29661 cards found
Notorious Throng

Notorious Throng {3}{U}

Tribal Sorcery - Rogue
Prowl {5}{U}
Create X 1/1 black Faerie Rogue creature tokens with flying, where X is the damage dealt to your opponents this turn. If this spell's prowl cost was paid, take an extra turn after this one.
Research the Deep

Research the Deep {1}{U}

Sorcery
Draw a card. Clash with an opponent. If you win, return Research the Deep to its owner's hand.
  • Morningtide
Sage's Dousing

Sage's Dousing {2}{U}

Tribal Instant - Wizard
Counter target spell unless its controller pays {3}. If you control a Wizard, draw a card.
"Curse these merrows and their meddling! Since coming near the river, I can't so much as sneeze without being soaked."
—Ashling the Pilgrim
  • Morningtide
Sigil Tracer

Sigil Tracer {1}{U}{U}

Creature - Merfolk Wizard
{1}{U}, Tap two untapped Wizards you control: Copy target instant or sorcery spell. You may choose new targets for the copy.
"The reflection is true. It is you who are distorted and false."
2/2
  • Morningtide
Slithermuse

Slithermuse {2}{U}{U}

Creature - Elemental
When Slithermuse leaves the battlefield, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference.
Evoke {3}{U}
3/3
  • Morningtide
Stream of Unconsciousness

Stream of Unconsciousness {U}

Tribal Instant - Wizard
Target creature gets -4/-0 until end of turn. If you control a Wizard, draw a card.
Dreams are tempting because one is so powerful in them. Dreams are dangerous because that power is a lie.
  • Morningtide
Supreme Exemplar

Supreme Exemplar {6}{U}

Creature - Elemental
Flying
Champion an Elemental
10/10
  • Morningtide
Thieves' Fortune

Thieves' Fortune {2}{U}

Tribal Instant - Rogue
Prowl {U}
Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
  • Morningtide
Waterspout Weavers

Waterspout Weavers {3}{U}{U}

Creature - Merfolk Wizard
Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Waterspout Weavers, you may reveal it. If you do, each creature you control gains flying until end of turn.
3/3
  • Morningtide
Fendeep Summoner

Fendeep Summoner {4}{B}

Creature - Treefolk Shaman
{T}: Up to two target Swamps each become 3/5 Treefolk Warrior creatures in addition to their other types until end of turn.
"What is drowned is not forgotten. I will fulfill my oath. Come back to me, my brethren, as I have come back for you."
3/5
  • Morningtide
Final-Sting Faerie

Final-Sting Faerie {3}{B}

Creature - Faerie Assassin
Flying
When Final-Sting Faerie enters the battlefield, destroy target creature that was dealt damage this turn.
Many heroes' last sight is a grin at the other end of a rapier.
2/2
  • Morningtide
Frogtosser Banneret

Frogtosser Banneret {1}{B}

Creature - Goblin Rogue
Haste
Goblin spells and Rogue spells you cast cost {1} less to cast.
The Frogtossers thread feathers, bones, and trophies from past raids into their standards, believing they fuel the warren with the anger of its victims.
1/1
Maralen of the Mornsong

Maralen of the Mornsong {1}{B}{B}

Legendary Creature - Elf Wizard
Players can't draw cards.
At the beginning of each player's draw step, that player loses 3 life, searches their library for a card, puts it into their hand, then shuffles.
Maralen sent Veesa, Endry, and Iliona—the Vendilion clique—on the gravest of tasks.
2/3
  • Morningtide
Moonglove Changeling

Moonglove Changeling {2}{B}

Creature - Shapeshifter
Changeling
{B}: Moonglove Changeling gains deathtouch until end of turn.
2/2
  • Morningtide
Morsel Theft

Morsel Theft {2}{B}{B}

Tribal Sorcery - Rogue
Prowl {1}{B}
Target player loses 3 life and you gain 3 life. If this spell's prowl cost was paid, draw a card.
  • Morningtide
Nightshade Schemers

Nightshade Schemers {4}{B}

Creature - Faerie Wizard
Flying
Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Nightshade Schemers, you may reveal it. If you do, each opponent loses 2 life.
3/2
  • Morningtide
Noggin Whack

Noggin Whack {2}{B}{B}

Tribal Sorcery - Rogue
Prowl {1}{B}
Target player reveals three cards from their hand. You choose two of them. That player discards those cards.
  • Morningtide
Offalsnout

Offalsnout {2}{B}

Creature - Elemental
Flash
When Offalsnout leaves the battlefield, exile target card from a graveyard.
Evoke {B}
2/2
Pack's Disdain

Pack's Disdain {1}{B}

Instant
Choose a creature type. Target creature gets -1/-1 until end of turn for each permanent of the chosen type you control.
Like the sun to a flower, the adoring gaze of the tribe is sustenance to an elf. To be shunned is to wither.
  • Morningtide
Prickly Boggart

Prickly Boggart {B}

Creature - Goblin Rogue
Fear
"Even without the spines, who would dare to touch it?"
—Desmera, perfect of Wren's Run
1/1
  • Morningtide
Pulling Teeth

Pulling Teeth {1}{B}

Sorcery
Clash with an opponent. If you win, target player discards two cards. Otherwise, that player discards a card.
  • Morningtide
Revive the Fallen

Revive the Fallen {1}{B}

Sorcery
Return target creature card from a graveyard to its owner's hand. Clash with an opponent. If you win, return Revive the Fallen to its owner's hand.
  • Morningtide
Scarblade Elite

Scarblade Elite {B}{B}

Creature - Elf Assassin
{T}, Exile an Assassin card from your graveyard: Destroy target creature.
"Rejoice, eyeblight. In your last hours above the earth, those who bury you will finally make you beautiful."
2/2
  • Morningtide
Squeaking Pie Grubfellows

Squeaking Pie Grubfellows {3}{B}

Creature - Goblin Shaman
Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Squeaking Pie Grubfellows, you may reveal it. If you do, each opponent discards a card.
3/2
  • Morningtide
Stenchskipper

Stenchskipper {3}{B}

Creature - Elemental
Flying
At the beginning of the end step, if you control no Goblins, sacrifice Stenchskipper.
"Many believe it to be the manifestation of all that is vile about the boggarts. I believe it should be avoided—from upwind, if possible."
—Cenn Deagan
6/5
  • Morningtide