3430 cards found
Oath of Teferi

Oath of Teferi {3}{W}{U}

Legendary Enchantment
When Oath of Teferi enters the battlefield, exile another target permanent you control. Return it to the battlefield under its owner's control at the beginning of the next end step.
You may activate the loyalty abilities of planeswalkers you control twice each turn rather than only once.
"For the lost and forgotten, I will keep watch."
Oblivion Ring

Oblivion Ring {2}{W}

Enchantment
When Oblivion Ring enters the battlefield, exile another target nonland permanent.
When Oblivion Ring leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Obscura Interceptor

Obscura Interceptor {1}{W}{U}{B}

Creature - Cephalid Wizard
Flash
Lifelink
When Obscura Interceptor enters the battlefield, it connives. When it connives this way, return up to one target spell to its owner's hand.
3/1
Obscura Polymorphist

Obscura Polymorphist {1}{W}{U}

Creature - Cephalid Wizard
When Obscura Polymorphist enters the battlefield, exile up to one target creature. Its controller seeks a creature card.
2/2
  • Alchemy: New Capenna
Obscura Storefront

Obscura Storefront

Land
When Obscura Storefront enters the battlefield, sacrifice it. When you do, search your library for a basic Plains, Island, or Swamp card, put it onto the battlefield tapped, then shuffle and you gain 1 life.
In volatile times, a sense of certainty is in high demand.
  • Streets of New Capenna
Obsessive Skinner

Obsessive Skinner {1}{G}

Creature - Human Rogue
When Obsessive Skinner enters the battlefield, put a +1/+1 counter on target creature.
Delirium — At the beginning of each opponent's upkeep, if there are four or more card types among cards in your graveyard, put a +1/+1 counter on target creature.
1/1
Obsidian Charmaw

Obsidian Charmaw {3}{R}{R}

Creature - Dragon
This spell costs {1} less to cast for each land your opponents control that could produce {C}.
Flying
When Obsidian Charmaw enters the battlefield, destroy target nonbasic land an opponent controls.
4/4
Obstinate Baloth

Obstinate Baloth {2}{G}{G}

Creature - Beast
When Obstinate Baloth enters the battlefield, you gain 4 life.
If a spell or ability an opponent controls causes you to discard Obstinate Baloth, put it onto the battlefield instead of putting it into your graveyard.
4/4
Obzedat, Ghost Council

Obzedat, Ghost Council {1}{W}{W}{B}{B}

Legendary Creature - Spirit Advisor
When Obzedat, Ghost Council enters the battlefield, target opponent loses 2 life and you gain 2 life.
At the beginning of your end step, you may exile Obzedat. If you do, return it to the battlefield under its owner's control at the beginning of your next upkeep. It gains haste.
5/5
Oceanus Dragon

Oceanus Dragon {4}{U}{U}

Creature - Dragon
Flying
When Oceanus Dragon enters the battlefield, tap target creature an opponent controls. Goad it.
3/5
  • Commander Legends: Battle for Baldur's Gate
Octo Opus

Octo Opus {3}{U}{U}

Enchantment
When Octo Opus enters the battlefield, create a 4/4 blue Octopus Performer creature token named Contortionist with "At the beginning of your upkeep, you may fold this token in half." (It becomes 2/2, then 1/1, ½/½, and so on.)
Sacrifice Octo Opus: Draw a card and an additional card for each of Contortionist's folds.
  • Unfinity 54 340
Octoprophet

Octoprophet {3}{U}

Creature - Octopus
When Octoprophet enters the battlefield, scry 2.
In every swirl of the tide, it sees the awakening of things yet to come.
3/3
Odric, Blood-Cursed

Odric, Blood-Cursed {1}{R}{W}

Legendary Creature - Vampire Soldier
When Odric, Blood-Cursed enters the battlefield, create X Blood tokens, where X is the number of abilities from among flying, first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance found among creatures you control.
3/3
Odunos River Trawler

