34223 cards found
Inscription of Insight

Inscription of Insight {3}{U}

Sorcery
Kicker {2}{U}{U}
Choose one. If this spell was kicked, choose any number instead.
• Return up to two target creatures to their owners' hands.
• Scry 2, then draw two cards.
• Target player creates an X/X blue Illusion creature token, where X is the number of cards in their hand.
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Inscription of Ruin

Inscription of Ruin {2}{B}

Sorcery
Kicker {2}{B}{B}
Choose one. If this spell was kicked, choose any number instead.
• Target opponent discards two cards.
• Return target creature card with mana value 2 or less from your graveyard to the battlefield.
• Destroy target creature with mana value 3 or less.
Kazandu Mammoth
Kazandu Valley

Kazandu Mammoth {1}{G}{G}

Creature - Elephant
Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.
3/3
Card has other part: Kazandu Valley
Kazandu Valley
Kazandu Mammoth

Kazandu Valley

Land
This land enters tapped.
{T}: Add {G}.
Card has other part: Kazandu Mammoth
Legion Angel

Legion Angel {2}{W}{W}

Creature - Angel Warrior
Flying
When this creature enters, you may reveal a card you own named Legion Angel from outside the game and put it into your hand.
4/3
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Makindi Ox

Makindi Ox {4}{W}

Creature - Ox
Landfall — Whenever a land you control enters, tap target creature an opponent controls.
4/4
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Master of Winds

Master of Winds {2}{U}{U}

Creature - Sphinx Wizard
Flying
When this creature enters, draw two cards, then discard a card.
Whenever you cast an instant, sorcery, or Wizard spell, you may have this creature's base power and toughness become 4/1 or 1/4 until end of turn.
1/4
Related card: Master of Winds (Alchemy)
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Nahiri's Lithoforming

Nahiri's Lithoforming {X}{R}{R}

Sorcery
Sacrifice X lands. For each land sacrificed this way, draw a card. You may play X additional lands this turn. Lands you control enter tapped this turn.
Nahiri, Heir of the Ancients

Nahiri, Heir of the Ancients {2}{R}{W}

Legendary Planeswalker - Nahiri
[+1]: Create a 1/1 white Kor Warrior creature token. You may attach an Equipment you control to it.
[–2]: Look at the top six cards of your library. You may reveal a Warrior or Equipment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
[–3]: Nahiri deals damage to target creature or planeswalker equal to twice the number of Equipment you control.
Loyalty:
4
Related card: Nahiri, Heir of the Ancients (Alchemy)
Nimble Trapfinder

Nimble Trapfinder {1}{U}

Creature - Human Rogue
This creature can't be blocked if you had another Cleric, Rogue, Warrior, or Wizard enter the battlefield under your control this turn.
At the beginning of combat on your turn, if you have a full party, creatures you control gain "Whenever this creature deals combat damage to a player, draw a card" until end of turn.
2/1
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Nissa of Shadowed Boughs

Nissa of Shadowed Boughs {2}{B}{G}

Legendary Planeswalker - Nissa
Landfall — Whenever a land you control enters, put a loyalty counter on Nissa.
[+1]: Untap target land you control. You may have it become a 3/3 Elemental creature with haste and menace until end of turn. It's still a land.
[–5]: You may put a creature card with mana value less than or equal to the number of lands you control onto the battlefield from your hand or graveyard with two +1/+1 counters on it.
Loyalty:
4
Obuun, Mul Daya Ancestor

Obuun, Mul Daya Ancestor {1}{R}{G}{W}

Legendary Creature - Elf Spirit
At the beginning of combat on your turn, up to one target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is Obuun's power. It's still a land.
Landfall — Whenever a land you control enters, put a +1/+1 counter on target creature.
3/3
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Ondu Inversion
Ondu Skyruins

Ondu Inversion {6}{W}{W}

Sorcery
Destroy all nonland permanents.
Card has other part: Ondu Skyruins
Ondu Skyruins
Ondu Inversion

Ondu Skyruins

Land
This land enters tapped.
{T}: Add {W}.
Card has other part: Ondu Inversion
Orah, Skyclave Hierophant

Orah, Skyclave Hierophant {2}{W}{B}

Legendary Creature - Kor Cleric
Lifelink
Whenever Orah or another Cleric you control dies, return target Cleric card with lesser mana value from your graveyard to the battlefield.
3/3
Phylath, World Sculptor

Phylath, World Sculptor {4}{R}{G}

Legendary Creature - Elemental
When Phylath enters, create a 0/1 green Plant creature token for each basic land you control.
Landfall — Whenever a land you control enters, put four +1/+1 counters on target Plant you control.
5/5
Related card: Phylath, World Sculptor (Alchemy)
Relic Robber

Relic Robber {2}{R}

Creature - Goblin Rogue
Haste
Whenever this creature deals combat damage to a player, that player creates a 0/1 colorless Goblin Construct artifact creature token with "This token can't block" and "At the beginning of your upkeep, this token deals 1 damage to you."
2/2
Related card: Goblin Influx Array
Scourge of the Skyclaves

Scourge of the Skyclaves {1}{B}

Creature - Demon
Kicker {4}{B}
When you cast this spell, if it was kicked, each player loses half their life, rounded up.
Scourge of the Skyclaves's power and toughness are each equal to 20 minus the highest life total among players.
*/*
Sea Gate Restoration
Sea Gate, Reborn

Sea Gate Restoration {4}{U}{U}{U}

Sorcery
Draw cards equal to the number of cards in your hand plus one. You have no maximum hand size for the rest of the game.
Card has other part: Sea Gate, Reborn
Sea Gate Stormcaller

Sea Gate Stormcaller {1}{U}

Creature - Human Wizard
Kicker {4}{U}
When this creature enters, copy the next instant or sorcery spell with mana value 2 or less you cast this turn when you cast it. If this creature was kicked, copy that spell twice instead. You may choose new targets for the copies.
2/1
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Sea Gate, Reborn
Sea Gate Restoration

Sea Gate, Reborn

Land
As this land enters, you may pay 3 life. If you don't, it enters tapped.
{T}: Add {U}.
Card has other part: Sea Gate Restoration
Shadows' Verdict

Shadows' Verdict {3}{B}{B}

Sorcery
Exile all creatures and planeswalkers with mana value 3 or less from the battlefield and all creature and planeswalker cards with mana value 3 or less from all graveyards.
Shatterskull Charger

Shatterskull Charger {1}{R}{R}

Creature - Giant Warrior
Kicker {2}
Trample, haste
If this creature was kicked, it enters with a +1/+1 counter on it.
At the beginning of your end step, if this creature doesn't have a +1/+1 counter on it, return it to its owner's hand.
4/3
Shatterskull Smashing
Shatterskull, the Hammer Pass

Shatterskull Smashing {X}{R}{R}

Sorcery
Shatterskull Smashing deals X damage divided as you choose among up to two target creatures and/or planeswalkers. If X is 6 or more, Shatterskull Smashing deals twice X damage divided as you choose among them instead.
Card has other part: Shatterskull, the Hammer Pass
Shatterskull, the Hammer Pass
Shatterskull Smashing

Shatterskull, the Hammer Pass

Land
As this land enters, you may pay 3 life. If you don't, it enters tapped.
{T}: Add {R}.
Card has other part: Shatterskull Smashing