29661 cards found
Slime Molding

Slime Molding {X}{G}

Sorcery
Create an X/X green Ooze creature token.
"Give me enough refuse and mana and I will summon an ooze that can engulf all of Ravnica."
—Cevraya, Golgari shaman
Summoning Trap

Summoning Trap {4}{G}{G}

Instant - Trap
If a creature spell you cast this turn was countered by a spell or ability an opponent controlled, you may pay {0} rather than pay this spell's mana cost.
Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in any order.
Vital Splicer

Vital Splicer {3}{G}

Creature - Phyrexian Human Artificer
When Vital Splicer enters the battlefield, create a 3/3 colorless Phyrexian Golem artifact creature token.
{1}: Regenerate target Golem you control.
"For every one that falls, ten shall rise. The revelation of New Phyrexia is at hand."
—Vorinclex, Voice of Hunger
1/1
Stoic Angel

Stoic Angel {1}{G}{W}{U}

Creature - Angel
Flying, vigilance
Players can't untap more than one creature during their untap steps.
Even the most battle-hardened soldiers pause in her presence for a moment of introspection.
3/4
Teleportal

Teleportal {U}{R}

Sorcery
Target creature you control gets +1/+0 until end of turn and can't be blocked this turn.
Overload {3}{U}{R}
Thundersong Trumpeter

Thundersong Trumpeter {R}{W}

Creature - Human Soldier
{T}: Target creature can't attack or block this turn.
"Hear that? Those notes mean we've arrived at Sunhome! Let our allies' hearts soar and our enemies' hearts shatter at the sound!"
—Klattic, Boros legionnaire
2/1
Aethertow

Aethertow {3}{W/U}

Instant
Put target attacking or blocking creature on top of its owner's library.
Conspire
Giantbaiting

Giantbaiting {2}{R/G}

Sorcery
Create a 4/4 red and green Giant Warrior creature token with haste. Exile it at the beginning of the next end step.
Conspire
Tattermunge Witch

Tattermunge Witch {1}{R/G}

Creature - Goblin Shaman
{R}{G}: Each blocked creature gets +1/+0 and gains trample until end of turn.
The Tattermunge gang has no words for the spell that whips their instinctual rage into a frenzy. They only know they like it.
2/1
Ballyrush Banneret

Ballyrush Banneret {1}{W}

Creature - Kithkin Soldier
Kithkin spells and Soldier spells you cast cost {1} less to cast.
Only wool from the side of the springjack turned most often to the sun can be woven into kithkin battle standards. Jackherds record every movement of their woolly-jacks until shearing.
2/1
  • Morningtide
Battletide Alchemist

Battletide Alchemist {3}{W}{W}

Creature - Kithkin Cleric
If a source would deal damage to a player, you may prevent X of that damage, where X is the number of Clerics you control.
"I do not heal. Healing means that the pain has already been felt. To stop suffering, one must prevent the world's wounds altogether."
3/4
  • Morningtide
Burrenton Shield-Bearers

Burrenton Shield-Bearers {4}{W}

Creature - Kithkin Soldier
Whenever Burrenton Shield-Bearers attacks, target creature gets +0/+3 until end of turn.
Soul and bones, kithkin are woven into their clans. They fight fiercely and without self-interest.
3/3
  • Morningtide
Changeling Sentinel

Changeling Sentinel {3}{W}

Creature - Shapeshifter
Changeling
Vigilance
There's nothing more unsettling than locking blades with something that looks just like you.
3/2
  • Morningtide
Coordinated Barrage

Coordinated Barrage {W}

Instant
Choose a creature type. Coordinated Barrage deals damage to target attacking or blocking creature equal to the number of permanents you control of the chosen type.
  • Morningtide
Forfend

Forfend {1}{W}

Instant
Prevent all damage that would be dealt to creatures this turn.
"Suddenly there stood a fortress protecting the clachan, its walls hewn of valor and mortared with honor."
—Clachan Tales
  • Morningtide
Indomitable Ancients

Indomitable Ancients {2}{W}{W}

Creature - Treefolk Warrior
"Odum and Broadbark were the only beings mighty enough to challenge the giant Moran the Destroyer. Their battle lasted a hundred dawns, until Moran became so exhausted that he fell into namesleep. He awoke as Moran the Gardener."
—The Tale of Odum and Broadbark
2/10
  • Morningtide
Kinsbaile Borderguard

Kinsbaile Borderguard {1}{W}{W}

Creature - Kithkin Soldier
Kinsbaile Borderguard enters the battlefield with a +1/+1 counter on it for each other Kithkin you control.
When Kinsbaile Borderguard dies, create a 1/1 white Kithkin Soldier creature token for each counter on it.
1/1
  • Morningtide
Kithkin Zephyrnaut

Kithkin Zephyrnaut {2}{W}

Creature - Kithkin Soldier
Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Kithkin Zephyrnaut, you may reveal it. If you do, Kithkin Zephyrnaut gets +2/+2 and gains flying and vigilance until end of turn.
2/2
  • Morningtide
Redeem the Lost

Redeem the Lost {1}{W}

Instant
Target creature you control gains protection from the color of your choice until end of turn. Clash with an opponent. If you win, return Redeem the Lost to its owner's hand.
  • Morningtide
Shinewend

Shinewend {1}{W}

Creature - Elemental
Flying
Shinewend enters the battlefield with a +1/+1 counter on it.
{1}{W}, Remove a +1/+1 counter from Shinewend: Destroy target enchantment.
0/0
  • Morningtide
Stonybrook Schoolmaster

Stonybrook Schoolmaster {2}{W}

Creature - Merfolk Wizard
Whenever Stonybrook Schoolmaster becomes tapped, you may create a 1/1 blue Merfolk Wizard creature token.
Merrow schools rarely form by design. They come together naturally as eager learners surround the wisest teachers.
1/2
Wandering Graybeard

Wandering Graybeard {3}{W}{W}

Creature - Giant Wizard
Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Wandering Graybeard, you may reveal it. If you do, you gain 4 life.
His tales are as tall as he is, and only a giant's life is long enough to listen to them all.
4/4
  • Morningtide
Declaration of Naught

Declaration of Naught {U}{U}

Enchantment
As Declaration of Naught enters the battlefield, choose a card name.
{U}: Counter target spell with the chosen name.
Every story, even a faerie tale, comes to an end.
  • Morningtide
Dewdrop Spy

Dewdrop Spy {1}{U}{U}

Creature - Faerie Rogue
Flash
Flying
When Dewdrop Spy enters the battlefield, look at the top card of target player's library.
Only in dew from Oona herself is there clarity enough to see a victim's mind.
2/2
  • Morningtide
Fencer Clique

Fencer Clique {2}{U}{U}

Creature - Faerie Soldier
Flying
{U}: Put Fencer Clique on top of its owner's library.
You may as well try to swat a faerie
—Flamekin expression meaning "that's impossible"
3/2
  • Morningtide