29661 cards found
General's Kabuto

General's Kabuto {4}

Artifact - Equipment
Equipped creature has shroud.
Prevent all combat damage that would be dealt to equipped creature.
Equip {2}
  • Champions of Kamigawa
General's Regalia

General's Regalia {3}

Artifact
{3}: The next time a source of your choice would deal damage to you this turn, that damage is dealt to target creature you control instead.
A uniform fit for a goblin.
  • Mercadian Masques
Generated Horizons

Generated Horizons {2}{G}{G}

Enchantment
At the beginning of your upkeep, create a Forest land token.
Generous Gift

Generous Gift {2}{W}

Instant
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
The best presents are impossible to regift.
Genesis Chamber

Genesis Chamber {2}

Artifact
Whenever a nontoken creature enters the battlefield, if Genesis Chamber is untapped, that creature's controller creates a 1/1 colorless Myr artifact creature token.
"As the experimental population grows, so do the number of myr. It's a perfect equilibrium."
—Memnarch
Genesis Storm

Genesis Storm {4}{G}{G}

Sorcery
When you cast this spell, copy it for each time you've cast your commander from the command zone this game.
Reveal cards from the top of your library until you reveal a nonland permanent card. You may put that card onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield on the bottom of your library in a random order.
Genesis Ultimatum

Genesis Ultimatum {G}{G}{U}{U}{U}{R}{R}

Sorcery
Look at the top five cards of your library. Put any number of permanent cards from among them onto the battlefield and the rest into your hand. Exile Genesis Ultimatum.
No human eyes have ever witnessed the birth of an apex monster.
Genesis Wave

Genesis Wave {X}{G}{G}{G}

Sorcery
Reveal the top X cards of your library. You may put any number of permanent cards with mana value X or less from among them onto the battlefield. Then put all cards revealed this way that weren't put onto the battlefield into your graveyard.
Genesis of the Daleks

Genesis of the Daleks {4}{B}{B}

Enchantment - Saga
I, II, III — Create a 3/3 black Dalek artifact creature token with menace for each lore counter on Genesis of the Daleks.
IV — Target opponent faces a villainous choice — Destroy all Dalek creatures and each of your opponents loses life equal to the total power of Daleks that died this turn, or destroy all non-Dalek creatures.
  • Doctor Who 69 674
Genetic Recombinator

Genetic Recombinator

Artifact - Contraption
Whenever you crank Genetic Recombinator, up to two target creatures each get +2/+2 until end of turn.
  • Unstable
Genju of the Cedars

Genju of the Cedars {G}

Enchantment - Aura
Enchant Forest
{2}: Enchanted Forest becomes a 4/4 green Spirit creature until end of turn. It's still a land.
When enchanted Forest is put into a graveyard, you may return Genju of the Cedars from your graveyard to your hand.
Genju of the Falls

Genju of the Falls {U}

Enchantment - Aura
Enchant Island
{2}: Enchanted Island becomes a 3/2 blue Spirit creature with flying until end of turn. It's still a land.
When enchanted Island is put into a graveyard, you may return Genju of the Falls from your graveyard to your hand.
Genju of the Fens

Genju of the Fens {B}

Enchantment - Aura
Enchant Swamp
{2}: Until end of turn, enchanted Swamp becomes a 2/2 black Spirit creature with "{B}: This creature gets +1/+1 until end of turn." It's still a land.
When enchanted Swamp is put into a graveyard, you may return Genju of the Fens from your graveyard to your hand.
Genju of the Fields

Genju of the Fields {W}

Enchantment - Aura
Enchant Plains
{2}: Until end of turn, enchanted Plains becomes a 2/5 white Spirit creature with "Whenever this creature deals damage, its controller gains that much life." It's still a land.
When enchanted Plains is put into a graveyard, you may return Genju of the Fields from your graveyard to your hand.
  • Betrayers of Kamigawa
Genju of the Realm

Genju of the Realm {W}{U}{B}{R}{G}

Legendary Enchantment - Aura
Enchant land
{2}: Enchanted land becomes a legendary 8/12 Spirit creature with trample until end of turn. It's still a land.
When enchanted land is put into a graveyard, you may return Genju of the Realm from your graveyard to your hand.
  • Betrayers of Kamigawa
Genju of the Spires

Genju of the Spires {R}

Enchantment - Aura
Enchant Mountain
{2}: Enchanted Mountain becomes a 6/1 red Spirit creature until end of turn. It's still a land.
When enchanted Mountain is put into a graveyard, you may return Genju of the Spires from your graveyard to your hand.
Geode Grotto
Dowsing Device

Geode Grotto

Land - Cave
{T}: Add {R}.
{2}{R}, {T}: Until end of turn, target creature gains haste and gets +X/+0, where X is the number of artifacts you control. Activate only as a sorcery.
Card has other part: Dowsing Device
  • The Lost Caverns of Ixalan
Geomancer's Gambit

Geomancer's Gambit {2}{R}

Sorcery
Destroy target land. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
Draw a card.
Telepathy changes minds, necromancy changes lives, but geomancy changes the world.
Geometric Nexus

Geometric Nexus {2}

Artifact
Whenever a player casts an instant or sorcery spell, put a number of charge counters on Geometric Nexus equal to that spell's mana value.
{6}, {T}, Remove all charge counters from Geometric Nexus: Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it, where X is the number of charge counters removed this way.
Geosurge

Geosurge {R}{R}{R}{R}

Sorcery
Add {R}{R}{R}{R}{R}{R}{R}. Spend this mana only to cast artifact or creature spells.
"The mountains have been corrupted. Otherwise, they would not lend me their fire so easily."
—Koth of the Hammer
  • New Phyrexia
Geothermal Bog

Geothermal Bog

Land - Swamp Mountain
({T}: Add {B} or {R}.)
Geothermal Bog enters the battlefield tapped.
There are still a few places where the natural dangers outweigh even those posed by Phyrexian sleeper agents.
  • Dominaria United
Geothermal Crevice

Geothermal Crevice

Land
Geothermal Crevice enters the battlefield tapped.
{T}: Add {R}.
{T}, Sacrifice Geothermal Crevice: Add {B}{G}.
  • Invasion
Gerrard

Gerrard

Vanguard
At the beginning of your draw step, draw an additional card.
Soldier. Adventurer. Heir to the Legacy. Gerrard has, over the years, traveled much of Dominaria in search of fortune and glory. Now, after serving nobly in the Benalish army, he has returned to the Weatherlight to serve as captain in Sisay's absence and to take up the battle against the Lord of the Wastes.
Hand size bonus: -4
Life bonus: +0
  • Vanguard Series
Gerrard's Battle Cry

Gerrard's Battle Cry {W}

Enchantment
{2}{W}: Creatures you control get +1/+1 until end of turn.
Gerrard grinned and drew his sword. "This won't be a fair fight," he called to his crew. "They should have brought a second ship!"
Gerrard's Command

Gerrard's Command {G}{W}

Instant
Untap target creature. It gets +3/+3 until end of turn.
"Unless you like the idea of becoming some goblin's lunch, get up and move!"