Bat.
The bat has such clarity of hearing that simple sounds become symphonies.
2/2
Card has other part: Stalking Vampire
  • Innistrad
Screeching Buzzard

Screeching Buzzard {3}{B}

Creature - Bird
Flying
When Screeching Buzzard dies, each opponent discards a card.
"A shrill creature that delights in the misery of others—what's not to love?"
—Braids, dementia summoner
2/2
Screeching Drake

Screeching Drake {3}{U}

Creature - Drake
Flying
When Screeching Drake enters the battlefield, draw a card, then discard a card.
2/2
Screeching Griffin

Screeching Griffin {3}{W}

Creature - Griffin
Flying
{R}: Target creature can't block Screeching Griffin this turn.
They were master fishers, but their seas are now the streets and their catch, the goblins that run pell-mell from the screeching in the sky.
2/2
  • Ravnica: City of Guilds
Screeching Harpy

Screeching Harpy {2}{B}{B}

Creature - Harpy Beast
Flying
{1}{B}: Regenerate Screeching Harpy.
"They are called 'fowl' for a reason."
—Mirri of the Weatherlight
2/2
Screeching Phoenix

Screeching Phoenix {4}{R}{R}

Creature - Phoenix
Flying
{2}{R}: Creatures you control get +1/+0 until end of turn.
Its wings are a heavenly inferno that sets the world ablaze.
4/4
Screeching Scorchbeast

Screeching Scorchbeast {4}{B}{B}

Creature - Bat Mutant
Flying, menace
Whenever Screeching Scorchbeast attacks, each player gets two rad counters.
Whenever one or more nonland cards are milled, you may create that many 2/2 black Zombie Mutant creature tokens. Do this only once each turn.
5/5
Screeching Silcaw

Screeching Silcaw {1}{U}

Creature - Bird
Flying
Metalcraft — Whenever Screeching Silcaw deals combat damage to a player, if you control three or more artifacts, that player mills four cards.
It's adaptively deaf to its own cries.
1/2
  • Scars of Mirrodin
Screeching Skaab

Screeching Skaab {1}{U}

Creature - Zombie
When Screeching Skaab enters the battlefield, mill two cards.
Its screeching is the sound of you losing your mind.
2/1
Screeching Sliver

Screeching Sliver {U}

Creature - Sliver
All Slivers have "{T}: Target player mills a card."
"What wears down my people most, I think, is not the danger, but the endless screeching outside our camp."
—Merrik Aidar, Benalish patrol
1/1
Scrib Nibblers

Scrib Nibblers {2}{B}

Creature - Rat
{T}: Exile the top card of target player's library. If it's a land card, you gain 1 life.
Landfall — Whenever a land enters the battlefield under your control, you may untap Scrib Nibblers.
1/1
  • Worldwake
Scribe of the Mindful

Scribe of the Mindful {2}{U}

Creature - Human Cleric
{1}, {T}, Sacrifice Scribe of the Mindful: Return target instant or sorcery card from your graveyard to your hand.
"The best answers solve more than one riddle."
—Kefnet, god of knowledge
2/2
  • Amonkhet
Scrivener

Scrivener {4}{U}

Creature - Human Wizard
When Scrivener enters the battlefield, you may return target instant card from your graveyard to your hand.
A good memory is no match for a good scribe.
2/2
Scroll Rack

Scroll Rack {2}

Artifact
{1}, {T}: Exile any number of cards from your hand face down. Put that many cards from the top of your library into your hand. Then look at the exiled cards and put them on top of your library in any order.
Scroll Thief

Scroll Thief {2}{U}

Creature - Merfolk Rogue
Whenever Scroll Thief deals combat damage to a player, draw a card.
Kapsho merfolk have infiltrated fortresses as remote as the desert citadel in Sunari in their relentless quest for arcane knowledge.
1/3
Scroll of Avacyn

Scroll of Avacyn {1}

Artifact
{1}, Sacrifice Scroll of Avacyn: Draw a card. If you control an Angel, you gain 5 life.
Words to bless the eye that reads them, telling of a future beyond the reach of fear.
Scroll of Fate

Scroll of Fate {3}

Artifact
{T}: Manifest a card from your hand.
"Our stories define our reality."
—Ugin
Scroll of Griselbrand

Scroll of Griselbrand {1}

Artifact
{1}, Sacrifice Scroll of Griselbrand: Target opponent discards a card. If you control a Demon, that player loses 3 life.
Words no eyes should see, telling of things no sane mind could fathom.
  • Avacyn Restored
Scroll of Isildur

Scroll of Isildur {2}{U}

Enchantment - Saga
I — Gain control of up to one target artifact for as long as you control Scroll of Isildur. The Ring tempts you.
II — Tap up to two target creatures. Put a stun counter on each of them.
III — Draw a card for each tapped creature target opponent controls.
Related cards: The Ring The Ring Tempts You
Scroll of Origins

Scroll of Origins {2}

Artifact
{2}, {T}: Draw a card if you have seven or more cards in hand.
The words from which language sprang, the knowledge from which thought was born, the story from which history was woven.
  • Saviors of Kamigawa
Scroll of the Masters

Scroll of the Masters {2}

Artifact
Whenever you cast a noncreature spell, put a lore counter on Scroll of the Masters.
{3}, {T}: Target creature you control gets +1/+1 until end of turn for each lore counter on Scroll of the Masters.
Scrollshift

Scrollshift {2}{W}

Instant
Exile up to one target artifact, creature, or enchantment you control, then return it to the battlefield under its owner's control.
Draw a card.
Bim lashed out with the only weapon she'd never run out of: lecture notes.
  • March of the Machine