29335 cards found
Citanul Stalwart

Citanul Stalwart {G}

Creature - Elf Druid Soldier
{T}, Tap an untapped artifact or creature you control: Add one mana of any color.
The endless grind of the Brothers' War had fouled Terisiare's land and blackened its skies. Argoth's defenders were determined to protect their isle from the same fate.
1/1
  • The Brothers' War
Citanul Woodreaders

Citanul Woodreaders {2}{G}

Creature - Human Druid
Kicker {2}{G}
When Citanul Woodreaders enters the battlefield, if it was kicked, draw two cards.
They seek out living trees to glean age-old secrets from sap and wood.
1/4
City of Death

City of Death {2}{G}

Enchantment - Saga
I — Create a Treasure token.
II, III, IV, V, VI — Create a token that's a copy of target non-Saga token you control.
  • Doctor Who 99 704
City of Solitude

City of Solitude {2}{G}

Enchantment
Players can cast spells and activate abilities only during their own turns.
"My horizon was the arcing petals, my new home resplendent with spires of weeds and pillows of fragrant pollen."
—Naimah, Femeref philosopher
Civic Gardener

Civic Gardener {1}{G}

Creature - Human Citizen
Whenever Civic Gardener attacks, untap target creature or land.
"I've told you knuckleheads a hundred times: You can kill 'em here, but bury the bodies somewhere else. If you disturb my prized azaleas again, you'd better dig a second hole for yourself!"
2/2
  • Streets of New Capenna
Civic Wayfinder

Civic Wayfinder {2}{G}

Creature - Elf Druid Warrior
When Civic Wayfinder enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
"These alleys are not safe. Come, I can guide you back to the market square."
2/2
Clamavus

Clamavus {4}{G}

Creature - Human Tyranid Artificer
Proclamator Hailer — Each creature you control gets +1/+1 for each +1/+1 counter on it.
"The star-born approach! Their holy angels descend! Take up arms, my brothers and sisters, for the Day of Ascension is upon us!"
3/3
  • Warhammer 40,000 Commander 90 90★
Clandestine Chameleon

Clandestine Chameleon {3}{G}

Creature - Lizard Guest
When Clandestine Chameleon enters the battlefield, you get {TK}{TK}, then you may put a sticker on a nonland permanent you own.
Clandestine Chameleon has all abilities of ability stickers on other permanents you own and cards in your graveyard.
4/3
  • Unfinity 134 420
Claws of Wirewood

Claws of Wirewood {3}{G}

Sorcery
Claws of Wirewood deals 3 damage to each creature with flying and each player.
Cycling {2}
They say the forest has eyes. They never mention its claws.
Cleanup Crew

Cleanup Crew {4}{G}{G}

Creature - Human Citizen
When Cleanup Crew enters the battlefield, choose one —
• Destroy target artifact.
• Destroy target enchantment.
• Exile target card from a graveyard.
• You gain 4 life.
6/6
  • Streets of New Capenna
Clear Shot

Clear Shot {2}{G}

Instant
Target creature you control gets +1/+1 until end of turn. It deals damage equal to its power to target creature you don't control.
As werewolf attacks increased, brutal weapons not seen since the Travails were dusted off and put to work.
Clear the Land

Clear the Land {2}{G}

Sorcery
Each player reveals the top five cards of their library, puts all land cards revealed this way onto the battlefield tapped, and exiles the rest.
  • Mercadian Masques
Clever Combo

Clever Combo {1}{G}

Sorcery
Search your library for a host card or a card with augment, reveal it, put it into your hand, then shuffle.
At Crossbreed Labs, "heads or tails" has nothing to do with coins.
  • Unstable
Cliffrunner Behemoth

Cliffrunner Behemoth {3}{G}

Creature - Rhino Beast
Cliffrunner Behemoth has haste as long as you control a red permanent.
Cliffrunner Behemoth has lifelink as long as you control a white permanent.
It's revered for its power, celebrated for its grace, and feared for the avalanches triggered by its thunderous feet.
5/3
  • Conflux
Clinging Mists

Clinging Mists {2}{G}

Instant
Prevent all combat damage that would be dealt this turn.
Fateful hour — If you have 5 or less life, tap all attacking creatures. Those creatures don't untap during their controller's next untap step.
  • Dark Ascension
Clip Wings

Clip Wings {1}{G}

Instant
Each opponent sacrifices a creature with flying.
It is a grim duty to save the world from those created to protect it.
Cloaked Cadet

Cloaked Cadet {4}{G}

Creature - Human Ranger
Training
Whenever one or more +1/+1 counters are put on one or more Humans you control, draw a card. This ability triggers only once each turn.
2/4
Cloakwood Hermit

Cloakwood Hermit {2}{G}

Legendary Enchantment - Background
Commander creatures you own have "At the beginning of your end step, if a creature card was put into your graveyard from anywhere this turn, create two tapped 1/1 green Squirrel creature tokens."
You've always preferred the company of animals to people.
  • Commander Legends: Battle for Baldur's Gate 221 514
Cloakwood Swarmkeeper

Cloakwood Swarmkeeper {G}

Creature - Elf Ranger
Gathered Swarm — Whenever one or more tokens enter the battlefield under your control, put a +1/+1 counter on Cloakwood Swarmkeeper.
When he's threatened, the forest buzzes and the air hums with dragonfly wings.
1/1
  • Commander Legends: Battle for Baldur's Gate
Cloudcrown Oak

Cloudcrown Oak {2}{G}{G}

Creature - Treefolk Warrior
Reach
"Clever folk build their homes near cloudcrowns. If a hawk or even just a faerie tries to swoop in, it'll get swatted from here to Cloverdell."
—Calydd, kithkin farmer
3/4
Cloudthresher

Cloudthresher {2}{G}{G}{G}{G}

Creature - Elemental
Flash
Reach
When Cloudthresher enters the battlefield, it deals 2 damage to each creature with flying and each player.
Evoke {2}{G}{G}
7/7
Coati Scavenger

Coati Scavenger {2}{G}

Creature - Raccoon
Descend 4 — When Coati Scavenger enters the battlefield, if there are four or more permanent cards in your graveyard, return target permanent card from your graveyard to your hand.
The difference between trash and treasure is a matter of perspective.
3/2
  • The Lost Caverns of Ixalan
Cobra Trap

Cobra Trap {4}{G}{G}

Instant - Trap
If a noncreature permanent under your control was destroyed this turn by a spell or ability an opponent controlled, you may pay {G} rather than pay this spell's mana cost.
Create four 1/1 green Snake creature tokens.
Cockatrice

Cockatrice {3}{G}{G}

Creature - Cockatrice
Flying
Whenever Cockatrice blocks or becomes blocked by a non-Wall creature, destroy that creature at end of combat.
2/4
Cocoon

Cocoon {G}

Enchantment - Aura
Enchant creature you control
When Cocoon enters the battlefield, tap enchanted creature and put three pupa counters on Cocoon.
Enchanted creature doesn't untap during your untap step if Cocoon has a pupa counter on it.
At the beginning of your upkeep, remove a pupa counter from Cocoon. If you can't, sacrifice it, put a +1/+1 counter on enchanted creature, and that creature gains flying.