29661 cards found
Infinite Reflection

Infinite Reflection {5}{U}

Enchantment - Aura
Enchant creature
When Infinite Reflection enters the battlefield attached to a creature, each other nontoken creature you control becomes a copy of that creature.
Nontoken creatures you control enter the battlefield as a copy of enchanted creature.
Intellectual Offering

Intellectual Offering {4}{U}

Instant
Choose an opponent. You and that player each draw three cards.
Choose an opponent. Untap all nonland permanents you control and all nonland permanents that player controls.
  • Commander 2014
Lashwrithe

Lashwrithe {4}

Artifact - Equipment
Living weapon
Equipped creature gets +1/+1 for each Swamp you control.
Equip {B/P}{B/P}
Magus of the Coffers

Magus of the Coffers {4}{B}

Creature - Human Wizard
{2}, {T}: Add {B} for each Swamp you control.
All that remains of the Cabal are the echoes in its deepest vault. Yet those who hear the echoes feel a power undiminished by the dust of ages.
4/4
Mobilization

Mobilization {2}{W}

Enchantment
Soldier creatures have vigilance.
{2}{W}: Create a 1/1 white Soldier creature token.
Wars are won with strength, valor, and numbers—especially numbers.
Nomads' Assembly

Nomads' Assembly {4}{W}{W}

Sorcery
Create a 1/1 white Kor Soldier creature token for each creature you control.
Rebound
Raving Dead

Raving Dead {4}{B}

Creature - Zombie
Deathtouch
At the beginning of combat on your turn, choose an opponent at random. Raving Dead attacks that player this combat if able.
Whenever Raving Dead deals combat damage to a player, that player loses half their life, rounded down.
2/6
  • Commander 2014
Riptide Survivor

Riptide Survivor {2}{U}

Creature - Human Wizard
Morph {1}{U}{U}
When Riptide Survivor is turned face up, discard two cards, then draw three cards.
2/1
Silverblade Paladin

Silverblade Paladin {1}{W}{W}

Creature - Human Knight
Soulbond
As long as Silverblade Paladin is paired with another creature, both creatures have double strike.
2/2
Spoils of Blood

Spoils of Blood {B}

Instant
Create an X/X black Horror creature token, where X is the number of creatures that died this turn.
"There are always leftovers."
—Derecht, flesh carver
  • Commander 2014
Strata Scythe

Strata Scythe {3}

Artifact - Equipment
Imprint — When Strata Scythe enters the battlefield, search your library for a land card, exile it, then shuffle.
Equipped creature gets +1/+1 for each land on the battlefield with the same name as the exiled card.
Equip {3}
Ur-Golem's Eye

Ur-Golem's Eye {4}

Artifact
{T}: Add {C}{C}.
Ur-golems once dominated the plane. Even now, they maintain a deep connection to it.
Xathrid Demon

Xathrid Demon {3}{B}{B}{B}

Creature - Demon
Flying, trample
At the beginning of your upkeep, sacrifice a creature other than Xathrid Demon, then each opponent loses life equal to the sacrificed creature's power. If you can't sacrifice a creature, tap Xathrid Demon and you lose 7 life.
7/7
Aisling Leprechaun

Aisling Leprechaun {G}

Creature - Faerie
Whenever Aisling Leprechaun blocks or becomes blocked by a creature, that creature becomes green.
1/1
Arena

Arena

Land
{3}, {T}: Tap target creature you control and target creature of an opponent's choice they control. Those creatures fight each other.
Argivian Archaeologist

Argivian Archaeologist {1}{W}{W}

Creature - Human Artificer
{W}{W}, {T}: Return target artifact card from your graveyard to your hand.
Fascinated by the lore of ancient struggles, archaeologists search incessantly for remnants of an earlier, more powerful era.
1/1
Related card: Golgothian Sylex
Arrogant Wurm

Arrogant Wurm {3}{G}{G}

Creature - Wurm
Trample
Madness {2}{G}
It's hard to be humble when the whole world is bite size.
4/4
Related card: Reckless Wurm
Astral Slide

Astral Slide {2}{W}

Enchantment
Whenever a player cycles a card, you may exile target creature. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step.
"The hum of the universe is never off-key."
—Mystic elder
Avatar of Hope

Avatar of Hope {6}{W}{W}

Creature - Avatar
If you have 3 or less life, this spell costs {6} less to cast.
Flying
Avatar of Hope can block any number of creatures.
4/9
Baron Sengir

Baron Sengir {5}{B}{B}{B}

Legendary Creature - Vampire Noble
Flying
Whenever a creature dealt damage by Baron Sengir this turn dies, put a +2/+2 counter on Baron Sengir.
{T}: Regenerate another target Vampire.
"Beast. Defiler. The source of all my pain."
—Ihsan's Shade
5/5
Related card: Apocalypse Chime
Bloodcrazed Neonate

Bloodcrazed Neonate {1}{R}

Creature - Vampire
Bloodcrazed Neonate attacks each combat if able.
Whenever Bloodcrazed Neonate deals combat damage to a player, put a +1/+1 counter on it.
While elder vampires select their meals with care, the newly sired frenzy at the first whiff.
2/1
Boomerang

Boomerang {U}{U}

Instant
Return target permanent to its owner's hand.
"Returne from whence ye came. . . ."
—Edmund Spenser, The Faerie Queene
Budoka Pupil

Budoka Pupil {1}{G}{G}

Creature - Human Monk
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Budoka Pupil.
At the beginning of the end step, if there are two or more ki counters on Budoka Pupil, you may flip it.
2/2
Card has other part: Ichiga, Who Topples Oaks
Castigate

Castigate {W}{B}

Sorcery
Target opponent reveals their hand. You choose a nonland card from it and exile that card.
"We have no need for military might. We wield two of the sharpest swords ever forged: Faith in our left hand, Wealth in our right."
—Vuliev of the Ghost Council
Chill

Chill {1}{U}

Enchantment
Red spells cost {2} more to cast.
"Temper, temper."
—Ertai, wizard adept