29335 cards found
Light Up the Night

Light Up the Night {X}{R}

Sorcery
Light Up the Night deals X damage to any target. It deals X plus 1 damage instead if that target is a creature or planeswalker.
Flashback—{3}{R}, Remove X loyalty counters from among planeswalkers you control. If you cast this spell this way, X can't be 0.
Locked in the Cemetery

Locked in the Cemetery {1}{U}

Enchantment - Aura
Enchant creature
When Locked in the Cemetery enters the battlefield, if there are five or more cards in your graveyard, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
"Help! I'm not a zombie! Let me out!"
Related card: Bind to Secrecy
Lord of the Forsaken

Lord of the Forsaken {4}{B}{B}

Creature - Demon
Flying, trample
{B}, Sacrifice another creature: Target player mills three cards.
Pay 1 life: Add {C}. Spend this mana only to cast a spell from your graveyard.
6/6
Lord of the Ulvenwald
Kessig Naturalist

Lord of the Ulvenwald

Creature - Werewolf
(Color indicator: Lord of the Ulvenwald is red and green)
Other Wolves and Werewolves you control get +1/+1.
Whenever Lord of the Ulvenwald attacks, add {R} or {G}. Until end of turn, you don't lose this mana as steps and phases end.
Nightbound
3/3
Card has other part: Kessig Naturalist
Loyal Gryff

Loyal Gryff {2}{W}

Creature - Hippogriff
Flash
Flying
When Loyal Gryff enters the battlefield, you may return another creature you control to its owner's hand.
Silverstreak had lost her rider, but not her instinct to help humankind.
2/2
Ludevic, Necrogenius
Olag, Ludevic's Hubris

Ludevic, Necrogenius {U}{B}

Legendary Creature - Human Wizard
Whenever Ludevic, Necrogenius enters the battlefield or attacks, mill a card.
{X}{U}{U}{B}{B}, Exile X creature cards from your graveyard: Transform Ludevic. X can't be 0. Activate only as a sorcery.
2/3
Card has other part: Olag, Ludevic's Hubris
Luminous Phantom
Lunarch Veteran

Luminous Phantom

Creature - Spirit Cleric
(Color indicator: Luminous Phantom is white)
Flying
Whenever another creature you control leaves the battlefield, you gain 1 life.
If Luminous Phantom would be put into a graveyard from anywhere, exile it instead.
1/1
Card has other part: Lunarch Veteran
Lunar Frenzy

Lunar Frenzy {X}{R}

Instant
Target creature you control gets +X/+0 and gains first strike and trample until end of turn.
In the adrenaline-fueled chaos, she hadn't even felt the bite.
Lunarch Veteran
Luminous Phantom

Lunarch Veteran {W}

Creature - Human Cleric
Whenever another creature enters the battlefield under your control, you gain 1 life.
Disturb {1}{W}
"Even in our darkest times, Avacyn's light still guides us."
1/1
Card has other part: Luminous Phantom
Malevolent Hermit
Benevolent Geist

Malevolent Hermit {1}{U}

Creature - Human Wizard
{U}, Sacrifice Malevolent Hermit: Counter target noncreature spell unless its controller pays {3}.
Disturb {2}{U}
2/1
Card has other part: Benevolent Geist
Mask of Griselbrand

Mask of Griselbrand {1}{B}{B}

Legendary Artifact - Equipment
Equipped creature has flying and lifelink.
Whenever equipped creature dies, you may pay X life, where X is its power. If you do, draw X cards.
Equip {3}
The legacy of evil lives on.
Memory Deluge

Memory Deluge {2}{U}{U}

Instant
Look at the top X cards of your library, where X is the amount of mana spent to cast this spell. Put two of them into your hand and the rest on the bottom of your library in a random order.
Flashback {5}{U}{U}
Might of the Old Ways

Might of the Old Ways {1}{G}

Instant
Target creature gets +2/+2 until end of turn.
Coven — Then if you control three or more creatures with different powers, draw a card.
Brimming with power from their disrupted ritual, the Dawnhart witches lashed out at the werewolf intruders.
Moonrage Brute
Brutal Cathar

Moonrage Brute

Creature - Werewolf
(Color indicator: Moonrage Brute is red)
First strike
Ward—Pay 3 life.
Nightbound
3/3
Card has other part: Brutal Cathar
Moonrager's Slash

Moonrager's Slash {2}{R}

Instant
This spell costs {2} less to cast if it's night.
Moonrager's Slash deals 3 damage to any target.
The cathars fell like leaves as Tovolar himself joined the fray.
Moonsilver Key

Moonsilver Key {2}

Artifact
{1}, {T}, Sacrifice Moonsilver Key: Search your library for an artifact card with a mana ability or a basic land card, reveal it, put it into your hand, then shuffle.
To restore the day-night balance, the Celestus mechanism's Sungold Lock must be reunited with its long-lost key.
Moonveil Regent

Moonveil Regent {3}{R}

Creature - Dragon
Flying
Whenever you cast a spell, you may discard your hand. If you do, draw a card for each of that spell's colors.
When Moonveil Regent dies, it deals X damage to any target, where X is the number of colors among permanents you control.
4/4
Related cards: Darigaaz, Shivan Champion Protean War Engine
Morbid Opportunist

Morbid Opportunist {2}{B}

Creature - Human Rogue
Whenever one or more other creatures die, draw a card. This ability triggers only once each turn.
On Innistrad, one person's windfall usually starts with another person lying face down in the mud.
1/3
Related card: Xander's Wake
Morkrut Behemoth

Morkrut Behemoth {4}{B}

Creature - Zombie Giant
As an additional cost to cast this spell, sacrifice a creature or pay {1}{B}.
Menace
"Let's see my brother's stitched-up little toys compete with this."
—Ghoulcaller Gisa
7/6
Morning Apparition
Mourning Patrol

Morning Apparition

Creature - Spirit Soldier
(Color indicator: Morning Apparition is white)
Flying, vigilance
If Morning Apparition would be put into a graveyard from anywhere, exile it instead.
"You could see the spirits all along, couldn't you? Well, now I can too."
2/1
Card has other part: Mourning Patrol
Mounted Dreadknight

Mounted Dreadknight {4}{R}

Creature - Vampire Knight
Trample
Mounted Dreadknight enters the battlefield with a +1/+1 counter on it if an opponent lost life this turn.
Markov vampires cultivate an image of such decadent elegance that it can be easy to forget they can field a deadly fighting force.
5/4
Mourning Patrol
Morning Apparition

Mourning Patrol {2}{W}

Creature - Human Soldier
Vigilance
Disturb {3}{W}
"It's creepy out here, isn't it, boy? I always feel like someone's watching us."
2/3
Card has other part: Morning Apparition
Mysterious Tome
Chilling Chronicle

Mysterious Tome {2}{U}

Artifact
{2}, {T}: Draw a card. Transform Mysterious Tome.
The villagers pored through the old storybook, hoping that one of the tales within might hold some clue to saving the fading sun.
Card has other part: Chilling Chronicle
Mystic Monstrosity
Mystic Skull

Mystic Monstrosity

Artifact Creature - Construct
Lands you control have "{T}: Add one mana of any color."
Under the light of an unnatural moon, it walked out on legs of straw with joints of hinges ripped from the barn doors.
5/6
Card has other part: Mystic Skull
Mystic Skull
Mystic Monstrosity

Mystic Skull {2}

Artifact
{1}, {T}: Add one mana of any color.
{5}, {T}: Transform Mystic Skull.
It waited on the barn wall for decades, forgotten, looking for the perfect opportunity.
Card has other part: Mystic Monstrosity