29661 cards found
Ritual of Soot

Ritual of Soot {2}{B}{B}

Sorcery
Destroy all creatures with mana value 3 or less.
Only the patrol's armor was found, so tainted with the acrid smell of sudden death that it could never be worn again.
  • Guilds of Ravnica Promos 84p 84s
  • Guilds of Ravnica
Ritual of Steel

Ritual of Steel {2}{W}

Enchantment - Aura
Enchant creature
When Ritual of Steel enters the battlefield, draw a card at the beginning of the next turn's upkeep.
Enchanted creature gets +0/+2.
"Our soldiers are blessed with lizard scales as hard and cold as steel."
—Sidar Jabari
  • Mirage
Ritual of Subdual

Ritual of Subdual {4}{G}{G}

Enchantment
Cumulative upkeep {2}
If a land is tapped for mana, it produces colorless mana instead of any other type.
"That which does not bend to the will of Freyalise shall surely break."
—Kolbjörn, Elder Druid of the Juniper Order
Ritual of the Machine

Ritual of the Machine {2}{B}{B}

Sorcery
As an additional cost to cast this spell, sacrifice a creature.
Gain control of target nonartifact, nonblack creature.
"Rumors persist of dark deeds performed in the depths of Soldev. When will Dagsson heed the danger therein?"
—Sorine Relicbane, Soldevi Heretic
Ritual of the Returned

Ritual of the Returned {3}{B}

Instant
Exile target creature card from your graveyard. Create a black Zombie creature token. Its power is equal to that card's power and its toughness is equal to that card's toughness.
A mask forged to avenge a death forgotten.
  • Journey into Nyx
Rivalry

Rivalry {2}{R}

Enchantment
At the beginning of each player's upkeep, if that player controls more lands than each other player, Rivalry deals 2 damage to them.
The goblins revered it; the viashino defended it. Only Urza understood it.
  • Urza's Legacy
Rivals' Duel

Rivals' Duel {3}{R}

Sorcery
Choose two target creatures that share no creature types. Those creatures fight each other.
They could agree on one thing only: one of them must die.
Rivaz of the Claw

Rivaz of the Claw {1}{B}{R}

Legendary Creature - Viashino Warlock
Menace
{T}: Add two mana in any combination of colors. Spend this mana only to cast Dragon creature spells.
Once during each of your turns, you may cast a Dragon creature spell from your graveyard.
Whenever you cast a Dragon creature spell from your graveyard, it gains "When this creature dies, exile it."
3/3
Riven Turnbull

Riven Turnbull {5}{U}{B}

Legendary Creature - Human Advisor
{T}: Add {B}.
"Political violence is a perfectly legitimate answer to the persecution handed down by dignitaries of the state."
5/7
Rivendell

Rivendell

Legendary Land
Rivendell enters the battlefield tapped unless you control a legendary creature.
{T}: Add {U}.
{1}{U}, {T}: Scry 2. Activate only if you control a legendary creature.
"Were I to go where my heart dwells, I would now be wandering in the fair valley of Rivendell."
—Aragorn
River Bear

River Bear {3}{G}

Creature - Bear
Islandwalk
The bears had been isolated on an island for hundreds of years, until the island sank and the bears didn't.
3/3
River Boa

River Boa {1}{G}

Creature - Snake
Islandwalk
{G}: Regenerate River Boa.
"But no one heard the snake's gentle hiss for peace over the elephant's trumpeting of war."
—Afari, Tales
2/1
River Darter

River Darter {2}{U}

Creature - Merfolk Warrior
River Darter can't be blocked by Dinosaurs.
"Don't make splashes. Make progress."
—Tishana
2/3
River Delta

River Delta

Land
River Delta doesn't untap during your untap step if it has a depletion counter on it.
At the beginning of your upkeep, remove a depletion counter from River Delta.
{T}: Add {U} or {B}. Put a depletion counter on River Delta.
  • Ice Age
River Herald Guide

River Herald Guide {2}{G}

Creature - Merfolk Scout
Vigilance
When River Herald Guide enters the battlefield, it explores.
3/1
  • The Lost Caverns of Ixalan
River Herald Scout

River Herald Scout {1}{U}

Creature - Merfolk Scout
When River Herald Scout enters the battlefield, it explores.
"Don't worry, little swimmers. I'm here for the ruins, not you."
1/2
  • The Lost Caverns of Ixalan
River Heralds' Boon

River Heralds' Boon {1}{G}

Instant
Put a +1/+1 counter on target creature and a +1/+1 counter on up to one target Merfolk.
"We are kin to the trees, and their strength is our own."
  • Ixalan
River Hoopoe

River Hoopoe {G}{U}

Creature - Bird
Flying
{3}{G}{U}: You gain 2 life and draw a card.
"It's a cruel thing to give such a sad song to such a colorful creature."
—Sana, former Ahn-crop initiate
1/3
River Kaijin

River Kaijin {2}{U}

Creature - Spirit
"Since the war began, fishermen don't sing to the kaijin to ask for full nets. They guard the shore with thrice-blessed spears, saving the nets for their wives to pack their belongings and leave."
—Hayato, master sailor
1/4
  • Champions of Kamigawa
River Kelpie

River Kelpie {3}{U}{U}

Creature - Beast
Whenever River Kelpie or another permanent enters the battlefield from a graveyard, draw a card.
Whenever a player casts a spell from a graveyard, draw a card.
Persist
3/3
River Merfolk

River Merfolk {U}{U}

Creature - Merfolk
{U}: River Merfolk gains mountainwalk until end of turn.
"Dwelling in icy mountain streams near Goblin and Orcish foes, the River Merfolk were known for their stoicism."
—Sarpadian Empires, vol. V
2/1
River Serpent

River Serpent {5}{U}

Creature - Serpent
River Serpent can't attack unless there are five or more cards in your graveyard.
Cycling {U}
Though the Luxa River brings life to Naktamun, it's not without dangers.
5/5
River Sneak

River Sneak {1}{U}

Creature - Merfolk Warrior
River Sneak can't be blocked.
Whenever another Merfolk enters the battlefield under your control, River Sneak gets +1/+1 until end of turn.
No ripples, no splashes, no warning.
1/1
River Song

River Song {1}{U}{R}

Legendary Creature - Human Time Lord Rogue
Meet in Reverse — You draw cards from the bottom of your library rather than the top.
Spoilers — Whenever an opponent scries, surveils, or searches their library, put a +1/+1 counter on River Song. Then River Song deals damage to that player equal to its power.
2/2
River Song's Diary

River Song's Diary {3}

Artifact
Imprint — Whenever a player casts an instant or sorcery spell from their hand, exile it instead of putting it into a graveyard as it resolves.
At the beginning of your upkeep, if there are four or more cards exiled with River Song's Diary, choose one of them at random. You may cast it without paying its mana cost.