29661 cards found
Skywhaler's Shot

Skywhaler's Shot {2}{W}

Instant
Destroy target creature with power 3 or greater. Scry 1.
In the moment of truth, it is as though time stands still, and the whale waits, suspended in the sky.
Slash of Talons

Slash of Talons {W}

Instant
Slash of Talons deals 2 damage to target attacking or blocking creature.
"The amber sun smokes with fury, gazing on foes that gather like ants invading our home. We are ready! Blade and claw strike as one."
—Huatli
Slash the Ranks

Slash the Ranks {3}{W}{W}

Sorcery
Destroy all creatures and planeswalkers except for commanders.
The generals each surveyed their devastated forces. Then, slowly, they turned to each other and raised their swords.
Slaughter the Strong

Slaughter the Strong {1}{W}{W}

Sorcery
Each player chooses any number of creatures they control with total power 4 or less, then sacrifices all other creatures they control.
"Cut the beasts out from under them and their strength is nothing."
—Vona of Iedo, Butcher of Magan
Slayer's Bounty

Slayer's Bounty {W}

Legendary Artifact - Clue
When Slayer's Bounty enters the battlefield, look at the creature cards in target opponent's hand.
Whenever you sacrifice Slayer's Bounty or another Clue, draft a card from Slayer's Bounty's spellbook.
{2}, Sacrifice Slayer's Bounty: Draw a card.
Related cards: Bound in Gold Bounty Agent Bring to Trial Collar the Culprit Compulsory Rest Expel Fairgrounds Warden Glass Casket Iron Verdict Luminous Bonds Outflank Raise the Alarm Reprobation Seal Away Summary Judgment
  • Alchemy: Innistrad
Slip On the Ring

Slip On the Ring {1}{W}

Instant
Exile target creature you own, then return it to the battlefield under your control. The Ring tempts you.
Related cards: The Ring The Ring Tempts You
Smite

Smite {W}

Instant
Destroy target blocked creature.
"Sure, today of all days, he asked to borrow my boots!"
—Darijo, Ivy Street ruffian
Smite the Monstrous

Smite the Monstrous {3}{W}

Instant
Destroy target creature with power 4 or greater.
"Darkness always flees from the light, and I am the breaking dawn."
—Kordain, luminarch of Kabira
Smothering Tithe

Smothering Tithe {3}{W}

Enchantment
Whenever an opponent draws a card, that player may pay {2}. If the player doesn't, you create a Treasure token.
"I await your donation."
—Dasha, Orzhov priest
Smuggler's Share

Smuggler's Share {2}{W}

Enchantment
At the beginning of each end step, draw a card for each opponent who drew two or more cards this turn, then create a Treasure token for each opponent who had two or more lands enter the battlefield under their control this turn.
One way or another, everyone gets paid what they're owed.
Snow Mercy

Snow Mercy {2}{W}{W}

Snow Enchantment
Whenever a creature deals damage to you, put a globe counter on it.
{T}, {Q}, {T}, {Q}, {T}: Tap all creatures with globe counters on them.
WARNING: Shake gently. Contents may cause choking, hypothermia, and/or planar invasion.
  • Happy Holidays
Soaring Hope

Soaring Hope {4}{W}

Enchantment - Aura
Enchant creature
When Soaring Hope enters the battlefield, you gain 3 life.
Enchanted creature has flying.
{W}: Put Soaring Hope on top of its owner's library.
  • Lorwyn
Solar Tide

Solar Tide {4}{W}{W}

Sorcery
Choose one —
• Destroy all creatures with power 2 or less.
• Destroy all creatures with power 3 or greater.
Entwine—Sacrifice two lands.
  • Mirrodin
Solemn Offering

Solemn Offering {2}{W}

Sorcery
Destroy target artifact or enchantment. You gain 4 life.
"You will be reimbursed for your donation."
"The reimbursement is spiritual."
—Temple signs
Solemnity

Solemnity {2}{W}

Enchantment
Players can't get counters.
Counters can't be put on artifacts, creatures, enchantments, or lands.
The arrival of the God-Pharaoh marked a betrayal of both gods and mortals.
Solid Footing

Solid Footing {W}

Enchantment - Aura
Flash
Enchant creature
Enchanted creature gets +1/+1.
As long as enchanted creature has vigilance, it assigns combat damage equal to its toughness rather than its power.
  • Ikoria: Lair of Behemoths
Solidarity

Solidarity {3}{W}

Instant
Creatures you control get +0/+5 until end of turn.
"We must all hang together, or assuredly we shall all hang separately."
—Benjamin Franklin
Solitary Confinement

Solitary Confinement {2}{W}

Enchantment
At the beginning of your upkeep, sacrifice Solitary Confinement unless you discard a card.
Skip your draw step.
You have shroud.
Prevent all damage that would be dealt to you.
Solitary Sanctuary

Solitary Sanctuary {2}{W}

Enchantment
When Solitary Sanctuary enters the battlefield, tap target creature an opponent controls and put a stun counter on it.
Whenever you tap an untapped creature an opponent controls, put a +1/+1 counter on target creature you control.
  • Wilds of Eldraine
Song of the Worldsoul

Song of the Worldsoul {4}{W}{W}

Enchantment
Whenever you cast a spell, populate.
"Mat'Selesnya sings out, and life flourishes in answer."
  • Commander 2019
Songbirds' Blessing

Songbirds' Blessing {3}{W}

Enchantment - Aura
Enchant creature
Whenever enchanted creature attacks, reveal cards from the top of your library until you reveal an Aura card. You may put that card onto the battlefield. If you don't, put it into your hand. Put the rest on the bottom of your library in a random order.
  • Wilds of Eldraine Commander 7 43
Soothing Balm

Soothing Balm {1}{W}

Instant
Target player gains 5 life.
Orim taught Ta-Karnst and the other Cho-Arrim healers a far less invasive method of healing.
  • Mercadian Masques
Soul Echo

Soul Echo {X}{W}{W}

Enchantment
Soul Echo enters the battlefield with X echo counters on it.
You don't lose the game for having 0 or less life.
At the beginning of your upkeep, sacrifice Soul Echo if there are no echo counters on it. Otherwise, target opponent may choose that for each 1 damage that would be dealt to you until your next upkeep, you remove an echo counter from Soul Echo instead.
  • Mirage
Soul Nova

Soul Nova {3}{W}{W}

Instant
Exile target attacking creature and all Equipment attached to it.
Within seconds, the nim was consumed in blinding sunfire. Afterwards, only a puddle of molten iron remained.
  • Mirrodin
Soul Parry

Soul Parry {1}{W}

Instant
Prevent all damage one or two target creatures would deal this turn.
"I was called to this world of steel, and it will be my steel that answers."
—Elspeth Tirel