Odunos River Trawler {2}{B}

Creature - Zombie
When Odunos River Trawler enters the battlefield, return target enchantment creature card from your graveyard to your hand.
{W}, Sacrifice Odunos River Trawler: Return target enchantment creature card from your graveyard to your hand.
2/2
  • Born of the Gods
Offender at Large

Offender at Large {4}{R}

Creature - Giant Rogue
Disguise {4}{R}
When Offender at Large enters the battlefield or is turned face up, up to one target creature gets +2/+0 until end of turn.
"In a city this big, anyone can blend in."
—Imel of the Foundway Associates
5/4
  • Murders at Karlov Manor
Ogre Arsonist

Ogre Arsonist {4}{R}

Creature - Ogre
When Ogre Arsonist enters the battlefield, destroy target land.
"All of Ravnica's looking for you, Dack, from the Wojek on down."
—Maytov
3/3
Ogre Gatecrasher

Ogre Gatecrasher {3}{R}

Creature - Ogre Rogue
When Ogre Gatecrasher enters the battlefield, destroy target creature with defender.
A popular game among ogres is to see how many revolutions a head can make before it pops off.
3/3
Ogre Savant

Ogre Savant {4}{R}

Creature - Ogre Wizard
When Ogre Savant enters the battlefield, if {U} was spent to cast it, return target creature to its owner's hand.
He's an oxymoron.
3/2
Oil-Gorger Troll

Oil-Gorger Troll {3}{G}{G}

Creature - Phyrexian Troll Warrior
When Oil-Gorger Troll enters the battlefield, you gain 3 life. Then if you control a permanent with an oil counter on it, draw a card.
Metal or flesh, it didn't matter—seasoned with ichor, it all tasted so good.
3/4
  • Phyrexia: All Will Be One
Oji, the Exquisite Blade

Oji, the Exquisite Blade {2}{W}{U}

Legendary Creature - Human Monk
When Oji, the Exquisite Blade enters the battlefield, you gain 2 life and scry 2.
Whenever you cast your second spell each turn, exile up to one target creature you control, then return it to the battlefield under its owner's control.
They walk the Path of Kensei with perfect balance.
2/3
Ol' Buzzbark

Ol' Buzzbark {X}{R}{G}

Legendary Creature - Goblin Warrior
When Ol' Buzzbark enters the battlefield, roll X six-sided dice onto the battlefield from a height of at least X inches. For each die, put a number of +1/+1 counters equal to the result on each creature you control that die is touching. For each die, Ol' Buzzbark deals damage equal to the result to each creature an opponent controls that die is touching.
3/3
Old One Eye

Old One Eye {5}{G}

Legendary Creature - Tyranid
Trample
Other creatures you control have trample.
When Old One Eye enters the battlefield, create a 5/5 green Tyranid creature token.
Fast Healing — At the beginning of your precombat main phase, you may discard two cards. If you do, return Old One Eye from your graveyard to your hand.
6/6
  • Warhammer 40,000 Commander 96 96★
Old Rutstein

Old Rutstein {1}{B}{G}

Legendary Creature - Human Peasant
When Old Rutstein enters the battlefield or at the beginning of your upkeep, mill a card. If a land card is milled this way, create a Treasure token. If a creature card is milled this way, create a 1/1 green Insect creature token. If a noncreature, nonland card is milled this way, create a Blood token.
1/4
Old-Growth Dryads

Old-Growth Dryads {G}

Creature - Dryad
When Old-Growth Dryads enters the battlefield, each opponent may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.
"The jungle was here before any city. It will be here after the last city falls."
3/3
Oltec Archaeologists

Oltec Archaeologists {4}{W}

Creature - Human Artificer Scout
When Oltec Archaeologists enters the battlefield, choose one —
• Return target artifact card from your graveyard to your hand.
• Scry 3.
4/4
  • The Lost Caverns of Ixalan